User prompt
Make the ducks have more space between them
Code edit (2 edits merged)
Please save this source code
User prompt
I also want it to be in the middle and a button saying "Play again"
User prompt
In the end if I win, I want only just to be written "You Win!" and nothing more
User prompt
Make the ducks have more space between them
Code edit (1 edits merged)
Please save this source code
User prompt
Perfect. Now I want to change a little the game. I want in the begging to select player. The players will be 8. I will insert a separate photo of each player in assets. And when the user selects a player, that specific player will be playing
User prompt
Make the player duck (white duck) more slow
Code edit (10 edits merged)
Please save this source code
User prompt
Delete the last thing I asked you to do
User prompt
Put other two ducks (not players)
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'startX is not defined' in or related to this line: 'duck.x = startX; // Starting position of the duck' Line Number: 109
Code edit (1 edits merged)
Please save this source code
/**** 
* Plugins
****/ 
var facekit = LK.import("@upit/facekit.v1");
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
// Duck class representing the player's duck
var Duck = Container.expand(function () {
	var self = Container.call(this);
	var duckGraphics = self.attachAsset('duck', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 1; // Initial speed of the duck
	self.speedVariation = 0; // Variable to keep track of the speed variation
	self.update = function () {
		if (countdown == 0) {
			// Update the duck's speed using the tween plugin
			tween(self, {
				speedVariation: Math.random() * 2 - 1
			}, {
				duration: Math.random() * 1000,
				// Random duration for the speed variation
				easing: tween.easeInOut
			});
			self.x += self.speed + self.speedVariation;
		}
	};
});
// HzBar class representing the Hz bar
var HzBar = Container.expand(function () {
	var self = Container.call(this);
	var barGraphics = self.attachAsset('hzBar', {
		width: 10,
		anchorX: 0.0,
		anchorY: 0.5
	});
	self.update = function () {
		// Only update the bar's width and color when the player is speaking
		if (facekit.volume > 0.5 && facekit.mouthOpen) {
			// Update the bar's width based on the pitch
			// The maximum width is the screen width minus the starting position of the bar
			// Multiply the pitch by the maximum width and divide by the maximum pitch (2000Hz)
			barGraphics.width = facekit.pitch * ((1500 - hzBar.x) / 500);
			// Update the bar's color based on the pitch
			if (facekit.volume < 1000) {
				self.tint = 0x4b0082; // Indigo for low pitch
			} else {
				self.tint = 0xFF0000; // Red for high pitch
			}
		}
	};
	return self;
});
// OtherDuck class representing the other ducks
var OtherDuck = Container.expand(function () {
	var self = Container.call(this);
	var duckGraphics = self.attachAsset('duck', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 1; // Initial speed of the duck
	self.speedVariation = 0; // Variable to keep track of the speed variation
	self.update = function () {
		if (countdown == 0) {
			// Update the duck's speed using the tween plugin
			tween(self, {
				speedVariation: Math.random() * 2 - 1
			}, {
				duration: Math.random() * 1000,
				// Random duration for the speed variation
				easing: tween.easeInOut
			});
			self.x += self.speed + self.speedVariation;
		}
	};
	return self;
});
// PlayerDuck class representing the player's duck
var PlayerDuck = Container.expand(function () {
	var self = Container.call(this);
	// Create a playerDuck graphic and assign it to the playerDuck instance
	var playerDuckGraphics = self.attachAsset('playerDuck', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 3;
	self.update = function () {
		if (countdown == 0 && facekit.volume > 0.5 && facekit.mouthOpen) {
			// Move only if volume is above the threshold and the player is speaking
			// Update the speed based on the pitch
			self.speed = facekit.pitch / 100;
			self.x += self.speed;
		}
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/**** 
* Game Code
****/ 
// Initialize game elements
var ducks = [];
var countdown = 3;
var countdownText = new Text2(countdown.toString(), {
	size: 150,
	fill: 0xFFFFFF
});
LK.gui.center.addChild(countdownText);
var startX = 100; // Define startX as the starting position of the duck
for (var i = 0; i < 3; i++) {
	// Change this from 5 to 7 to create 7 ducks
	var duck = game.addChild(new Duck());
	duck.x = startX; // Starting position of the duck
	duck.y = 600 + i * 200 + i * 50; // Aligned vertically
	ducks.push(duck);
}
var playerDuck = game.addChild(new PlayerDuck());
var finishLine = game.addChild(LK.getAsset('finishLine', {}));
finishLine.x = 2048 - finishLine.width - 50;
finishLine.y = 0;
var hzBar = game.addChild(new HzBar());
hzBar.x = 100; // Start a few cm from the left end of the screen
hzBar.y = 100; // Start a little bit down from the top of the screen
var lastDuck = ducks[ducks.length - 1];
playerDuck.y = lastDuck.y + lastDuck.height + 100;
playerDuck.x = startX;
var score = 0;
// Update function called every frame
game.update = function () {
	if (countdown > 0 && LK.ticks % 60 == 0) {
		countdown--;
		countdownText.setText(countdown.toString());
		if (countdown == 0) {
			LK.gui.center.removeChild(countdownText);
			// Reset the duck's speed variation
			for (var j = 0; j < ducks.length; j++) {
				var duck = ducks[j];
				duck.speedVariation = 0;
			}
		}
	}
	if (playerDuck.x > finishLine.x) {
		LK.showYouWin();
		return;
	}
	if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) {
		LK.getSound('quack').play();
	}
	for (var j = 0; j < ducks.length; j++) {
		var duck = ducks[j];
		duck.update();
		// Check if duck has reached the end of the track
		if (duck.x > finishLine.x) {
			LK.showGameOver();
		}
	}
};
// Update function called every frame
game.update = function () {
	if (countdown > 0 && LK.ticks % 60 == 0) {
		countdown--;
		countdownText.setText(countdown.toString());
		if (countdown == 0) {
			LK.gui.center.removeChild(countdownText);
			// Reset the duck's speed variation
			for (var j = 0; j < ducks.length; j++) {
				var duck = ducks[j];
				duck.speedVariation = 0;
			}
		}
	}
	if (playerDuck.x > finishLine.x) {
		LK.showYouWin();
		return;
	}
	if (LK.ticks % Math.floor(Math.random() * 60 + 60) == 0) {
		LK.getSound('quack').play();
	}
	for (var j = 0; j < ducks.length; j++) {
		var duck = ducks[j];
		duck.update();
		// Check if duck has reached the end of the track
		if (duck.x > finishLine.x) {
			LK.showGameOver();
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -117,13 +117,13 @@
 	fill: 0xFFFFFF
 });
 LK.gui.center.addChild(countdownText);
 var startX = 100; // Define startX as the starting position of the duck
-for (var i = 0; i < 7; i++) {
+for (var i = 0; i < 3; i++) {
 	// Change this from 5 to 7 to create 7 ducks
 	var duck = game.addChild(new Duck());
 	duck.x = startX; // Starting position of the duck
-	duck.y = 600 + i * 200 + i * 20; // Aligned vertically
+	duck.y = 600 + i * 200 + i * 50; // Aligned vertically
 	ducks.push(duck);
 }
 var playerDuck = game.addChild(new PlayerDuck());
 var finishLine = game.addChild(LK.getAsset('finishLine', {}));