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Изменит цвет фона на 361E10
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Измерит цвет фона на DAEAFF
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Разделить background color на две части верхнюю и нижнюю
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Опустить вниз на 800
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Добавить отдельный элемент fon_snizu
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Добавить задний фон fon_snizu в нижнюю часть экрана
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подвинуть кнопку TOP на 50 пикселей вверх
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Please fix the bug: 'ReferenceError: uskorenie is not defined' in or related to this line: 'if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {' Line Number: 245
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удалить картинку Uskorenie
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добавить прыжок
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удалить все анимации с плагином TWEEN и сам плагин удалить ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Поменяй фон на серый
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Исправить ошибку, когда картинка Uskorenie не летит в верхний левый угол
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Картинка ускорение летит со скорость 10
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Картинка Uskorenie летит в левый верхний угол
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Please fix the bug: 'Timeout.tick error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(uskorenie, game.children.length - 10); // Ensure Uskorenie is on top' Line Number: 172
===================================================================
--- original.js
+++ change.js
@@ -167,17 +167,24 @@
var player = game.addChild(new Player());
player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
player.y = 2732 / 2 - 250; // Move player 150 units down
player.rotation = Math.PI / 12; // Set initial rotation to 15 degrees clockwise
-// Add background to the game
-var background = game.addChild(LK.getAsset('background_1', {
+// Add upper background to the game
+var upperBackground = game.addChild(LK.getAsset('FON_SVERHU', {
anchorX: 0.5,
anchorY: 0.5
}));
-game.setChildIndex(background, 0); // Move background to the bottom
-background.x = 2048 / 2; // Center background horizontally
-background.y = 2732 / 2 + 150; // Move background down by 550 pixels
-background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
+game.setChildIndex(upperBackground, 0); // Move upper background to the bottom
+upperBackground.x = 2048 / 2; // Center upper background horizontally
+upperBackground.y = 1366 / 2; // Position upper background at the top half
+// Add lower background to the game
+var lowerBackground = game.addChild(LK.getAsset('Fon_snizu', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+game.setChildIndex(lowerBackground, 0); // Move lower background to the bottom
+lowerBackground.x = 2048 / 2; // Center lower background horizontally
+lowerBackground.y = 1366 + 1366 / 2; // Position lower background at the bottom half
// Move background_1 towards its left side
var backgroundCounter = 0;
var backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
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