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Make the ducks have more space between them
Code edit (2 edits merged)
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I also want it to be in the middle and a button saying "Play again"
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In the end if I win, I want only just to be written "You Win!" and nothing more
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Make the ducks have more space between them
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Perfect. Now I want to change a little the game. I want in the begging to select player. The players will be 8. I will insert a separate photo of each player in assets. And when the user selects a player, that specific player will be playing
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Make the player duck (white duck) more slow
Code edit (10 edits merged)
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Delete the last thing I asked you to do
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Put other two ducks (not players)
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Please fix the bug: 'startX is not defined' in or related to this line: 'duck.x = startX; // Starting position of the duck' Line Number: 109
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/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Duck class representing the player's duck var Duck = Container.expand(function () { var self = Container.call(this); var duckGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; // Initial speed of the duck self.speedVariation = 0; // Variable to keep track of the speed variation self.update = function () { if (countdown == 0) { // Update the duck's speed using the tween plugin tween(self, { speedVariation: Math.random() * 2 - 1 }, { duration: Math.random() * 1000, // Random duration for the speed variation easing: tween.easeInOut }); self.x += self.speed + self.speedVariation; } }; }); // HzBar class representing the Hz bar var HzBar = Container.expand(function () { var self = Container.call(this); var barGraphics = self.attachAsset('hzBar', { width: 10, anchorX: 0.0, anchorY: 0.5 }); self.update = function () { // Only update the bar's width and color when the player is speaking if (facekit.volume > 0.5 && facekit.mouthOpen) { // Update the bar's width based on the pitch // The maximum width is the screen width minus the starting position of the bar // Multiply the pitch by the maximum width and divide by the maximum pitch (2000Hz) barGraphics.width = facekit.pitch * ((1500 - hzBar.x) / 500); // Update the bar's color based on the pitch if (facekit.volume < 1000) { self.tint = 0x4b0082; // Indigo for low pitch } else { self.tint = 0xFF0000; // Red for high pitch } } }; return self; }); // OtherDuck class representing the other ducks var OtherDuck = Container.expand(function () { var self = Container.call(this); var duckGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; // Initial speed of the duck self.speedVariation = 0; // Variable to keep track of the speed variation self.update = function () { if (countdown == 0) { // Update the duck's speed using the tween plugin tween(self, { speedVariation: Math.random() * 2 - 1 }, { duration: Math.random() * 1000, // Random duration for the speed variation easing: tween.easeInOut }); self.x += self.speed + self.speedVariation; } }; return self; }); // PlayerDuck class representing the player's duck var PlayerDuck = Container.expand(function () { var self = Container.call(this); // Create a playerDuck graphic and assign it to the playerDuck instance var playerDuckGraphics = self.attachAsset('playerDuck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { if (countdown == 0 && facekit.volume > 0.5 && facekit.mouthOpen) { // Move only if volume is above the threshold and the player is speaking // Update the speed based on the pitch self.speed = facekit.pitch / 100; self.x += self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize game elements var ducks = []; var countdown = 3; var countdownText = new Text2(countdown.toString(), { size: 150, fill: 0xFFFFFF }); LK.gui.center.addChild(countdownText); var startX = 100; // Define startX as the starting position of the duck for (var i = 0; i < 3; i++) { // Change this from 5 to 7 to create 7 ducks var duck = game.addChild(new Duck()); duck.x = startX; // Starting position of the duck duck.y = 600 + i * 250 + i * 30; // Increased vertical spacing between ducks ducks.push(duck); } var playerDuck = game.addChild(new PlayerDuck()); var finishLine = game.addChild(LK.getAsset('finishLine', {})); finishLine.x = 2048 - finishLine.width - 50; finishLine.y = 0; var hzBar = game.addChild(new HzBar()); hzBar.x = 100; // Start a few cm from the left end of the screen hzBar.y = 100; // Start a little bit down from the top of the screen var lastDuck = ducks[ducks.length - 1]; playerDuck.y = lastDuck.y + lastDuck.height + 100; playerDuck.x = startX; var score = 0; // Update function called every frame game.update = function () { if (countdown > 0 && LK.ticks % 60 == 0) { countdown--; countdownText.setText(countdown.toString()); if (countdown == 0) { LK.gui.center.removeChild(countdownText); // Reset the duck's speed variation for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.speedVariation = 0; } } } if (playerDuck.x > finishLine.x) { LK.showYouWin(); return; } if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) { LK.getSound('quack').play(); } for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.update(); // Check if duck has reached the end of the track if (duck.x > finishLine.x) { LK.showGameOver(); } } }; // Update function called every frame game.update = function () { if (countdown > 0 && LK.ticks % 60 == 0) { countdown--; countdownText.setText(countdown.toString()); if (countdown == 0) { LK.gui.center.removeChild(countdownText); // Reset the duck's speed variation for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.speedVariation = 0; } } } if (playerDuck.x > finishLine.x) { // Display "You Win!" message when the player wins LK.gui.center.addChild(new Text2('You Win!', { size: 150, fill: 0xFFFFFF })); return; } if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) { LK.getSound('quack').play(); } for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.update(); // Check if duck has reached the end of the track if (duck.x > finishLine.x) { // Do nothing when the player loses } } };
===================================================================
--- original.js
+++ change.js
@@ -180,9 +180,13 @@
}
}
}
if (playerDuck.x > finishLine.x) {
- LK.showYouWin();
+ // Display "You Win!" message when the player wins
+ LK.gui.center.addChild(new Text2('You Win!', {
+ size: 150,
+ fill: 0xFFFFFF
+ }));
return;
}
if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) {
LK.getSound('quack').play();
@@ -191,8 +195,8 @@
var duck = ducks[j];
duck.update();
// Check if duck has reached the end of the track
if (duck.x > finishLine.x) {
- LK.showGameOver();
+ // Do nothing when the player loses
}
}
};
\ No newline at end of file