Code edit (25 edits merged)
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Code edit (10 edits merged)
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Please fix the bug: 'PlayerDuck is not defined' in or related to this line: 'var playerDuck = game.addChild(new PlayerDuck());' Line Number: 100
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('playerDuck', {' Line Number: 47
Code edit (1 edits merged)
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Make the bar to start from a little lower and more right
Code edit (5 edits merged)
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Make the bar not move unless I speak
Code edit (5 edits merged)
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Code edit (5 edits merged)
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Please fix the bug: 'volumeText is not defined' in or related to this line: 'volumeText.anchor.set(0.5, 0);' Line Number: 106
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Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'var volumeText = volumeText.anchor.set(0.5, 0);' Line Number: 106
Code edit (1 edits merged)
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Please fix the bug: 'startX is not defined' in or related to this line: 'duck.x = startX; // Starting position of the duck' Line Number: 109
Code edit (10 edits merged)
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Put other two ducks (not players)
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Delete the last thing I asked you to do
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Make the player duck (white duck) more slow
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Perfect. Now I want to change a little the game. I want in the begging to select player. The players will be 8. I will insert a separate photo of each player in assets. And when the user selects a player, that specific player will be playing
Code edit (2 edits merged)
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Make the ducks have more space between them
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In the end if I win, I want only just to be written "You Win!" and nothing more
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I also want it to be in the middle and a button saying "Play again"
===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,9 @@
// HzBar class representing the Hz bar
var HzBar = Container.expand(function () {
var self = Container.call(this);
var barGraphics = self.attachAsset('hzBar', {
- width: 100,
+ width: 10,
anchorX: 0.0,
anchorY: 0.5
});
self.update = function () {
@@ -43,9 +43,9 @@
if (facekit.volume > 0.5 && facekit.mouthOpen) {
// Update the bar's width based on the pitch
// The maximum width is the screen width minus the starting position of the bar
// Multiply the pitch by the maximum width and divide by the maximum pitch (2000Hz)
- barGraphics.width = facekit.pitch * ((2048 - hzBar.x) / 900);
+ barGraphics.width = facekit.pitch * ((1500 - hzBar.x) / 500);
// Update the bar's color based on the pitch
if (facekit.pitch < 500) {
self.tint = 0x4b0082; // Indigo for low pitch
} else {