Code edit (25 edits merged)
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Code edit (10 edits merged)
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Please fix the bug: 'PlayerDuck is not defined' in or related to this line: 'var playerDuck = game.addChild(new PlayerDuck());' Line Number: 100
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('playerDuck', {' Line Number: 47
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Make the bar to start from a little lower and more right
Code edit (5 edits merged)
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Make the bar not move unless I speak
Code edit (5 edits merged)
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Code edit (5 edits merged)
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Please fix the bug: 'volumeText is not defined' in or related to this line: 'volumeText.anchor.set(0.5, 0);' Line Number: 106
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Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'var volumeText = volumeText.anchor.set(0.5, 0);' Line Number: 106
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Please fix the bug: 'startX is not defined' in or related to this line: 'duck.x = startX; // Starting position of the duck' Line Number: 109
Code edit (10 edits merged)
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Put other two ducks (not players)
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Delete the last thing I asked you to do
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Make the player duck (white duck) more slow
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Perfect. Now I want to change a little the game. I want in the begging to select player. The players will be 8. I will insert a separate photo of each player in assets. And when the user selects a player, that specific player will be playing
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Make the ducks have more space between them
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In the end if I win, I want only just to be written "You Win!" and nothing more
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I also want it to be in the middle and a button saying "Play again"
===================================================================
--- original.js
+++ change.js
@@ -54,8 +54,32 @@
}
};
return self;
});
+// OtherDuck class representing the other ducks
+var OtherDuck = Container.expand(function () {
+ var self = Container.call(this);
+ var duckGraphics = self.attachAsset('duck', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 1; // Initial speed of the duck
+ self.speedVariation = 0; // Variable to keep track of the speed variation
+ self.update = function () {
+ if (countdown == 0) {
+ // Update the duck's speed using the tween plugin
+ tween(self, {
+ speedVariation: Math.random() * 2 - 1
+ }, {
+ duration: Math.random() * 1000,
+ // Random duration for the speed variation
+ easing: tween.easeInOut
+ });
+ self.x += self.speed + self.speedVariation;
+ }
+ };
+ return self;
+});
// PlayerDuck class representing the player's duck
var PlayerDuck = Container.expand(function () {
var self = Container.call(this);
// Create a playerDuck graphic and assign it to the playerDuck instance
@@ -100,8 +124,10 @@
duck.y = 600 + i * 200 + i * 20; // Aligned vertically
ducks.push(duck);
}
var playerDuck = game.addChild(new PlayerDuck());
+var otherDuck1 = game.addChild(new OtherDuck());
+var otherDuck2 = game.addChild(new OtherDuck());
var finishLine = game.addChild(LK.getAsset('finishLine', {}));
finishLine.x = 2048 - finishLine.width - 50;
finishLine.y = 0;
var hzBar = game.addChild(new HzBar());
@@ -109,8 +135,12 @@
hzBar.y = 100; // Start a little bit down from the top of the screen
var lastDuck = ducks[ducks.length - 1];
playerDuck.y = lastDuck.y + lastDuck.height + 100;
playerDuck.x = startX;
+otherDuck1.y = playerDuck.y + playerDuck.height + 100;
+otherDuck1.x = startX;
+otherDuck2.y = otherDuck1.y + otherDuck1.height + 100;
+otherDuck2.x = startX;
var score = 0;
// Update function called every frame
game.update = function () {
if (countdown > 0 && LK.ticks % 60 == 0) {