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добавить все obstacle в один массив
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не работают столкновения с obstacle, исправь
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Please fix the bug: 'ReferenceError: Can't find variable: obstacle1' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 630
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каждый obstacle создается поочереди в рандомном порядке, начальное положение каждого obstacle не изменяется
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можешь исправить?
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Please fix the bug: 'ReferenceError: obstacle9 is not defined' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 741
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obstacle9 создается каждые 9000 дистанции
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Please fix the bug: 'ReferenceError: obstacle1 is not defined' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 592
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obstacle1,obstacle2,obstacle3,obstacle4,obstacle5,obstacle6,obstacle7,obstacle8,obstacle9 создаются в случайной очередности с дистанцией между ними 3000
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добавить obstacle9 аналогично obstacle8
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Добавить obstacle8 аналогично obstacle7
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Добавить obstacle7 по аналогии с obstacle1
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Добавить obstacle6 по аналогии с obstacle1
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Добавить obstacle5 по аналогии с obstacle1
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Добавить obstacle4 по аналогии с obstacle1
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добавить obstacle3 по аналогии с obstacle1
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Fix the bug where game over occurs even when the player and enemy do not intersect
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пересечение игрока и противника по заполненному изображению
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Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if ((child === obstacle1 || child === obstacle2) && player.getBounds().intersects(child.getBounds())) {' Line Number: 586
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пересечение игрока и obstacle происходит в области изображения, а не объектов
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===================================================================
--- original.js
+++ change.js
@@ -185,9 +185,9 @@
anchorX: 0.5,
anchorY: 0.5
}));
obstacle3.x = 2140; // Center image horizontally
-obstacle3.y = 2732 / 2 + 480; // Center image vertically
+obstacle3.y = 2732 / 2 + 420; // Center image vertically
obstacle3.rotation = Math.PI / 9;
var monetka; // Declare monetka variable
// Function to create Monetka image at a random height
function createMonetka() {
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows