The game about defending the base by ninja towers, the enemies must not reach the final of the road.
Updates of this game :
-Version 0.0.1
*Added map have pathtile for enemies, buildabletile for towers (tower_1, tower_2, tower_3).
*Fix position for detection buttons they were far from the buttons of towers.
*Fix the detection buttons to buy tower wasn't working.
*Fix buying towers by clicking and dragging towers( the tower is the button now not by detection point or an asset bellow its asset).
*Added no draggable for the gamebackground when dragging a tower to be placed on buildabletile.
*Fixing positions of towers and their texts on UiButtons.
*Fixing the sides on the roads to have only one line of buildabletile.
*Added healthbar for enemies.
*Make the gamebackground (the map) bigger 5000x5000.
-Version 0.0.2
*Added a new system for shooting projectiles, Tower_1 with star, Tower_2 with arrow, Tower_3 with both star+arrow.
*Added the asset of gamebackground, the draggable for the map 5000x5000 was already there you could see the map only moving but now you see both (game background+game map).
*Added an option to flip image for the arrow if enemy on the left to not shoot by its back, the right side was normal.
*Fix! Remove unnecessary buildable tiles, keeping only those directly on the sides of the road (this was for the sides).
*Fix! Remove duplicate buildable tiles by refining the buildable tile placement logic (This was for the above and below).
*Fix! Separate path and buildable tile rendering to fix shuffling issue.