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if snake eat food dont game over continue game
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yem aldıktan sonra yılan büyüsün
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kenara çarpınca oyun bitsin
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yem aldıkça 5 puan alsın ve yeni yemler çıksın ortaya
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yılan ve yemleri de ekle
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 1; i < snake.segments.length; i++) {' Line Number: 55
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (snake.segments.length > 0 && snake.segments[0].intersects(food)) {' Line Number: 47
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (snake.segments[0].intersects(food)) {' Line Number: 47
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Please fix the bug: 'Timeout.tick error: snake.update is not a function' in or related to this line: 'snake.update();' Line Number: 43
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Please fix the bug: 'Timeout.tick error: setInterval is not a function' in or related to this line: 'gameInterval = setInterval(function () {' Line Number: 42
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Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 63
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Please fix the bug: 'food.randomizePosition is not a function' in or related to this line: 'food.randomizePosition();' Line Number: 33
Code edit (1 edits merged)
Please save this source code
Initial prompt
Snakes
/**** * Classes ****/ // Food class to manage food behavior var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); // Randomly position the food self.randomizePosition = function () { self.x = Math.floor(Math.random() * 40) * 50; self.y = Math.floor(Math.random() * 54) * 50; }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Snake class to manage the snake's behavior var Snake = Container.expand(function () { var self = Container.call(this); self.segments = []; self.direction = { x: 1, y: 0 }; // Initial direction: right self.speed = 5; self.growth = 0; // Initialize the snake with a few segments for (var i = 0; i < 5; i++) { var segment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); segment.x = 1024 + i * 20; segment.y = 1366; self.segments.push(segment); } // Update the snake's position self.update = function () { // Move the snake for (var i = self.segments.length - 1; i > 0; i--) { self.segments[i].x = self.segments[i - 1].x; self.segments[i].y = self.segments[i - 1].y; } self.segments[0].x += self.direction.x * self.speed; self.segments[0].y += self.direction.y * self.speed; // Check for growth if (self.growth > 0) { var newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); var lastSegment = self.segments[self.segments.length - 1]; newSegment.x = lastSegment.x; newSegment.y = lastSegment.y; self.segments.push(newSegment); self.growth--; } }; // Change the direction of the snake self.changeDirection = function (newDirection) { if ((newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) && (newDirection.x !== self.direction.x || newDirection.y !== self.direction.y)) { self.direction = newDirection; } }; // Grow the snake self.grow = function () { self.growth += 1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize snake and food var snake = game.addChild(new Snake()); var food = game.addChild(new Food()); food.randomizePosition(); // Handle game updates game.update = function () { snake.update(); // Check for collision with food if (snake.segments[0].intersects(food)) { snake.grow(); food.randomizePosition(); LK.setScore(LK.getScore() + 1); // Increase speed every 5 points if (LK.getScore() % 5 === 0) { snake.speed *= 1.1; } } // Check for collision with self or boundaries for (var i = 1; i < snake.segments.length; i++) { if (snake.segments[0].intersects(snake.segments[i])) { LK.showGameOver(); } } if (snake.segments[0].x < 0 || snake.segments[0].x > 2048 || snake.segments[0].y < 0 || snake.segments[0].y > 2732) { LK.showGameOver(); } }; // Handle input for direction change game.down = function (x, y, obj) { var direction = { x: 0, y: 0 }; if (x < 1024) { direction.x = -1; } else if (x > 1024) { direction.x = 1; } if (y < 1366) { direction.y = -1; } else if (y > 1366) { direction.y = 1; } snake.changeDirection(direction); };
/****
* Classes
****/
// Food class to manage food behavior
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomly position the food
self.randomizePosition = function () {
self.x = Math.floor(Math.random() * 40) * 50;
self.y = Math.floor(Math.random() * 54) * 50;
};
return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class to manage the snake's behavior
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
self.direction = {
x: 1,
y: 0
}; // Initial direction: right
self.speed = 5;
self.growth = 0;
// Initialize the snake with a few segments
for (var i = 0; i < 5; i++) {
var segment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
segment.x = 1024 + i * 20;
segment.y = 1366;
self.segments.push(segment);
}
// Update the snake's position
self.update = function () {
// Move the snake
for (var i = self.segments.length - 1; i > 0; i--) {
self.segments[i].x = self.segments[i - 1].x;
self.segments[i].y = self.segments[i - 1].y;
}
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
// Check for growth
if (self.growth > 0) {
var newSegment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
var lastSegment = self.segments[self.segments.length - 1];
newSegment.x = lastSegment.x;
newSegment.y = lastSegment.y;
self.segments.push(newSegment);
self.growth--;
}
};
// Change the direction of the snake
self.changeDirection = function (newDirection) {
if ((newDirection.x !== -self.direction.x || newDirection.y !== -self.direction.y) && (newDirection.x !== self.direction.x || newDirection.y !== self.direction.y)) {
self.direction = newDirection;
}
};
// Grow the snake
self.grow = function () {
self.growth += 1;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize snake and food
var snake = game.addChild(new Snake());
var food = game.addChild(new Food());
food.randomizePosition();
// Handle game updates
game.update = function () {
snake.update();
// Check for collision with food
if (snake.segments[0].intersects(food)) {
snake.grow();
food.randomizePosition();
LK.setScore(LK.getScore() + 1);
// Increase speed every 5 points
if (LK.getScore() % 5 === 0) {
snake.speed *= 1.1;
}
}
// Check for collision with self or boundaries
for (var i = 1; i < snake.segments.length; i++) {
if (snake.segments[0].intersects(snake.segments[i])) {
LK.showGameOver();
}
}
if (snake.segments[0].x < 0 || snake.segments[0].x > 2048 || snake.segments[0].y < 0 || snake.segments[0].y > 2732) {
LK.showGameOver();
}
};
// Handle input for direction change
game.down = function (x, y, obj) {
var direction = {
x: 0,
y: 0
};
if (x < 1024) {
direction.x = -1;
} else if (x > 1024) {
direction.x = 1;
}
if (y < 1366) {
direction.y = -1;
} else if (y > 1366) {
direction.y = 1;
}
snake.changeDirection(direction);
};