User prompt
if snake eat food dont game over continue game
User prompt
yem aldıktan sonra yılan büyüsün
User prompt
kenara çarpınca oyun bitsin
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yem aldıkça 5 puan alsın ve yeni yemler çıksın ortaya
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yılan ve yemleri de ekle
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 1; i < snake.segments.length; i++) {' Line Number: 55
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (snake.segments.length > 0 && snake.segments[0].intersects(food)) {' Line Number: 47
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (snake.segments[0].intersects(food)) {' Line Number: 47
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Please fix the bug: 'Timeout.tick error: snake.update is not a function' in or related to this line: 'snake.update();' Line Number: 43
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Please fix the bug: 'Timeout.tick error: setInterval is not a function' in or related to this line: 'gameInterval = setInterval(function () {' Line Number: 42
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Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 63
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Please fix the bug: 'food.randomizePosition is not a function' in or related to this line: 'food.randomizePosition();' Line Number: 33
Code edit (1 edits merged)
Please save this source code
Initial prompt
Snakes
/**** * Classes ****/ // Food class (değişiklik yok) var Food = Container.expand(function () { var self = Container.call(this); self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.randomizePosition = function () { self.x = Math.floor(Math.random() * (2048 - self.width)); self.y = Math.floor(Math.random() * (2732 - self.height)); }; }); // Snake class (değişiklik yok) var Snake = Container.expand(function () { var self = Container.call(this); self.segments = []; self.direction = { x: 1, y: 0 }; self.speed = 5; self.grow = function () { var newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); self.segments.push(newSegment); }; self.changeDirection = function (newDirection) { self.direction = newDirection; }; self.update = function () { for (var i = self.segments.length - 1; i > 0; i--) { self.segments[i].x = self.segments[i - 1].x; self.segments[i].y = self.segments[i - 1].y; } if (self.segments.length > 0) { self.segments[0].x += self.direction.x * self.speed; self.segments[0].y += self.direction.y * self.speed; // Check if the snake has hit the edge of the game area if (self.segments[0].x < 0 || self.segments[0].x > 2048 || self.segments[0].y < 0 || self.segments[0].y > 2732) { LK.showGameOver(); } } }; self.grow(); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var snake = game.addChild(new Snake()); var food = game.addChild(new Food()); food.randomizePosition(); var gameStarted = false; // Oyunun başlayıp başlamadığını kontrol etmek için değişken var gameInterval; // Oyun döngüsünü tutacak değişken // Oyun döngüsünü başlatacak fonksiyon function startGameLoop() { gameInterval = LK.setInterval(function () { snake.update(); if (snake.segments && snake.segments.length > 0 && snake.segments[0].intersects(food)) { snake.grow(); food.destroy(); // Destroy the current food food = game.addChild(new Food()); // Add a new food asset food.randomizePosition(); // Randomize the position of the new food LK.setScore(LK.getScore() + 5); // Increase the score by 5 if (LK.getScore() % 5 === 0) { snake.speed *= 1.1; } // Increase the size of the snake's segments for (var i = 0; i < snake.segments.length; i++) { snake.segments[i].width += 10; snake.segments[i].height += 10; } } if (snake.segments) { for (var i = 1; i < snake.segments.length; i++) { if (snake.segments[0].intersects(snake.segments[i])) {} } } }, 100); // 100 milisaniyede bir güncelleme (hızı kontrol eder) } // Oyun başladığında 1 saniye sonra startGameLoop fonksiyonunu çağır LK.setTimeout(function () { startGameLoop(); gameStarted = true; }, 1000); // 1000 milisaniye = 1 saniye game.down = function (x, y, obj) { if (gameStarted) { // Oyun başladıysa yön değiştir var direction = { x: 0, y: 0 }; if (Math.abs(x - snake.segments[0].x) > Math.abs(y - snake.segments[0].y)) { if (x < snake.segments[0].x) { direction.x = -1; direction.y = 0; } else if (x > snake.segments[0].x) { direction.x = 1; direction.y = 0; } } else { if (y < snake.segments[0].y) { direction.x = 0; direction.y = -1; } else if (y > snake.segments[0].y) { direction.x = 0; direction.y = 1; } } snake.changeDirection(direction); } }; //showGameOver fonksiyonuna oyunun yeniden başlaması için bir kod ekleyelim LK.showGameOver = function () { if (confirm("Oyun Bitti! Tekrar oynamak ister misiniz?")) { LK.setScore(0); // skoru sıfırla snake = game.addChild(new Snake()); // yeni bir yılan oluştur food = game.addChild(new Food()); // yeni bir yem oluştur food.randomizePosition(); //yemi rastgele konuma yerleştir snake.speed = 5; setTimeout(function () { startGameLoop(); gameStarted = true; }, 1000); } };
===================================================================
--- original.js
+++ change.js
@@ -84,14 +84,9 @@
}
}
if (snake.segments) {
for (var i = 1; i < snake.segments.length; i++) {
- if (snake.segments[0].intersects(snake.segments[i])) {
- LK.showGameOver();
- LK.clearInterval(gameInterval); // Oyun bitince döngüyü durdur
- gameStarted = false;
- break;
- }
+ if (snake.segments[0].intersects(snake.segments[i])) {}
}
}
}, 100); // 100 milisaniyede bir güncelleme (hızı kontrol eder)
}