User prompt
if snake eat food dont game over continue game
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yem aldıktan sonra yılan büyüsün
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kenara çarpınca oyun bitsin
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yem aldıkça 5 puan alsın ve yeni yemler çıksın ortaya
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yılan ve yemleri de ekle
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 1; i < snake.segments.length; i++) {' Line Number: 55
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (snake.segments.length > 0 && snake.segments[0].intersects(food)) {' Line Number: 47
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (snake.segments[0].intersects(food)) {' Line Number: 47
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Please fix the bug: 'Timeout.tick error: snake.update is not a function' in or related to this line: 'snake.update();' Line Number: 43
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Please fix the bug: 'Timeout.tick error: setInterval is not a function' in or related to this line: 'gameInterval = setInterval(function () {' Line Number: 42
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Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 63
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Please fix the bug: 'food.randomizePosition is not a function' in or related to this line: 'food.randomizePosition();' Line Number: 33
Code edit (1 edits merged)
Please save this source code
Initial prompt
Snakes
/****
* Classes
****/
// Food class (değişiklik yok)
var Food = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.randomizePosition = function () {
self.x = Math.floor(Math.random() * (2048 - self.width));
self.y = Math.floor(Math.random() * (2732 - self.height));
};
});
// Snake class (değişiklik yok)
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
self.direction = {
x: 1,
y: 0
};
self.speed = 5;
self.grow = function () {
var newSegment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
self.segments.push(newSegment);
};
self.changeDirection = function (newDirection) {
self.direction = newDirection;
};
self.update = function () {
for (var i = self.segments.length - 1; i > 0; i--) {
self.segments[i].x = self.segments[i - 1].x;
self.segments[i].y = self.segments[i - 1].y;
}
if (self.segments.length > 0) {
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
// Check if the snake has hit the edge of the game area
if (self.segments[0].x < 0 || self.segments[0].x > 2048 || self.segments[0].y < 0 || self.segments[0].y > 2732) {
LK.showGameOver();
}
}
};
self.grow();
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var snake = game.addChild(new Snake());
var food = game.addChild(new Food());
food.randomizePosition();
var gameStarted = false; // Oyunun başlayıp başlamadığını kontrol etmek için değişken
var gameInterval; // Oyun döngüsünü tutacak değişken
// Oyun döngüsünü başlatacak fonksiyon
function startGameLoop() {
gameInterval = LK.setInterval(function () {
snake.update();
if (snake.segments && snake.segments.length > 0 && snake.segments[0].intersects(food)) {
snake.grow();
food.destroy(); // Destroy the current food
food = game.addChild(new Food()); // Add a new food asset
food.randomizePosition(); // Randomize the position of the new food
LK.setScore(LK.getScore() + 5); // Increase the score by 5
if (LK.getScore() % 5 === 0) {
snake.speed *= 1.1;
}
// Increase the size of the snake's segments
for (var i = 0; i < snake.segments.length; i++) {
snake.segments[i].width += 10;
snake.segments[i].height += 10;
}
}
if (snake.segments) {
for (var i = 1; i < snake.segments.length; i++) {
if (snake.segments[0].intersects(snake.segments[i])) {}
}
}
}, 100); // 100 milisaniyede bir güncelleme (hızı kontrol eder)
}
// Oyun başladığında 1 saniye sonra startGameLoop fonksiyonunu çağır
LK.setTimeout(function () {
startGameLoop();
gameStarted = true;
}, 1000); // 1000 milisaniye = 1 saniye
game.down = function (x, y, obj) {
if (gameStarted) {
// Oyun başladıysa yön değiştir
var direction = {
x: 0,
y: 0
};
if (Math.abs(x - snake.segments[0].x) > Math.abs(y - snake.segments[0].y)) {
if (x < snake.segments[0].x) {
direction.x = -1;
direction.y = 0;
} else if (x > snake.segments[0].x) {
direction.x = 1;
direction.y = 0;
}
} else {
if (y < snake.segments[0].y) {
direction.x = 0;
direction.y = -1;
} else if (y > snake.segments[0].y) {
direction.x = 0;
direction.y = 1;
}
}
snake.changeDirection(direction);
}
};
//showGameOver fonksiyonuna oyunun yeniden başlaması için bir kod ekleyelim
LK.showGameOver = function () {
if (confirm("Oyun Bitti! Tekrar oynamak ister misiniz?")) {
LK.setScore(0); // skoru sıfırla
snake = game.addChild(new Snake()); // yeni bir yılan oluştur
food = game.addChild(new Food()); // yeni bir yem oluştur
food.randomizePosition(); //yemi rastgele konuma yerleştir
snake.speed = 5;
setTimeout(function () {
startGameLoop();
gameStarted = true;
}, 1000);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -84,14 +84,9 @@
}
}
if (snake.segments) {
for (var i = 1; i < snake.segments.length; i++) {
- if (snake.segments[0].intersects(snake.segments[i])) {
- LK.showGameOver();
- LK.clearInterval(gameInterval); // Oyun bitince döngüyü durdur
- gameStarted = false;
- break;
- }
+ if (snake.segments[0].intersects(snake.segments[i])) {}
}
}
}, 100); // 100 milisaniyede bir güncelleme (hızı kontrol eder)
}