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Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if ((child === obstacle1 || child === obstacle2) && player.getBounds().intersects(child.getBounds())) {' Line Number: 586
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пересечение игрока и obstacle происходит в области изображения, а не объектов
Code edit (7 edits merged)
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добавить obstacle2 по аналогии с obstacle1
Code edit (1 edits merged)
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при сталкновении obstacle1 с игроком game over
Code edit (1 edits merged)
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добавить изображение obstacle1 в середину экрана
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Please fix the bug: 'ReferenceError: Can't find variable: prepImages' in or related to this line: 'if (prepImages.includes(child.assetId) || prepFImages.includes(child.assetId)) {' Line Number: 570
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удалить код связанный с prep
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Please fix the bug: 'ReferenceError: prepImages is not defined' in or related to this line: 'if (prepImages.includes(child.assetId)) {' Line Number: 570
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удалить код связанный с prep
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'prep = game.addChild(LK.getAsset(allImages[randomIndex], {' Line Number: 396
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удалить изображения Prep1', 'Prep2', 'Prep3', 'Prep4', 'Prep5', 'Prep6' и prepf1 prepf2 prepf3
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удалить объекты prep
Code edit (1 edits merged)
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добавить пересечение между player и prep
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удалить все prep и prepf
Code edit (2 edits merged)
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нет, нужно добавить задержку между переключением клавиш топ и бот
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добавить делей 01 секунду между buttons top и bot
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сделай так, чтобы нельзя было быстро нажать кнопку топ, а за ней быстро нажать кнопку bot
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'startsWith')' in or related to this line: 'if (child.lastWasIntersecting === false && player.intersects(child) && (child.id.startsWith('Prep') || child.id.startsWith('Prepf'))) {' Line Number: 625
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сделай столкновения с Prep и игрок
===================================================================
--- original.js
+++ change.js
@@ -13,15 +13,19 @@
anchorY: 0.5
});
// Add down event to set landing duration to 100 during jump or double jump
self.down = function (x, y, obj) {
- if (self.isPressed) {
+ if (self.isPressed || game.cooldownActive) {
return;
- } // Debounce: Ignore if already pressed
+ } // Debounce: Ignore if already pressed or cooldown is active
self.isPressed = true; // Set pressed state
+ game.cooldownActive = true; // Activate cooldown
LK.setTimeout(function () {
self.isPressed = false; // Reset pressed state after a short delay
}, 200); // 200ms debounce delay
+ LK.setTimeout(function () {
+ game.cooldownActive = false; // Deactivate cooldown after a short delay
+ }, 500); // 500ms cooldown duration
self.scale.set(0.9); // Add press effect by scaling down
if (!player.inAir && !player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
} else if (player.inAir || player.doubleJump) {
@@ -75,15 +79,19 @@
anchorY: 0.5
});
// Add down event to trigger jump
self.down = function (x, y, obj) {
- if (self.isPressed) {
+ if (self.isPressed || game.cooldownActive) {
return;
- } // Debounce: Ignore if already pressed
+ } // Debounce: Ignore if already pressed or cooldown is active
self.isPressed = true; // Set pressed state
+ game.cooldownActive = true; // Activate cooldown
LK.setTimeout(function () {
self.isPressed = false; // Reset pressed state after a short delay
}, 200); // 200ms debounce delay
+ LK.setTimeout(function () {
+ game.cooldownActive = false; // Deactivate cooldown after a short delay
+ }, 500); // 500ms cooldown duration
self.scale.set(0.9); // Add press effect by scaling down
if (!player.doubleJump || player.inAir && !player.doubleJump) {
if (player.inAir) {
player.doubleJump = true;
@@ -358,38 +366,54 @@
// Function to randomly display one of the Prep images, PrepF1, or PrepF2 every 5 seconds
var prep;
var randomIndex;
// Removed incorrect assignment to fix 'Prep1 is not defined' error
+var prepImages = ['Prep1', 'Prep2', 'Prep3', 'Prep4', 'Prep5', 'Prep6'];
+var prepFImages = ['PrepF1', 'PrepF2', 'Prepf3'];
var prepInterval = 2500;
var prepCounter = 0; // Counter to track the number of images displayed
-function createPrep(prepId, x, y) {
- var prep = game.addChild(LK.getAsset(prepId, {
+var allImages = prepImages.concat(prepFImages); // Define allImages variable
+var prepRandomTimer = LK.setInterval(function () {
+ if (prepCounter < 5) {
+ allImages = prepImages; // First 5 images are always from prepImages
+ } else {
+ allImages = Math.random() < 0.5 ? prepImages : prepFImages;
+ }
+ randomIndex = Math.floor(Math.random() * allImages.length);
+ prep = game.addChild(LK.getAsset(allImages[randomIndex], {
anchorX: 0.5,
anchorY: 0.5
}));
- prep.x = x;
- prep.y = y;
- prep.rotation = Math.PI / 9;
-}
-var prepRandomTimer = LK.setInterval(function () {
- if (prepCounter < 5) {
- createPrep('Prep' + (prepCounter + 1), 2048 + 100, 2732 / 2 + 430);
+ if (prepFImages.includes(allImages[randomIndex])) {
+ // Set specific positions for PrepF1 and PrepF2
+ prep.x = 2048 + 100; // Original position for PrepF images
+ prep.y = 2732 / 2 + 105; // Original position for PrepF images
} else {
- var isPrepF = Math.random() < 0.5;
- var prepId = isPrepF ? 'PrepF' + (Math.floor(Math.random() * 2) + 1) : 'Prepf3';
- var yPosition = isPrepF ? 2732 / 2 + 105 : 2732 / 2 + 430;
- createPrep(prepId, 2048 + 100, yPosition);
+ // Set positions for other Prep images
+ prep.x = 2048 + 100; // Center image horizontally
+ prep.y = 2732 / 2 + 430; // Center image vertically
}
- prepCounter++;
+ prep.rotation = Math.PI / 9;
+ prepCounter++; // Increment the counter after each image is displayed
}, prepInterval);
var prepIntervalDecreaseTimer = LK.setInterval(function () {
prepInterval = Math.max(800, prepInterval - 200);
LK.clearInterval(prepRandomTimer);
prepRandomTimer = LK.setInterval(function () {
- var isPrepF = Math.random() < 0.5;
- var prepId = isPrepF ? 'PrepF' + (Math.floor(Math.random() * 2) + 1) : 'Prepf3';
- var yPosition = isPrepF ? 2732 / 2 + 105 : 2732 / 2 + 430;
- createPrep(prepId, 2048 + 100, yPosition);
+ allImages = Math.random() < 0.5 ? prepImages : prepFImages;
+ randomIndex = Math.floor(Math.random() * allImages.length);
+ prep = game.addChild(LK.getAsset(allImages[randomIndex], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ if (prepFImages.includes(allImages[randomIndex])) {
+ prep.x = 2048 + 100;
+ prep.y = 2732 / 2 + 105;
+ } else {
+ prep.x = 2048 + 100;
+ prep.y = 2732 / 2 + 430;
+ }
+ prep.rotation = Math.PI / 9;
}, prepInterval);
}, 5000);
// Add 'Dom' image to the center of the screen
var domImage = game.addChild(LK.getAsset('Dom', {
@@ -580,8 +604,19 @@
LK.setScore(LK.getScore() + 1); // Increase score by 1
scoreText.setText(LK.getScore().toString()); // Update score display
return;
}
+ if (prepImages.includes(child.assetId) || prepFImages.includes(child.assetId)) {
+ if (child.lastWasIntersecting === undefined) {
+ child.lastWasIntersecting = false;
+ }
+ if (!child.lastWasIntersecting && player.intersects(child)) {
+ LK.showGameOver(); // Trigger game over when player intersects with any Prep or Pref image
+ return;
+ }
+ child.lastWasIntersecting = player.intersects(child);
+ child.lastWasIntersecting = player.intersects(child);
+ }
if (child.lastWasIntersecting === undefined) {
child.lastWasIntersecting = false;
}
if (child.lastX === undefined) {
@@ -589,14 +624,8 @@
}
if (child.lastY === undefined) {
child.lastY = child.y;
}
- if (child.lastWasIntersecting === false && player.intersects(child) && child.id && (child.id.startsWith('Prep') || child.id.startsWith('Prepf'))) {
- // Collision detected between player and Prep or Prepf
- LK.effects.flashScreen(0xff0000, 1000); // Flash screen red for 1 second
- LK.showGameOver(); // Show game over screen
- return;
- }
if (child === domImage) {
if (child.lastX === undefined) {
child.lastX = child.x;
}
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text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows