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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x;' Line Number: 184 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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assign bird images to bird objects, ufo image to ufo object, etc.
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gameInstance = new LK.Game({' Line Number: 1075 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'var gameInstance = new LK.Game({' Line Number: 956 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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find bugs in the code
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Please fix the bug: 'app is not defined' in or related to this line: 'app.stage.addChild(layer);' Line Number: 112
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Please fix the bug: 'Cannot read properties of undefined (reading 'baseSpeed')' in or related to this line: 'self.cloud = {' Line Number: 155
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Please fix the bug: 'baseSpeed is not defined' in or related to this line: 'self.cloud = {' Line Number: 153
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1931
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1496
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1465
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1463
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Please fix the bug: 'cloudGraphics is not defined' in or related to this line: 'self.addChild(cloudGraphics);' Line Number: 185
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Please fix the bug: 'Cannot read properties of undefined (reading 'sounds')' in or related to this line: 'if (config.sounds && config.sounds.move) {' Line Number: 542
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1-right', { anchorX: 0.5, anchorY: 0.5 }); // From old version self.speed = Math.random() * 1.6 + 1; self.lastY = self.y; self.lastX = storage.lastX || self.x; // From new version movement system self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Boundary checking from old version if (self.lastY <= 2732 && self.y > 2732) { self.y = -self.height; self.x = Math.random() < 0.33 ? Math.random() * 2048 : Math.random() < 0.5 ? 0 : 2048; } // Texture switching from old version if (self.lastX <= 2048 / 2 && self.x > 2048 / 2) { birdGraphics.texture = LK.getAsset('bird1-right', {}).texture; } else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) { birdGraphics.texture = LK.getAsset('bird1-left', {}).texture; } self.lastY = self.y; storage.lastX = self.x; }; }); var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2-right', { anchorX: 0.5, anchorY: 0.5 }); // Combined movement logic self.speed = Math.random() * 1.6 + 1; self.lastY = self.y; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // New version's random respawn logic if (self.lastY <= 2732 && self.y > 2732) { self.y = Math.random() * 2732; self.x = Math.random() < 0.5 ? 0 : 2048; } // Texture switching if (self.lastX <= 2048 / 2 && self.x > 2048 / 2) { birdGraphics.texture = LK.getAsset('bird2-right', {}).texture; } else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) { birdGraphics.texture = LK.getAsset('bird2-left', {}).texture; } self.lastY = self.y; self.lastX = self.x; }; }); var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the cat here }; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); self.speed = Math.random() * 0.55 + 0.25; self.hasAccelerated = false; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = storage.lastX || self.x; self.lastIntersecting = false; self.update = function () { self.x += self.speed * self.direction; if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { self.speed *= 1.5; self.hasAccelerated = true; } break; } else if (self.hasAccelerated && !self.intersects(clouds[i])) { self.speed /= 1.5; self.hasAccelerated = false; } } if (!self.lastIntersecting && self.intersects(sun)) { self.speed *= 2; tween(cloudGraphics, { alpha: 0.5 }, { duration: 3000, easing: tween.linear }); } else if (self.lastIntersecting && !self.intersects(sun)) { self.speed /= 2; tween(cloudGraphics, { alpha: 1.0 }, { duration: 3000, easing: tween.linear }); } self.lastIntersecting = self.intersects(sun); storage.lastX = self.x; }; }); var Grass = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass', { anchorX: 0.5, anchorY: 1 }); self.update = function () { self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; }; }); var Grass2 = Container.expand(function () { var self = Container.call(this); var grass2Graphics = self.attachAsset('grass2', { anchorX: 0.5, anchorY: 1 }); self.lastX = self.x; self.update = function () { self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; self.lastX = self.x; }; }); var Laser = Container.expand(function (startX, startY, targetX, targetY) { var self = Container.call(this); var laserGraphics = self.attachAsset('laser2', { anchorX: 0.5, anchorY: 0.5, brightness: 2.0 }); // Combined laser logic LK.getSound('laser1').play(); var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 60; self.vx = dx / distance * speed; self.vy = dy / distance * speed; self.x = startX; self.y = startY; self.update = function () { self.x += self.vx; self.y += self.vy; if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; }); var Reticle = Container.expand(function () { var self = Container.call(this); var reticleGraphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any specific update logic for the reticle here }; }); var ScoreDisplay = Container.expand(function () { var self = Container.call(this); var scoreGraphics = self.attachAsset('scoreImage', { anchorX: 0.5, anchorY: 0.5 }); var scoreText = new Text2('0', { size: 175, fill: 0x00FF00, font: "Courier New, Courier, monospace", stroke: 0x000000, strokeThickness: 5, dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.y = -100; scoreText.x = -155; self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore); }; }); var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); startPulsating(self); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, antialias: true }); self.update = function () { // Add any specific update logic for the tree here }; }); var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = storage.lastX || self.x; self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 70) * 165; if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) { self.destroy(); ufo = null; } self.lastX = self.x; }; }); /**** * Initialize Game ****/ /***** * Game Initialization *****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Music and Sounds from both versions // Combined assets from both versions /***** * Game Systems - Adapted from new version *****/ var EntityManager = { cleanup: function cleanup(entity) { if (entity.parent) { entity.parent.removeChild(entity); } } }; var SoundManager = { play: function play(soundName) { var sound = LK.getSound(soundName); if (sound) { sound.play(); } } }; /***** * Main Game Logic *****/ var clouds = []; var birds = []; var score = 0; var ufo = null; // Combined initialization var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2 - 200; game.addChild(background); var sun = game.addChild(new Sun()); sun.x = 480; sun.y = 590; var sunChildIndex = 1; game.setChildIndex(sun, sunChildIndex); function addUFO() { var ufo = game.addChild(new UFO()); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; ufo.y = Math.random() * 500; ufo.customUpdate = function () { ufo.update(); }; return ufo; } for (var i = 0; i < 4; i++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); clouds.push(cloud); game.addChild(cloud); var cloudChildIndex = 2; game.setChildIndex(cloud, cloudChildIndex); } function spawnBird1() { var bird = new Bird1(); bird.x = Math.random() * 2048; bird.y = -bird.height; bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'Bird1'; bird.color = 0x746130; LK.setTimeout(function () { game.addChild(bird); var bird1ChildIndex = 5; game.setChildIndex(bird, bird1ChildIndex); birds.push(bird); }, 2000); } function spawnBird2() { var bird = new Bird2(); bird.y = Math.random() * 2732; bird.x = Math.random() < 0.5 ? 0 : 2048; bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'Bird2'; bird.color = 0xFFFFFF; LK.setTimeout(function () { game.addChild(bird); var bird2ChildIndex = game.getChildIndex(tree) + 1; game.setChildIndex(bird, bird2ChildIndex); birds.push(bird); }, 2000); } spawnBird1(); spawnBird2(); var ufoTimer = LK.setTimeout(function () { addUFO(); }, Math.random() * 10000 + 20000); game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (ufo) { ufo.customUpdate(); game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); birds.forEach(function (bird) { if (!child.lastIntersecting && child.intersects(bird)) { if (bird instanceof Bird1) { score += 5; } else if (bird instanceof Bird2) { score += 1; } scoreDisplay.updateScore(score); bird.destroy(); birds.splice(birds.indexOf(bird), 1); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }); }); if (ufo && !child.lastIntersecting && child.intersects(ufo)) { score += 25; score.updateScore(score); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }) || ufo && child.intersects(ufo); } }); if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { ufo.destroy(); ufo = null; ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 20000 + 30000); } else { storage.lastX = ufo.x; } } }; var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 500; tree.y = 2765; var treeChildIndex = Math.min(7, game.children.length - 1); game.setChildIndex(tree, treeChildIndex); var grass = new Grass(); grass.x = 1020; grass.y = 2735; game.addChild(grass); var grassChildIndex = Math.min(9, game.getChildIndex(tree) - 1); game.setChildIndex(grass, grassChildIndex); var grass2 = new Grass2(); grass2.x = 1020; grass2.y = 2735; game.addChild(grass2); var grass2ChildIndex = game.getChildIndex(tree) + 1; game.setChildIndex(grass2, grass2ChildIndex); var scoreDisplay = new ScoreDisplay(); scoreDisplay.x = 2048 / 2 + 520; scoreDisplay.y = 2732 - 185; game.addChild(scoreDisplay); game.setChildIndex(scoreDisplay, game.getChildIndex(tree) + 1); var cat = game.addChild(new Cat()); cat.x = 200; cat.y = 2732; var catChildIndex = Math.min(10, game.children.length - 1); game.setChildIndex(cat, catChildIndex); LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.02, duration: 4000 }, onEnd: function onEnd() { LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.5, duration: 4000 }, onEnd: onEnd }); }, Math.random() * 30000 + 20000); } }); var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000); }, Math.random() * 20000 + 30000); }); game.down = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); var reticleChildIndex = 1; game.setChildIndex(game.reticle, reticleChildIndex); } game.reticle.x = x; game.reticle.y = y; var laser = new Laser(cat.x, cat.y - 430, x, y); game.addChild(laser); var laserChildIndex = Math.min(game.getChildIndex(game.reticle) + 2, game.children.length - 1); game.setChildIndex(laser, laserChildIndex); }; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; function startPulsating(target) { function pulsate() { tween(target, { scaleX: 1.1, scaleY: 1.1 }, { duration: 444, easing: tween.easeInOut, onFinish: function onFinish() { tween(target, { scaleX: 1.0, scaleY: 1.0 }, { duration: 444, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); }
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
@@ -14,9 +15,9 @@
});
// From old version
self.speed = Math.random() * 1.6 + 1;
self.lastY = self.y;
- self.lastX = self.x;
+ self.lastX = storage.lastX || self.x;
// From new version movement system
self.update = function () {
self.y += self.speed;
self.x += Math.sin(self.y / 100) * 6.5;
@@ -31,9 +32,9 @@
} else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) {
birdGraphics.texture = LK.getAsset('bird1-left', {}).texture;
}
self.lastY = self.y;
- self.lastX = self.x;
+ storage.lastX = self.x;
};
});
var Bird2 = Container.expand(function () {
var self = Container.call(this);
@@ -81,9 +82,9 @@
});
self.speed = Math.random() * 0.55 + 0.25;
self.hasAccelerated = false;
self.direction = Math.random() < 0.5 ? 1 : -1;
- self.lastX = self.x;
+ self.lastX = storage.lastX || self.x;
self.lastIntersecting = false;
self.update = function () {
self.x += self.speed * self.direction;
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
@@ -120,9 +121,9 @@
easing: tween.linear
});
}
self.lastIntersecting = self.intersects(sun);
- self.lastX = self.x;
+ storage.lastX = self.x;
};
});
var Grass = Container.expand(function () {
var self = Container.call(this);
@@ -232,9 +233,9 @@
anchorY: 0.5
});
self.speed = 3.2;
self.direction = Math.random() < 0.5 ? 1 : -1;
- self.lastX = self.x;
+ self.lastX = storage.lastX || self.x;
self.update = function () {
self.x += self.speed * self.direction;
self.y = 100 + Math.sin(self.x / 70) * 165;
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
@@ -257,13 +258,13 @@
/****
* Game Code
****/
+// Music and Sounds from both versions
+// Combined assets from both versions
/*****
* Game Systems - Adapted from new version
*****/
-// Combined assets from both versions
-// Music and Sounds from both versions
var EntityManager = {
cleanup: function cleanup(entity) {
if (entity.parent) {
entity.parent.removeChild(entity);
@@ -392,9 +393,9 @@
ufoTimer = LK.setTimeout(function () {
ufo = addUFO();
}, Math.random() * 20000 + 30000);
} else {
- ufo.lastX = ufo.x;
+ storage.lastX = ufo.x;
}
}
};
var tree = game.addChild(new Tree());
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows