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Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if ((child === obstacle1 || child === obstacle2) && player.getBounds().intersects(child.getBounds())) {' Line Number: 586
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пересечение игрока и obstacle происходит в области изображения, а не объектов
Code edit (7 edits merged)
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добавить obstacle2 по аналогии с obstacle1
Code edit (1 edits merged)
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при сталкновении obstacle1 с игроком game over
Code edit (1 edits merged)
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добавить изображение obstacle1 в середину экрана
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Please fix the bug: 'ReferenceError: Can't find variable: prepImages' in or related to this line: 'if (prepImages.includes(child.assetId) || prepFImages.includes(child.assetId)) {' Line Number: 570
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удалить код связанный с prep
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Please fix the bug: 'ReferenceError: prepImages is not defined' in or related to this line: 'if (prepImages.includes(child.assetId)) {' Line Number: 570
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удалить код связанный с prep
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'prep = game.addChild(LK.getAsset(allImages[randomIndex], {' Line Number: 396
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удалить изображения Prep1', 'Prep2', 'Prep3', 'Prep4', 'Prep5', 'Prep6' и prepf1 prepf2 prepf3
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удалить объекты prep
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добавить пересечение между player и prep
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удалить все prep и prepf
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нет, нужно добавить задержку между переключением клавиш топ и бот
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добавить делей 01 секунду между buttons top и bot
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сделай так, чтобы нельзя было быстро нажать кнопку топ, а за ней быстро нажать кнопку bot
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'startsWith')' in or related to this line: 'if (child.lastWasIntersecting === false && player.intersects(child) && (child.id.startsWith('Prep') || child.id.startsWith('Prepf'))) {' Line Number: 625
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сделай столкновения с Prep и игрок
===================================================================
--- original.js
+++ change.js
@@ -354,55 +354,8 @@
}));
image123.x = 2048 / 2; // Center image horizontally
image123.y = 2732 / 2 + 280; // Move image 123 down by 280 pixels
image123.rotation = Math.PI / 9; // Rotate image 123 by 20 degrees clockwise
-// Function to randomly display one of the Prep images, PrepF1, or PrepF2 every 5 seconds
-var prep;
-var randomIndex;
-// Removed incorrect assignment to fix 'Prep1 is not defined' error
-var prepImages = ['Prep1', 'Prep2', 'Prep3', 'Prep4', 'Prep5', 'Prep6'];
-var prepFImages = ['prepf1', 'prepf2', 'prepf3'];
-var prepInterval = 2500;
-var prepCounter = 0; // Counter to track the number of images displayed
-var allImages = prepImages.concat(prepFImages); // Define allImages variable
-var prepRandomTimer = LK.setInterval(function () {
- if (prepCounter < 5) {
- allImages = prepImages; // First 5 images are always from prepImages
- } else {
- allImages = Math.random() < 0.5 ? prepImages : prepFImages;
- }
- randomIndex = Math.floor(Math.random() * allImages.length);
- prep = game.addChild(LK.getAsset(allImages[randomIndex], {
- anchorX: 0.5,
- anchorY: 0.5
- }));
- if (prepFImages.includes(allImages[randomIndex])) {
- // Set specific positions for PrepF1 and PrepF2
- prep.x = 2048 + 100; // Original position for PrepF images
- prep.y = 2732 / 2 + 105; // Original position for PrepF images
- } else {
- // Set positions for other Prep images
- prep.x = 2048 + 100; // Center image horizontally
- prep.y = 2732 / 2 + 430; // Center image vertically
- }
- prep.rotation = Math.PI / 9;
- prepCounter++; // Increment the counter after each image is displayed
-}, prepInterval);
-var prepIntervalDecreaseTimer = LK.setInterval(function () {
- prepInterval = Math.max(800, prepInterval - 200);
- LK.clearInterval(prepRandomTimer);
- prepRandomTimer = LK.setInterval(function () {
- allImages = prepImages;
- randomIndex = Math.floor(Math.random() * allImages.length);
- prep = game.addChild(LK.getAsset(allImages[randomIndex], {
- anchorX: 0.5,
- anchorY: 0.5
- }));
- prep.x = 2048 + 100;
- prep.y = 2732 / 2 + 430;
- prep.rotation = Math.PI / 9;
- }, prepInterval);
-}, 5000);
// Add 'Dom' image to the center of the screen
var domImage = game.addChild(LK.getAsset('Dom', {
anchorX: 0.5,
anchorY: 0.5
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Скелет дракона. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Ufo (летающая тарелка). Мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Пингвин в снегу. Мультяшный. Головой в снегу. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Мультяшный рыбак зимой сидит рыбачит. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Монетка золотая мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows