Ninja Towers
The game about defending the base by ninja towers, the enemies must not reach the final of the road. Updates of this game : -Version 0.0.1 *Added map have pathtile for enemies, buildabletile for towers (tower_1, tower_2, tower_3). *Fix position for detection buttons they were far from the buttons of towers. *Fix the detection buttons to buy tower wasn't working. *Fix buying towers by clicking and dragging towers( the tower is the button now not by detection point or an asset bellow its asset). *Added no draggable for the gamebackground when dragging a tower to be placed on buildabletile. *Fixing positions of towers and their texts on UiButtons. *Fixing the sides on the roads to have only one line of buildabletile. *Added healthbar for enemies. *Make the gamebackground (the map) bigger 5000x5000. -Version 0.0.2 *Added a new system for shooting projectiles, Tower_1 with star, Tower_2 with arrow, Tower_3 with both star+arrow. *Added the asset of gamebackground, the draggable for the map 5000x5000 was already there you could see the map only moving but now you see both (game background+game map). *Added an option to flip image for the arrow if enemy on the left to not shoot by its back, the right side was normal. *Fix! Remove unnecessary buildable tiles, keeping only those directly on the sides of the road (this was for the sides). *Fix! Remove duplicate buildable tiles by refining the buildable tile placement logic (This was for the above and below). *Fix! Separate path and buildable tile rendering to fix shuffling issue.
#TowerDefense#StrategyGame#GridBased#EndlessDefense#PathProtector
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