User prompt
if snake eat food dont game over continue game
User prompt
yem aldıktan sonra yılan büyüsün
User prompt
kenara çarpınca oyun bitsin
User prompt
yem aldıkça 5 puan alsın ve yeni yemler çıksın ortaya
User prompt
yılan ve yemleri de ekle
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 1; i < snake.segments.length; i++) {' Line Number: 55
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (snake.segments.length > 0 && snake.segments[0].intersects(food)) {' Line Number: 47
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (snake.segments[0].intersects(food)) {' Line Number: 47
User prompt
Please fix the bug: 'Timeout.tick error: snake.update is not a function' in or related to this line: 'snake.update();' Line Number: 43
User prompt
Please fix the bug: 'Timeout.tick error: setInterval is not a function' in or related to this line: 'gameInterval = setInterval(function () {' Line Number: 42
User prompt
Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 63
User prompt
Please fix the bug: 'food.randomizePosition is not a function' in or related to this line: 'food.randomizePosition();' Line Number: 33
Code edit (1 edits merged)
Please save this source code
Initial prompt
Snakes
/****
* Classes
****/
// Boyutlar küçültüldü
// Food class
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.randomizePosition = function () {
self.x = Math.floor(Math.random() * 40) * 50 + 25; // Kenarlara yapışmayı engelle
self.y = Math.floor(Math.random() * 54) * 50 + 25; // Kenarlara yapışmayı engelle
};
return self;
});
// Snake class
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
self.direction = {
x: 1,
y: 0
}; // Başlangıç yönü: sağ
self.speed = 5;
self.growth = 0;
for (var i = 0; i < 5; i++) {
var segment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
segment.x = 1024 - i * 50; // Başlangıç pozisyonu sağdan
segment.y = 1366;
self.segments.push(segment);
}
self.update = function () {
for (var i = self.segments.length - 1; i > 0; i--) {
self.segments[i].x = self.segments[i - 1].x;
self.segments[i].y = self.segments[i - 1].y;
}
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
// Ekran sınırlarını kontrol et ve oyunu bitir
if (self.segments[0].x < 0 || self.segments[0].x > 2048 || self.segments[0].y < 0 || self.segments[0].y > 2732) {
LK.showGameOver();
}
};
self.changeDirection = function (newDirection) {
if (newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) {
// Ters yöne gitmeyi engelle
self.direction = newDirection;
}
};
self.grow = function () {
self.growth++;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Boyutlar küçültüldü
var snake = game.addChild(new Snake());
var food = game.addChild(new Food());
food.randomizePosition();
game.update = function () {
snake.update();
if (snake.segments[0].intersects(food)) {
snake.grow();
food.randomizePosition();
LK.setScore(LK.getScore() + 1);
if (LK.getScore() % 5 === 0) {
snake.speed *= 1.1;
}
}
// Kendine çarpma kontrolü (daha verimli)
for (var i = 1; i < snake.segments.length; i++) {
if (snake.segments[0].intersects(snake.segments[i])) {
LK.showGameOver();
break; // Çarpışma tespit edildikten sonra döngüden çık
}
}
};
game.down = function (x, y, obj) {
var direction = {
x: 0,
y: 0
};
if (Math.abs(x - snake.segments[0].x) > Math.abs(y - snake.segments[0].y)) {
if (x < snake.segments[0].x) {
direction.x = -1;
direction.y = 0;
} else if (x > snake.segments[0].x) {
direction.x = 1;
direction.y = 0;
}
} else {
if (y < snake.segments[0].y) {
direction.x = 0;
direction.y = -1;
} else if (y > snake.segments[0].y) {
direction.x = 0;
direction.y = 1;
}
}
snake.changeDirection(direction);
}; ===================================================================
--- original.js
+++ change.js
@@ -1,129 +1,116 @@
-/****
+/****
* Classes
-****/
-// Food class to manage food behavior
+****/
+// Boyutlar küçültüldü
+// Food class
var Food = Container.expand(function () {
- var self = Container.call(this);
- var foodGraphics = self.attachAsset('food', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Randomly position the food
- self.randomizePosition = function () {
- self.x = Math.floor(Math.random() * 40) * 50;
- self.y = Math.floor(Math.random() * 54) * 50;
- };
- return self;
+ var self = Container.call(this);
+ var foodGraphics = self.attachAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.randomizePosition = function () {
+ self.x = Math.floor(Math.random() * 40) * 50 + 25; // Kenarlara yapışmayı engelle
+ self.y = Math.floor(Math.random() * 54) * 50 + 25; // Kenarlara yapışmayı engelle
+ };
+ return self;
});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Snake class to manage the snake's behavior
+// Snake class
var Snake = Container.expand(function () {
- var self = Container.call(this);
- self.segments = [];
- self.direction = {
- x: 1,
- y: 0
- }; // Initial direction: right
- self.speed = 5;
- self.growth = 0;
- // Initialize the snake with a few segments
- for (var i = 0; i < 5; i++) {
- var segment = self.attachAsset('snakeSegment', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- segment.x = 1024 + i * 20;
- segment.y = 1366;
- self.segments.push(segment);
- }
- // Update the snake's position
- self.update = function () {
- // Move the snake
- for (var i = self.segments.length - 1; i > 0; i--) {
- self.segments[i].x = self.segments[i - 1].x;
- self.segments[i].y = self.segments[i - 1].y;
- }
- self.segments[0].x += self.direction.x * self.speed;
- self.segments[0].y += self.direction.y * self.speed;
- // Check for growth
- if (self.growth > 0) {
- var newSegment = self.attachAsset('snakeSegment', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var lastSegment = self.segments[self.segments.length - 1];
- newSegment.x = lastSegment.x;
- newSegment.y = lastSegment.y;
- self.segments.push(newSegment);
- self.growth--;
- }
- };
- // Change the direction of the snake
- self.changeDirection = function (newDirection) {
- if ((newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) && (newDirection.x !== self.direction.x || newDirection.y !== self.direction.y)) {
- self.direction = newDirection;
- }
- };
- // Grow the snake
- self.grow = function () {
- self.growth += 1;
- };
- return self;
+ var self = Container.call(this);
+ self.segments = [];
+ self.direction = {
+ x: 1,
+ y: 0
+ }; // Başlangıç yönü: sağ
+ self.speed = 5;
+ self.growth = 0;
+ for (var i = 0; i < 5; i++) {
+ var segment = self.attachAsset('snakeSegment', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ segment.x = 1024 - i * 50; // Başlangıç pozisyonu sağdan
+ segment.y = 1366;
+ self.segments.push(segment);
+ }
+ self.update = function () {
+ for (var i = self.segments.length - 1; i > 0; i--) {
+ self.segments[i].x = self.segments[i - 1].x;
+ self.segments[i].y = self.segments[i - 1].y;
+ }
+ self.segments[0].x += self.direction.x * self.speed;
+ self.segments[0].y += self.direction.y * self.speed;
+ // Ekran sınırlarını kontrol et ve oyunu bitir
+ if (self.segments[0].x < 0 || self.segments[0].x > 2048 || self.segments[0].y < 0 || self.segments[0].y > 2732) {
+ LK.showGameOver();
+ }
+ };
+ self.changeDirection = function (newDirection) {
+ if (newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) {
+ // Ters yöne gitmeyi engelle
+ self.direction = newDirection;
+ }
+ };
+ self.grow = function () {
+ self.growth++;
+ };
+ return self;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000
});
-/****
+/****
* Game Code
-****/
-// Initialize snake and food
+****/
+// Boyutlar küçültüldü
var snake = game.addChild(new Snake());
var food = game.addChild(new Food());
food.randomizePosition();
-// Handle game updates
game.update = function () {
- snake.update();
- // Check for collision with food
- if (snake.segments[0].intersects(food)) {
- snake.grow();
- food.randomizePosition();
- LK.setScore(LK.getScore() + 1);
- // Increase speed every 5 points
- if (LK.getScore() % 5 === 0) {
- snake.speed *= 1.1;
- }
- }
- // Check for collision with self or boundaries
- for (var i = 1; i < snake.segments.length; i++) {
- if (snake.segments[0].intersects(snake.segments[i])) {
- LK.showGameOver();
- }
- }
- if (snake.segments[0].x < 0 || snake.segments[0].x > 2048 || snake.segments[0].y < 0 || snake.segments[0].y > 2732) {
- LK.showGameOver();
- }
+ snake.update();
+ if (snake.segments[0].intersects(food)) {
+ snake.grow();
+ food.randomizePosition();
+ LK.setScore(LK.getScore() + 1);
+ if (LK.getScore() % 5 === 0) {
+ snake.speed *= 1.1;
+ }
+ }
+ // Kendine çarpma kontrolü (daha verimli)
+ for (var i = 1; i < snake.segments.length; i++) {
+ if (snake.segments[0].intersects(snake.segments[i])) {
+ LK.showGameOver();
+ break; // Çarpışma tespit edildikten sonra döngüden çık
+ }
+ }
};
-// Handle input for direction change
game.down = function (x, y, obj) {
- var direction = {
- x: 0,
- y: 0
- };
- if (x < 1024) {
- direction.x = -1;
- } else if (x > 1024) {
- direction.x = 1;
- }
- if (y < 1366) {
- direction.y = -1;
- } else if (y > 1366) {
- direction.y = 1;
- }
- snake.changeDirection(direction);
+ var direction = {
+ x: 0,
+ y: 0
+ };
+ if (Math.abs(x - snake.segments[0].x) > Math.abs(y - snake.segments[0].y)) {
+ if (x < snake.segments[0].x) {
+ direction.x = -1;
+ direction.y = 0;
+ } else if (x > snake.segments[0].x) {
+ direction.x = 1;
+ direction.y = 0;
+ }
+ } else {
+ if (y < snake.segments[0].y) {
+ direction.x = 0;
+ direction.y = -1;
+ } else if (y > snake.segments[0].y) {
+ direction.x = 0;
+ direction.y = 1;
+ }
+ }
+ snake.changeDirection(direction);
};
\ No newline at end of file