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Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if ((child === obstacle1 || child === obstacle2) && player.getBounds().intersects(child.getBounds())) {' Line Number: 586
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пересечение игрока и obstacle происходит в области изображения, а не объектов
Code edit (7 edits merged)
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добавить obstacle2 по аналогии с obstacle1
Code edit (1 edits merged)
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при сталкновении obstacle1 с игроком game over
Code edit (1 edits merged)
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добавить изображение obstacle1 в середину экрана
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Please fix the bug: 'ReferenceError: Can't find variable: prepImages' in or related to this line: 'if (prepImages.includes(child.assetId) || prepFImages.includes(child.assetId)) {' Line Number: 570
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удалить код связанный с prep
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Please fix the bug: 'ReferenceError: prepImages is not defined' in or related to this line: 'if (prepImages.includes(child.assetId)) {' Line Number: 570
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удалить код связанный с prep
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'prep = game.addChild(LK.getAsset(allImages[randomIndex], {' Line Number: 396
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удалить изображения Prep1', 'Prep2', 'Prep3', 'Prep4', 'Prep5', 'Prep6' и prepf1 prepf2 prepf3
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удалить объекты prep
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добавить пересечение между player и prep
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удалить все prep и prepf
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нет, нужно добавить задержку между переключением клавиш топ и бот
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добавить делей 01 секунду между buttons top и bot
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сделай так, чтобы нельзя было быстро нажать кнопку топ, а за ней быстро нажать кнопку bot
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'startsWith')' in or related to this line: 'if (child.lastWasIntersecting === false && player.intersects(child) && (child.id.startsWith('Prep') || child.id.startsWith('Prepf'))) {' Line Number: 625
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сделай столкновения с Prep и игрок
===================================================================
--- original.js
+++ change.js
@@ -13,15 +13,15 @@
anchorY: 0.5
});
// Add down event to set landing duration to 100 during jump or double jump
self.down = function (x, y, obj) {
- if (self.isPressed || buttonTop.isPressed) {
+ if (self.isPressed) {
return;
} // Debounce: Ignore if already pressed
self.isPressed = true; // Set pressed state
LK.setTimeout(function () {
self.isPressed = false; // Reset pressed state after a short delay
- }, 1000); // 100ms debounce delay
+ }, 20); // 20ms debounce delay
self.scale.set(0.9); // Add press effect by scaling down
if (!player.inAir && !player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
} else if (player.inAir || player.doubleJump) {
@@ -75,15 +75,15 @@
anchorY: 0.5
});
// Add down event to trigger jump
self.down = function (x, y, obj) {
- if (self.isPressed || buttonBot.isPressed) {
+ if (self.isPressed) {
return;
} // Debounce: Ignore if already pressed
self.isPressed = true; // Set pressed state
LK.setTimeout(function () {
self.isPressed = false; // Reset pressed state after a short delay
- }, 100); // 100ms debounce delay
+ }, 200); // 200ms debounce delay
self.scale.set(0.9); // Add press effect by scaling down
if (!player.doubleJump || player.inAir && !player.doubleJump) {
if (player.inAir) {
player.doubleJump = true;
@@ -359,9 +359,9 @@
var prep;
var randomIndex;
// Removed incorrect assignment to fix 'Prep1 is not defined' error
var prepImages = ['Prep1', 'Prep2', 'Prep3', 'Prep4', 'Prep5', 'Prep6'];
-var prepFImages = ['PrepF1', 'PrepF2', 'Prepf3'];
+var prepFImages = [];
var prepInterval = 2500;
var prepCounter = 0; // Counter to track the number of images displayed
var allImages = prepImages.concat(prepFImages); // Define allImages variable
var prepRandomTimer = LK.setInterval(function () {
@@ -390,21 +390,16 @@
var prepIntervalDecreaseTimer = LK.setInterval(function () {
prepInterval = Math.max(800, prepInterval - 200);
LK.clearInterval(prepRandomTimer);
prepRandomTimer = LK.setInterval(function () {
- allImages = Math.random() < 0.5 ? prepImages : prepFImages;
+ allImages = prepImages;
randomIndex = Math.floor(Math.random() * allImages.length);
prep = game.addChild(LK.getAsset(allImages[randomIndex], {
anchorX: 0.5,
anchorY: 0.5
}));
- if (prepFImages.includes(allImages[randomIndex])) {
- prep.x = 2048 + 100;
- prep.y = 2732 / 2 + 105;
- } else {
- prep.x = 2048 + 100;
- prep.y = 2732 / 2 + 430;
- }
+ prep.x = 2048 + 100;
+ prep.y = 2732 / 2 + 430;
prep.rotation = Math.PI / 9;
}, prepInterval);
}, 5000);
// Add 'Dom' image to the center of the screen
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Скелет дракона. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Ufo (летающая тарелка). Мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Пингвин в снегу. Мультяшный. Головой в снегу. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Мультяшный рыбак зимой сидит рыбачит. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Монетка золотая мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows