@glen
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Symbolize 1.0.1.0: Efficient string interning / global Symbol table, with Garbage Collection
"Symbols are very common in dynamically-typed languages. In Haskell, some of the usage of symbols is subsumed by parsing directly into datatypes with statically-known field / variant names, or sometimes singleton-based ‘known-at-compile-time’ string constants that also happen to be called symbols...." https://discourse.haskell.org/t/symbolize-1-0-1-0-efficient-string-interning-global-symbol-table-with-garbage-collection/11426
2d
11
1
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Purely Functional, Declarative Game Logic Using Reactive Programming
"In the previous article I introduced the Coroutine data type. In this second part I will show how coroutines can be used to implement a fixed time-step reactive programming library and use that library for modeling a simple game. The code examples will require a basic proficiency in reading Haskell code." https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md
5d
13
0
How we made Haskell search strings as fast as Rust
"In this post, we will describe our quest to create Alfred–Margaret, the fastest Haskell implementation of the Aho–Corasick string searching algorithm, which powers string search in Channable." https://www.channable.com/tech/how-we-made-haskell-search-strings-as-fast-as-rust
11d
next update
i’ll be sure to reduce the frequency of the trash , and probably add lives so it isn’t instant death when you miss a burger, stayed tuned 🫡
15d
27
3
Binge Eater
Catch falling objects with your bucket head! Test your reflexes, dodge obstacles, and collect power-ups in this fun challenge!
#powerups
108
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ZSA Moonlander -> Now with Akko Botany switches, Cool Kid keycaps and foam dampening
12
Destructive Updates - a Stitch in Time
https://icicle-lang.github.io/posts/2025-02-01-a-time-travelling-optimisation.html
16d
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