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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var playerDuckGraphics = self.attachAsset('playerDuck', {' Line Number: 43
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make the playerDuck its own class
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create a playerDuck graphic and assign it to the playerDuck instance
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address the TODO
Code edit (5 edits merged)
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make the speed of the opponent ducks variable during the whole movement. Basically they should go fast and then slow down and go fast ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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when the countdown is 0, move all the other ducks to the right side, which are not the playerInstance
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make a countdown, which starts at 3 at game start. Before that no duck should move
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make the playerDuck instance move to the right when the player uses the microphone input ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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remove the obstacles
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all ducks should be aligned vertically on the left side of the game
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there should be a list of ducks
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add the facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Duck Race
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Duck class representing the player's duck var Duck = Container.expand(function () { var self = Container.call(this); var duckGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Initial speed of the duck self.speedVariation = 0; // Variable to keep track of the speed variation self.update = function () { if (countdown == 0) { // Update the duck's speed using the tween plugin tween(self, { speedVariation: Math.random() * 2 - 1 }, { duration: 1000, easing: tween.easeInOut }); self.x += self.speed + self.speedVariation; } }; }); // PlayerDuck class representing the player's duck var PlayerDuck = Duck.expand(function () { var self = Duck.call(this); // Create a playerDuck graphic and assign it to the playerDuck instance var playerDuckGraphics = self.attachAsset('playerDuck', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (countdown == 0) { self.x += facekit.volume * self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize game elements //<Assets used in the game will automatically appear here> var ducks = []; var countdown = 3; var countdownText = new Text2(countdown.toString(), { size: 150, fill: 0xFFFFFF }); countdownText.anchor.set(0.5, 0); LK.gui.center.addChild(countdownText); for (var i = 0; i < 5; i++) { var duck = game.addChild(new Duck()); duck.x = 100; // Starting position of the duck duck.y = 600 + i * 200; // Aligned vertically ducks.push(duck); } var playerDuck = new PlayerDuck(); var score = 0; // Update function called every frame game.update = function () { if (countdown > 0 && LK.ticks % 60 == 0) { countdown--; countdownText.setText(countdown.toString()); if (countdown == 0) { LK.gui.center.removeChild(countdownText); // Reset the duck's speed variation for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.speedVariation = 0; } } } for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.update(); // Check if duck has reached the end of the track if (duck.x > 2048) { // Duck wins the race if (duck === playerDuck) { LK.showYouWin(); } else { LK.showGameOver(); } } } };
===================================================================
--- original.js
+++ change.js
@@ -41,8 +41,9 @@
if (countdown == 0) {
self.x += facekit.volume * self.speed;
}
};
+ return self;
});
/****
* Initialize Game