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Изменит цвет фона на 361E10
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Измерит цвет фона на DAEAFF
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Разделить background color на две части верхнюю и нижнюю
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Опустить вниз на 800
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Добавить отдельный элемент fon_snizu
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Добавить задний фон fon_snizu в нижнюю часть экрана
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подвинуть кнопку TOP на 50 пикселей вверх
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Please fix the bug: 'ReferenceError: uskorenie is not defined' in or related to this line: 'if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {' Line Number: 245
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удалить картинку Uskorenie
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добавить прыжок
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удалить все анимации с плагином TWEEN и сам плагин удалить ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Поменяй фон на серый
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(ball, {' Line Number: 168 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Исправить ошибку, когда картинка Uskorenie не летит в верхний левый угол
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Картинка ускорение летит со скорость 10
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Картинка Uskorenie летит в левый верхний угол
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Please fix the bug: 'Timeout.tick error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(uskorenie, game.children.length - 10); // Ensure Uskorenie is on top' Line Number: 172
===================================================================
--- original.js
+++ change.js
@@ -1,10 +1,5 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
var ButtonBot = Container.expand(function () {
var self = Container.call(this);
@@ -148,48 +143,8 @@
uskorenie.x = uskorenie.width / 2 + 120; // Position at the left center of the screen
uskorenie.y = 2732 / 2 - 280; // Center vertically
game.addChild(uskorenie);
game.setChildIndex(uskorenie, game.children.length - 1); // Ensure Uskorenie is on top
-// Update function to move Uskorenie towards the top-left corner
-game.update = function () {
- if (!gameStarted) {
- buttonTop.interactive = false;
- buttonBot.interactive = false;
- return;
- }
- buttonTop.interactive = true;
- buttonBot.interactive = true;
- game.children.forEach(function (child) {
- if (child !== player && child !== buttonTop && child !== buttonBot && child !== uskorenie) {
- child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times
- child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times
- if (child.x + child.width / 2 < 0) {
- // If the right edge of the background is less than 0 (completely off the screen)
- child.destroy(); // Remove the background
- }
- }
- game.setChildIndex(player, game.children.length - 1); // Move player to the top
- });
- // Add shaking effect to the player
- if (gameStarted) {
- if (LK.ticks < 130) {
- // Strong shake for the first second (assuming 60 FPS)
- player.x += Math.sin(LK.ticks / 0.5) * 10;
- player.y += Math.cos(LK.ticks / 0.5) * 10;
- } else {
- player.x += Math.sin(LK.ticks / 0.5) * 3;
- player.y += Math.cos(LK.ticks / 0.5) * 3;
- }
- if (vzriv && vzriv.parent) {
- vzriv.destroy();
- }
- }
- // Move Uskorenie towards the top-left corner
- uskorenie.x -= 10; // Move Uskorenie left by 10 units
- uskorenie.y -= 10; // Move Uskorenie up by 10 units
- uskorenie.lastX = uskorenie.x; // Track last X position
- uskorenie.lastY = uskorenie.y; // Track last Y position
-};
// Add player to the game
var ball = game.addChild(LK.getAsset('Ball', {
anchorX: 0.5,
anchorY: 0.5
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows