User prompt
if snake eat food dont game over continue game
User prompt
yem aldıktan sonra yılan büyüsün
User prompt
kenara çarpınca oyun bitsin
User prompt
yem aldıkça 5 puan alsın ve yeni yemler çıksın ortaya
User prompt
yılan ve yemleri de ekle
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 1; i < snake.segments.length; i++) {' Line Number: 55
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (snake.segments.length > 0 && snake.segments[0].intersects(food)) {' Line Number: 47
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (snake.segments[0].intersects(food)) {' Line Number: 47
User prompt
Please fix the bug: 'Timeout.tick error: snake.update is not a function' in or related to this line: 'snake.update();' Line Number: 43
User prompt
Please fix the bug: 'Timeout.tick error: setInterval is not a function' in or related to this line: 'gameInterval = setInterval(function () {' Line Number: 42
User prompt
Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 63
User prompt
Please fix the bug: 'food.randomizePosition is not a function' in or related to this line: 'food.randomizePosition();' Line Number: 33
Code edit (1 edits merged)
Please save this source code
Initial prompt
Snakes
/****
* Classes
****/
// Food class to manage food behavior
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomly position the food
self.randomizePosition = function () {
self.x = Math.floor(Math.random() * 40) * 50;
self.y = Math.floor(Math.random() * 54) * 50;
};
return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class to manage the snake's behavior
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
self.direction = {
x: 1,
y: 0
}; // Initial direction: right
self.speed = 5;
self.growth = 0;
// Initialize the snake with a few segments
for (var i = 0; i < 5; i++) {
var segment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
segment.x = 1024 + i * 20;
segment.y = 1366;
self.segments.push(segment);
}
// Update the snake's position
self.update = function () {
// Move the snake
for (var i = self.segments.length - 1; i > 0; i--) {
self.segments[i].x = self.segments[i - 1].x;
self.segments[i].y = self.segments[i - 1].y;
}
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
// Check for growth
if (self.growth > 0) {
var newSegment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
var lastSegment = self.segments[self.segments.length - 1];
newSegment.x = lastSegment.x;
newSegment.y = lastSegment.y;
self.segments.push(newSegment);
self.growth--;
}
};
// Change the direction of the snake
self.changeDirection = function (newDirection) {
if ((newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) && (newDirection.x !== self.direction.x || newDirection.y !== self.direction.y)) {
self.direction = newDirection;
}
};
// Grow the snake
self.grow = function () {
self.growth += 1;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize snake and food
var snake = game.addChild(new Snake());
var food = game.addChild(new Food());
food.randomizePosition();
// Handle game updates
game.update = function () {
snake.update();
// Check for collision with food
if (snake.segments[0].intersects(food)) {
snake.grow();
food.randomizePosition();
LK.setScore(LK.getScore() + 1);
// Increase speed every 5 points
if (LK.getScore() % 5 === 0) {
snake.speed *= 1.1;
}
}
// Check for collision with self or boundaries
for (var i = 1; i < snake.segments.length; i++) {
if (snake.segments[0].intersects(snake.segments[i])) {
LK.showGameOver();
}
}
if (snake.segments[0].x < 0 || snake.segments[0].x > 2048 || snake.segments[0].y < 0 || snake.segments[0].y > 2732) {
LK.showGameOver();
}
};
// Handle input for direction change
game.down = function (x, y, obj) {
var direction = {
x: 0,
y: 0
};
if (x < 1024) {
direction.x = -1;
} else if (x > 1024) {
direction.x = 1;
}
if (y < 1366) {
direction.y = -1;
} else if (y > 1366) {
direction.y = 1;
}
snake.changeDirection(direction);
}; /****
* Classes
****/
// Food class to manage food behavior
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomly position the food
self.randomizePosition = function () {
self.x = Math.floor(Math.random() * 40) * 50;
self.y = Math.floor(Math.random() * 54) * 50;
};
return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class to manage the snake's behavior
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
self.direction = {
x: 1,
y: 0
}; // Initial direction: right
self.speed = 5;
self.growth = 0;
// Initialize the snake with a few segments
for (var i = 0; i < 5; i++) {
var segment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
segment.x = 1024 + i * 20;
segment.y = 1366;
self.segments.push(segment);
}
// Update the snake's position
self.update = function () {
// Move the snake
for (var i = self.segments.length - 1; i > 0; i--) {
self.segments[i].x = self.segments[i - 1].x;
self.segments[i].y = self.segments[i - 1].y;
}
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
// Check for growth
if (self.growth > 0) {
var newSegment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
var lastSegment = self.segments[self.segments.length - 1];
newSegment.x = lastSegment.x;
newSegment.y = lastSegment.y;
self.segments.push(newSegment);
self.growth--;
}
};
// Change the direction of the snake
self.changeDirection = function (newDirection) {
if ((newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) && (newDirection.x !== self.direction.x || newDirection.y !== self.direction.y)) {
self.direction = newDirection;
}
};
// Grow the snake
self.grow = function () {
self.growth += 1;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize snake and food
var snake = game.addChild(new Snake());
var food = game.addChild(new Food());
food.randomizePosition();
// Handle game updates
game.update = function () {
snake.update();
// Check for collision with food
if (snake.segments[0].intersects(food)) {
snake.grow();
food.randomizePosition();
LK.setScore(LK.getScore() + 1);
// Increase speed every 5 points
if (LK.getScore() % 5 === 0) {
snake.speed *= 1.1;
}
}
// Check for collision with self or boundaries
for (var i = 1; i < snake.segments.length; i++) {
if (snake.segments[0].intersects(snake.segments[i])) {
LK.showGameOver();
}
}
if (snake.segments[0].x < 0 || snake.segments[0].x > 2048 || snake.segments[0].y < 0 || snake.segments[0].y > 2732) {
LK.showGameOver();
}
};
// Handle input for direction change
game.down = function (x, y, obj) {
var direction = {
x: 0,
y: 0
};
if (x < 1024) {
direction.x = -1;
} else if (x > 1024) {
direction.x = 1;
}
if (y < 1366) {
direction.y = -1;
} else if (y > 1366) {
direction.y = 1;
}
snake.changeDirection(direction);
};