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первый obstacle создается с делеем 3 секунды
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(LK.ticks % 300 === 0) уменьшается на 50 каждые 10 секунд
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obstacle создаются рандомно раз в 200
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Создавать один рандомный obstacle каждые 300
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Из массива obstacle сделать рандомное создание одного из obstacle, но оставить всем obstacle свое положение (не объединять в одно место)
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Создавать каждые 300 одного из obstacle
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Из массива obstacle сделать рандомное создание одного из obstacle
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Please fix the bug: 'ReferenceError: Can't find variable: obstacle1' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 599
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добавить все obstacle в один массив
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не работают столкновения с obstacle, исправь
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Please fix the bug: 'ReferenceError: Can't find variable: obstacle1' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 630
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каждый obstacle создается поочереди в рандомном порядке, начальное положение каждого obstacle не изменяется
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можешь исправить?
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Please fix the bug: 'ReferenceError: obstacle9 is not defined' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 741
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obstacle9 создается каждые 9000 дистанции
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Please fix the bug: 'ReferenceError: obstacle1 is not defined' in or related to this line: 'if (child === obstacle1 && player.intersects(obstacle1) || child === obstacle2 && player.intersects(obstacle2) || child === obstacle3 && player.intersects(obstacle3) || child === obstacle4 && player.intersects(obstacle4) || child === obstacle5 && player.intersects(obstacle5) || child === obstacle6 && player.intersects(obstacle6) || child === obstacle7 && player.intersects(obstacle7) || child === obstacle8 && player.intersects(obstacle8) || child === obstacle9 && player.intersects(obstacle9)) {' Line Number: 592
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obstacle1,obstacle2,obstacle3,obstacle4,obstacle5,obstacle6,obstacle7,obstacle8,obstacle9 создаются в случайной очередности с дистанцией между ними 3000
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добавить obstacle9 аналогично obstacle8
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Добавить obstacle8 аналогично obstacle7
===================================================================
--- original.js
+++ change.js
@@ -234,9 +234,9 @@
var randomIndex = Math.floor(Math.random() * obstaclePositions.length);
var selectedObstacle = obstaclePositions[randomIndex];
createObstacle(selectedObstacle.assetId, selectedObstacle.x, selectedObstacle.y, selectedObstacle.rotation);
}
-LK.setTimeout(createRandomObstacle, 3000); // Delay first obstacle creation by 3 seconds
+LK.setTimeout(createRandomObstacle, 2100); // Delay first obstacle creation by 3 seconds
var monetka; // Declare monetka variable
// Function to create Monetka image at a random height
function createMonetka() {
monetka = game.addChild(LK.getAsset('Monetka', {
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows