User prompt
jumpsound sesini her zıplama için ekle
User prompt
enemy hitboxlarını çok az küçült
User prompt
Please fix the bug: 'TypeError: LK.showLeaderboard is not a function. (In 'LK.showLeaderboard()', 'LK.showLeaderboard' is undefined)' in or related to this line: 'LK.showLeaderboard();' Line Number: 165
User prompt
oynayan oyuncuların skorlarını gösteren liderlik tablosu yapabilir misin
User prompt
skor sayacını büyült
User prompt
skor sayacı ekle
User prompt
skor sayacının kaldır koddan
User prompt
skor sayacının boyutu çok küçük büyült
User prompt
skor sayacı gözüksğn
User prompt
skor sayacının fontunu bold yapabilir misin
User prompt
skor sayacını çok az aşağı kaydır
User prompt
skor sayacı yap atladıkları skorlar ekranın üst kısmında gözüksün
User prompt
arka plan sabit dursun knk hareketi kapat
User prompt
arka planı yavaşça sola kaydır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
oyuncu ne kadar engel zıplarsa say ve final scorea ekle
User prompt
final score ekle ve bu final score oyun bittiğinde yazsın
User prompt
bitiş ekranında oyuncunun kaç engelden zıpladığı yazsın
User prompt
score panel ve kodlarını kaldır
User prompt
score panel ekranda oyuncu atladıkça artsın ve ekranda gözüksün
User prompt
add assets about score
User prompt
Final score ekranda gözüksün
User prompt
prizeı koddan kaldır
User prompt
prize ın konumunu sabit tut
User prompt
prize puan kazandırmasın
/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.83, scaleY: 0.83 }); self.speed = 8; self.passed = false; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; self.getHitbox = function () { return { x: self.x - 75, y: self.y - 150, width: 200, // Increase the width of the hitbox height: 300 }; }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.95, scaleY: 0.95 }); self.speed = 1000; self.jumpHeight = 30; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= 2732 / 2) { self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; self.getHitbox = function () { return { x: self.x - 75, y: self.y - 150, width: 150, height: 300 }; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Background var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Player var player = game.addChild(new Player()); player.x = 2048 / 2 - 100; player.y = 2732 / 2; // Enemy array var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Collision function function checkCollision(rect1, rect2) { return rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.y + rect1.height > rect2.y; } // Spawn Enemy function spawnEnemy() { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemy.passed = false; enemies.push(enemy); game.addChild(enemy); } // Game loop game.update = function () { player.update(); // Enemy spawn enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { spawnEnemy(); enemySpawnInterval = Math.floor(Math.random() * 100) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); // Collision detection if (checkCollision(player.getHitbox(), enemies[j].getHitbox())) { LK.effects.flashScreen(0xff0000, 1000); // Display final score before showing game over var finalScoreText = new Text2('Final Score: ' + LK.getScore(), { size: 120, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 2048 / 2; finalScoreText.y = 2732 / 2 - 200; LK.gui.center.addChild(finalScoreText); LK.showGameOver(); LK.stopMusic(); LK.playMusic('Music'); } // Mark enemy as passed else if (enemies[j].x < player.x && !enemies[j].passed) { enemies[j].passed = true; } // Remove offscreen enemy if (enemies[j].x < -50) { enemies[j].destroy(); enemies.splice(j, 1); } } // Speed increase if (LK.ticks % 300 == 0) { for (var i = 0; i < enemies.length; i++) { enemies[i].speed += 1; } } }; // Tap to jump game.down = function (x, y, obj) { player.jump(); }; // Music LK.playMusic('Music');
===================================================================
--- original.js
+++ change.js
@@ -55,15 +55,8 @@
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
- // Increment score when jumping
- LK.setScore(LK.getScore() + 1);
- // Update score text
- scoreText.setText(LK.getScore());
- // Visual feedback for score incrementing
- LK.effects.flashObject(scorePanel, 0x00ff00, 300);
- LK.effects.flashObject(scoreText, 0xffff00, 300);
}
};
self.getHitbox = function () {
return {
@@ -99,37 +92,8 @@
// Enemy array
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
-// Score Panel and Text
-var scorePanel = LK.getAsset('scorePanel', {
- anchorX: 0.5,
- anchorY: 0,
- x: 2048 / 2,
- y: 20,
- scaleX: 1.2,
- scaleY: 1.2
-});
-LK.gui.top.addChild(scorePanel);
-var scoreIcon = LK.getAsset('scoreIcon', {
- anchorX: 0,
- anchorY: 0.5,
- x: scorePanel.x - 180,
- y: scorePanel.y + 75,
- scaleX: 1.2,
- scaleY: 1.2
-});
-LK.gui.top.addChild(scoreIcon);
-// Score Text
-var scoreText = new Text2('0', {
- size: 100,
- fill: 0xFFFFFF,
- fontWeight: 'bold'
-});
-LK.gui.top.addChild(scoreText);
-scoreText.anchor.set(0.5, 0.5);
-scoreText.x = 2048 / 2 + 20;
-scoreText.y = scorePanel.y + 75;
// Collision function
function checkCollision(rect1, rect2) {
return rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.y + rect1.height > rect2.y;
}
@@ -157,33 +121,15 @@
enemies[j].update();
// Collision detection
if (checkCollision(player.getHitbox(), enemies[j].getHitbox())) {
LK.effects.flashScreen(0xff0000, 1000);
- // Create score panel for game over
- var finalScorePanel = LK.getAsset('scorePanel', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2 - 200,
- scaleX: 2,
- scaleY: 2
- });
- LK.gui.center.addChild(finalScorePanel);
- // Add score icon to final display
- var finalScoreIcon = LK.getAsset('scoreIcon', {
- anchorX: 0,
- anchorY: 0.5,
- x: finalScorePanel.x - 280,
- y: finalScorePanel.y
- });
- LK.gui.center.addChild(finalScoreIcon);
// Display final score before showing game over
var finalScoreText = new Text2('Final Score: ' + LK.getScore(), {
size: 120,
fill: 0xFFFFFF
});
finalScoreText.anchor.set(0.5, 0.5);
- finalScoreText.x = 2048 / 2 + 50;
+ finalScoreText.x = 2048 / 2;
finalScoreText.y = 2732 / 2 - 200;
LK.gui.center.addChild(finalScoreText);
LK.showGameOver();
LK.stopMusic();