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Make the bar to go up and down only if I speak, and not from other noices
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No, you did not make it
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I want the colour when the Hz are high to be red and when low to be indigo
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The width of the bar when I speak it does not change
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Make the bar a little bigger in horizontal
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Make the bar to have an end on the right the same cm as the bar starts from the left. The bar should reach the top right when the Hz are on top
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Make the bar starting a little bit down from the top of the screen. Also make it starting from the left in a few cm from the end of the screen
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Make the bar horizontial
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Please fix the bug: 'Shape is not defined' in or related to this line: 'var frequencyBar = new Shape({' Line Number: 79
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Now I want to put a line on the top of the screen showing the Hz of my voice. If the Hz are low the bar will be in low, and of the Hz are high the bar will be high. Make it to be seen that it goes up and down. Also put appropriate colors. For that reason, also make the player duck (white duck) to move in a speed where if the Hz are low, the speed should also be low. If the Hz are high, the speed should also be high ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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I want the player duck (white duck) not to move from the sounds of the other ducks. Move only If I speak ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Make the player (white duck) to move if only I speak ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Make it move when and only I speak ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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It does not move. Make it move when I speak ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Make it to move based on the frequency of the voice ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Duck class representing the player's duck var Duck = Container.expand(function () { var self = Container.call(this); var duckGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; // Initial speed of the duck self.speedVariation = 0; // Variable to keep track of the speed variation self.update = function () { if (countdown == 0) { // Update the duck's speed using the tween plugin tween(self, { speedVariation: Math.random() * 2 - 1 }, { duration: Math.random() * 1000, // Random duration for the speed variation easing: tween.easeInOut }); self.x += self.speed + self.speedVariation; } }; }); // HzBar class representing the Hz bar var HzBar = Container.expand(function () { var self = Container.call(this); var barGraphics = self.attachAsset('hzBar', { width: 1, anchorX: 0.0, anchorY: 0.5 }); self.update = function () { // Only update the bar's width and color when the player is speaking if (facekit.volume > 0.5 && facekit.mouthOpen) { // Update the bar's width based on the pitch // The maximum width is the screen width minus the starting position of the bar // Multiply the pitch by the maximum width and divide by the maximum pitch (2000Hz) barGraphics.width = facekit.pitch * ((2048 - hzBar.x) / 500); // Update the bar's color based on the pitch if (facekit.pitch < 800) { self.tint = 0x4b0082; // Indigo for low pitch } else { self.tint = 0xFF0000; // Red for high pitch } } }; return self; }); // PlayerDuck class representing the player's duck var PlayerDuck = Container.expand(function () { var self = Container.call(this); // Create a playerDuck graphic and assign it to the playerDuck instance var playerDuckGraphics = self.attachAsset('playerDuck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { if (countdown == 0 && facekit.volume > 0.5 && facekit.mouthOpen) { // Move only if volume is above the threshold and the player is speaking // Update the speed based on the pitch self.speed = facekit.pitch / 100; self.x += self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize game elements var ducks = []; var countdown = 3; var countdownText = new Text2(countdown.toString(), { size: 150, fill: 0xFFFFFF }); var volumeText = new Text2('Volume: 0', { size: 50, fill: 0xFFFFFF }); volumeText.anchor.set(0.5, 0); LK.gui.top.addChild(volumeText); countdownText.anchor.set(0.5, 0); var startX = 100; LK.gui.center.addChild(countdownText); for (var i = 0; i < 5; i++) { var duck = game.addChild(new Duck()); duck.x = startX; // Starting position of the duck duck.y = 600 + i * 200 + i * 20; // Aligned vertically ducks.push(duck); } var playerDuck = game.addChild(new PlayerDuck()); var finishLine = game.addChild(LK.getAsset('finishLine', {})); finishLine.x = 2048 - finishLine.width - 50; finishLine.y = 0; var hzBar = game.addChild(new HzBar()); hzBar.x = 100; // Start a few cm from the left end of the screen hzBar.y = 100; // Start a little bit down from the top of the screen var lastDuck = ducks[ducks.length - 1]; playerDuck.y = lastDuck.y + lastDuck.height + 100; playerDuck.x = startX; var score = 0; // Update function called every frame game.update = function () { if (countdown > 0 && LK.ticks % 60 == 0) { countdown--; countdownText.setText(countdown.toString()); if (countdown == 0) { LK.gui.center.removeChild(countdownText); // Reset the duck's speed variation for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.speedVariation = 0; } } } volumeText.setText('Volume: ' + Math.round(facekit.volume)); if (playerDuck.x > finishLine.x) { LK.showYouWin(); return; } if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) { LK.getSound('quack').play(); } for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.update(); // Check if duck has reached the end of the track if (duck.x > finishLine.x) { LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,9 @@
// HzBar class representing the Hz bar
var HzBar = Container.expand(function () {
var self = Container.call(this);
var barGraphics = self.attachAsset('hzBar', {
- width: 100,
+ width: 1,
anchorX: 0.0,
anchorY: 0.5
});
self.update = function () {
@@ -43,11 +43,11 @@
if (facekit.volume > 0.5 && facekit.mouthOpen) {
// Update the bar's width based on the pitch
// The maximum width is the screen width minus the starting position of the bar
// Multiply the pitch by the maximum width and divide by the maximum pitch (2000Hz)
- barGraphics.width = facekit.pitch * ((2048 - hzBar.x) / 2000);
+ barGraphics.width = facekit.pitch * ((2048 - hzBar.x) / 500);
// Update the bar's color based on the pitch
- if (facekit.pitch < 500) {
+ if (facekit.pitch < 800) {
self.tint = 0x4b0082; // Indigo for low pitch
} else {
self.tint = 0xFF0000; // Red for high pitch
}