User prompt
make the waves move up and down in a wave movement
User prompt
spawn multiple waves at the bottom
User prompt
make a graphic waves
User prompt
after start, play the duck sound in random intervals
User prompt
the opponent ducks are moving at the same speed. Make it that they slow down / speed up randomly
Code edit (3 edits merged)
Please save this source code
User prompt
create a "finishLine" graphic and place it at the right side
Code edit (5 edits merged)
Please save this source code
User prompt
the playerDuck instance is not showb
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var playerDuckGraphics = self.attachAsset('playerDuck', {' Line Number: 43
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Duck class representing the player's duck var Duck = Container.expand(function () { var self = Container.call(this); var duckGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; // Initial speed of the duck self.speedVariation = 0; // Variable to keep track of the speed variation self.update = function () { if (countdown == 0) { // Update the duck's speed using the tween plugin tween(self, { speedVariation: Math.random() * 2 - 1 }, { duration: Math.random() * 1000, // Random duration for the speed variation easing: tween.easeInOut }); self.x += self.speed + self.speedVariation; } }; }); // PlayerDuck class representing the player's duck var PlayerDuck = Container.expand(function () { var self = Container.call(this); // Create a playerDuck graphic and assign it to the playerDuck instance var playerDuckGraphics = self.attachAsset('playerDuck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { if (countdown == 0) { self.x += facekit.volume * self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> // Initialize game elements var ducks = []; var countdown = 3; var countdownText = new Text2(countdown.toString(), { size: 150, fill: 0xFFFFFF }); countdownText.anchor.set(0.5, 0); var startX = 100; LK.gui.center.addChild(countdownText); for (var i = 0; i < 5; i++) { var duck = game.addChild(new Duck()); duck.x = startX; // Starting position of the duck duck.y = 600 + i * 200 + i * 20; // Aligned vertically ducks.push(duck); } var playerDuck = game.addChild(new PlayerDuck()); var finishLine = game.addChild(LK.getAsset('finishLine', {})); finishLine.x = 2048 - finishLine.width - 50; finishLine.y = 0; // Create multiple wave instances and position them at the bottom of the screen var waves = []; for (var i = 0; i < 5; i++) { var wave = game.addChild(LK.getAsset('wave', {})); wave.x = i * wave.width; wave.y = 2732 - wave.height; waves.push(wave); } var lastDuck = ducks[ducks.length - 1]; playerDuck.y = lastDuck.y + lastDuck.height + 100; playerDuck.x = startX; var score = 0; // Update function called every frame game.update = function () { if (countdown > 0 && LK.ticks % 60 == 0) { countdown--; countdownText.setText(countdown.toString()); if (countdown == 0) { LK.gui.center.removeChild(countdownText); // Reset the duck's speed variation for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.speedVariation = 0; } } } if (playerDuck.x > finishLine.x) { LK.showYouWin(); return; } // Make the waves move up and down in a wave movement for (var i = 0; i < waves.length; i++) { waves[i].y += Math.sin((LK.ticks + i * 10) / 60) * 5; } if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) { LK.getSound('quack').play(); } for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.update(); // Check if duck has reached the end of the track if (duck.x > finishLine.x) { LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -107,10 +107,12 @@
if (playerDuck.x > finishLine.x) {
LK.showYouWin();
return;
}
- // Make the wave move up and down
- wave.y += Math.sin(LK.ticks / 60) * 5;
+ // Make the waves move up and down in a wave movement
+ for (var i = 0; i < waves.length; i++) {
+ waves[i].y += Math.sin((LK.ticks + i * 10) / 60) * 5;
+ }
if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) {
LK.getSound('quack').play();
}
for (var j = 0; j < ducks.length; j++) {