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Изменит цвет фона на 361E10
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Измерит цвет фона на DAEAFF
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Разделить background color на две части верхнюю и нижнюю
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Опустить вниз на 800
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Добавить отдельный элемент fon_snizu
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Добавить задний фон fon_snizu в нижнюю часть экрана
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подвинуть кнопку TOP на 50 пикселей вверх
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Please fix the bug: 'ReferenceError: uskorenie is not defined' in or related to this line: 'if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {' Line Number: 245
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удалить картинку Uskorenie
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добавить прыжок
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удалить все анимации с плагином TWEEN и сам плагин удалить ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Поменяй фон на серый
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Исправить ошибку, когда картинка Uskorenie не летит в верхний левый угол
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Картинка ускорение летит со скорость 10
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Картинка Uskorenie летит в левый верхний угол
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Please fix the bug: 'Timeout.tick error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(uskorenie, game.children.length - 10); // Ensure Uskorenie is on top' Line Number: 172
===================================================================
--- original.js
+++ change.js
@@ -120,9 +120,9 @@
* Initialize Game
****/
// Add player to the game
var game = new LK.Game({
- backgroundColor: 0x808080
+ backgroundColor: 0x93FFFF
});
/****
* Game Code
@@ -139,16 +139,8 @@
LK.setTimeout(function () {
vzriv.destroy();
}, 2100);
}, 1860);
-// Add fon_snizu to the game
-var fonSnizu = game.addChild(LK.getAsset('Fon_snizu', {
- anchorX: 0.5,
- // Center anchor horizontally
- anchorY: 0.5 // Center anchor vertically
-}));
-fonSnizu.x = 2048 / 2; // Center fon_snizu horizontally
-fonSnizu.y = 2732 - fonSnizu.height / 2 + 800; // Position fon_snizu 800 pixels further down
// Add player to the game
var ball = game.addChild(LK.getAsset('Ball', {
anchorX: 0.5,
anchorY: 0.5
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Скелет дракона. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Ufo (летающая тарелка). Мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Пингвин в снегу. Мультяшный. Головой в снегу. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Мультяшный рыбак зимой сидит рыбачит. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Монетка золотая мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows