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Make the bar horizontial
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Make the bar starting a little bit down from the top of the screen. Also make it starting from the left in a few cm from the end of the screen
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Make the bar to have an end on the right the same cm as the bar starts from the left. The bar should reach the top right when the Hz are on top
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Make the bar a little bigger in horizontal
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The width of the bar when I speak it does not change
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I want the colour when the Hz are high to be red and when low to be indigo
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No, you did not make it
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Make the bar to go up and down only if I speak, and not from other noices
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Code edit (25 edits merged)
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Code edit (10 edits merged)
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Please fix the bug: 'PlayerDuck is not defined' in or related to this line: 'var playerDuck = game.addChild(new PlayerDuck());' Line Number: 100
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('playerDuck', {' Line Number: 47
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Make the bar to start from a little lower and more right
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Make the bar not move unless I speak
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Please fix the bug: 'volumeText is not defined' in or related to this line: 'volumeText.anchor.set(0.5, 0);' Line Number: 106
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===================================================================
--- original.js
+++ change.js
@@ -107,10 +107,10 @@
var finishLine = game.addChild(LK.getAsset('finishLine', {}));
finishLine.x = 2048 - finishLine.width - 50;
finishLine.y = 0;
var hzBar = game.addChild(new HzBar());
-hzBar.x = 2048 / 2;
-hzBar.y = 0;
+hzBar.x = 100; // Start a few cm from the left end of the screen
+hzBar.y = 100; // Start a little bit down from the top of the screen
var lastDuck = ducks[ducks.length - 1];
playerDuck.y = lastDuck.y + lastDuck.height + 100;
playerDuck.x = startX;
var score = 0;