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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'window.Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'var EntityManager = {' Line Number: 969
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gameInstance = new LK.Game({' Line Number: 813
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debug the game
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Please save this source code
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debug the game
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apply the sun image to the sun object
Code edit (4 edits merged)
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debug the game
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Assign bird1 image to Bird1 object
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Images function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return e; }; var t, e = {}, r = Object.prototype, n = r.hasOwnProperty, o = Object.defineProperty || function (t, e, r) { t[e] = r.value; }, i = "function" == typeof Symbol ? Symbol : {}, a = i.iterator || "@@iterator", c = i.asyncIterator || "@@asyncIterator", u = i.toStringTag || "@@toStringTag"; function define(t, e, r) { return Object.defineProperty(t, e, { value: r, enumerable: !0, configurable: !0, writable: !0 }), t[e]; } try { define({}, ""); } catch (t) { define = function define(t, e, r) { return t[e] = r; }; } function wrap(t, e, r, n) { var i = e && e.prototype instanceof Generator ? e : Generator, a = Object.create(i.prototype), c = new Context(n || []); return o(a, "_invoke", { value: makeInvokeMethod(t, r, c) }), a; } function tryCatch(t, e, r) { try { return { type: "normal", arg: t.call(e, r) }; } catch (t) { return { type: "throw", arg: t }; } } e.wrap = wrap; var h = "suspendedStart", l = "suspendedYield", f = "executing", s = "completed", y = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var p = {}; define(p, a, function () { return this; }); var d = Object.getPrototypeOf, v = d && d(d(values([]))); v && v !== r && n.call(v, a) && (p = v); var g = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(p); function defineIteratorMethods(t) { ["next", "throw", "return"].forEach(function (e) { define(t, e, function (t) { return this._invoke(e, t); }); }); } function AsyncIterator(t, e) { function invoke(r, o, i, a) { var c = tryCatch(t[r], t, o); if ("throw" !== c.type) { var u = c.arg, h = u.value; return h && "object" == _typeof(h) && n.call(h, "__await") ? e.resolve(h.__await).then(function (t) { invoke("next", t, i, a); }, function (t) { invoke("throw", t, i, a); }) : e.resolve(h).then(function (t) { u.value = t, i(u); }, function (t) { return invoke("throw", t, i, a); }); } a(c.arg); } var r; o(this, "_invoke", { value: function value(t, n) { function callInvokeWithMethodAndArg() { return new e(function (e, r) { invoke(t, n, e, r); }); } return r = r ? r.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(e, r, n) { var o = h; return function (i, a) { if (o === f) { throw Error("Generator is already running"); } if (o === s) { if ("throw" === i) { throw a; } return { value: t, done: !0 }; } for (n.method = i, n.arg = a;;) { var c = n.delegate; if (c) { var u = maybeInvokeDelegate(c, n); if (u) { if (u === y) { continue; } return u; } } if ("next" === n.method) { n.sent = n._sent = n.arg; } else if ("throw" === n.method) { if (o === h) { throw o = s, n.arg; } n.dispatchException(n.arg); } else { "return" === n.method && n.abrupt("return", n.arg); } o = f; var p = tryCatch(e, r, n); if ("normal" === p.type) { if (o = n.done ? s : l, p.arg === y) { continue; } return { value: p.arg, done: n.done }; } "throw" === p.type && (o = s, n.method = "throw", n.arg = p.arg); } }; } function maybeInvokeDelegate(e, r) { var n = r.method, o = e.iterator[n]; if (o === t) { return r.delegate = null, "throw" === n && e.iterator["return"] && (r.method = "return", r.arg = t, maybeInvokeDelegate(e, r), "throw" === r.method) || "return" !== n && (r.method = "throw", r.arg = new TypeError("The iterator does not provide a '" + n + "' method")), y; } var i = tryCatch(o, e.iterator, r.arg); if ("throw" === i.type) { return r.method = "throw", r.arg = i.arg, r.delegate = null, y; } var a = i.arg; return a ? a.done ? (r[e.resultName] = a.value, r.next = e.nextLoc, "return" !== r.method && (r.method = "next", r.arg = t), r.delegate = null, y) : a : (r.method = "throw", r.arg = new TypeError("iterator result is not an object"), r.delegate = null, y); } function pushTryEntry(t) { var e = { tryLoc: t[0] }; 1 in t && (e.catchLoc = t[1]), 2 in t && (e.finallyLoc = t[2], e.afterLoc = t[3]), this.tryEntries.push(e); } function resetTryEntry(t) { var e = t.completion || {}; e.type = "normal", delete e.arg, t.completion = e; } function Context(t) { this.tryEntries = [{ tryLoc: "root" }], t.forEach(pushTryEntry, this), this.reset(!0); } function values(e) { if (e || "" === e) { var r = e[a]; if (r) { return r.call(e); } if ("function" == typeof e.next) { return e; } if (!isNaN(e.length)) { var o = -1, i = function next() { for (; ++o < e.length;) { if (n.call(e, o)) { return next.value = e[o], next.done = !1, next; } } return next.value = t, next.done = !0, next; }; return i.next = i; } } throw new TypeError(_typeof(e) + " is not iterable"); } return GeneratorFunction.prototype = GeneratorFunctionPrototype, o(g, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), o(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, u, "GeneratorFunction"), e.isGeneratorFunction = function (t) { var e = "function" == typeof t && t.constructor; return !!e && (e === GeneratorFunction || "GeneratorFunction" === (e.displayName || e.name)); }, e.mark = function (t) { return Object.setPrototypeOf ? Object.setPrototypeOf(t, GeneratorFunctionPrototype) : (t.__proto__ = GeneratorFunctionPrototype, define(t, u, "GeneratorFunction")), t.prototype = Object.create(g), t; }, e.awrap = function (t) { return { __await: t }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, c, function () { return this; }), e.AsyncIterator = AsyncIterator, e.async = function (t, r, n, o, i) { void 0 === i && (i = Promise); var a = new AsyncIterator(wrap(t, r, n, o), i); return e.isGeneratorFunction(r) ? a : a.next().then(function (t) { return t.done ? t.value : a.next(); }); }, defineIteratorMethods(g), define(g, u, "Generator"), define(g, a, function () { return this; }), define(g, "toString", function () { return "[object Generator]"; }), e.keys = function (t) { var e = Object(t), r = []; for (var n in e) { r.push(n); } return r.reverse(), function next() { for (; r.length;) { var t = r.pop(); if (t in e) { return next.value = t, next.done = !1, next; } } return next.done = !0, next; }; }, e.values = values, Context.prototype = { constructor: Context, reset: function reset(e) { if (this.prev = 0, this.next = 0, this.sent = this._sent = t, this.done = !1, this.delegate = null, this.method = "next", this.arg = t, this.tryEntries.forEach(resetTryEntry), !e) { for (var r in this) { "t" === r.charAt(0) && n.call(this, r) && !isNaN(+r.slice(1)) && (this[r] = t); } } }, stop: function stop() { this.done = !0; var t = this.tryEntries[0].completion; if ("throw" === t.type) { throw t.arg; } return this.rval; }, dispatchException: function dispatchException(e) { if (this.done) { throw e; } var r = this; function handle(n, o) { return a.type = "throw", a.arg = e, r.next = n, o && (r.method = "next", r.arg = t), !!o; } for (var o = this.tryEntries.length - 1; o >= 0; --o) { var i = this.tryEntries[o], a = i.completion; if ("root" === i.tryLoc) { return handle("end"); } if (i.tryLoc <= this.prev) { var c = n.call(i, "catchLoc"), u = n.call(i, "finallyLoc"); if (c && u) { if (this.prev < i.catchLoc) { return handle(i.catchLoc, !0); } if (this.prev < i.finallyLoc) { return handle(i.finallyLoc); } } else if (c) { if (this.prev < i.catchLoc) { return handle(i.catchLoc, !0); } } else { if (!u) { throw Error("try statement without catch or finally"); } if (this.prev < i.finallyLoc) { return handle(i.finallyLoc); } } } } }, abrupt: function abrupt(t, e) { for (var r = this.tryEntries.length - 1; r >= 0; --r) { var o = this.tryEntries[r]; if (o.tryLoc <= this.prev && n.call(o, "finallyLoc") && this.prev < o.finallyLoc) { var i = o; break; } } i && ("break" === t || "continue" === t) && i.tryLoc <= e && e <= i.finallyLoc && (i = null); var a = i ? i.completion : {}; return a.type = t, a.arg = e, i ? (this.method = "next", this.next = i.finallyLoc, y) : this.complete(a); }, complete: function complete(t, e) { if ("throw" === t.type) { throw t.arg; } return "break" === t.type || "continue" === t.type ? this.next = t.arg : "return" === t.type ? (this.rval = this.arg = t.arg, this.method = "return", this.next = "end") : "normal" === t.type && e && (this.next = e), y; }, finish: function finish(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.finallyLoc === t) { return this.complete(r.completion, r.afterLoc), resetTryEntry(r), y; } } }, "catch": function _catch(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.tryLoc === t) { var n = r.completion; if ("throw" === n.type) { var o = n.arg; resetTryEntry(r); } return o; } } throw Error("illegal catch attempt"); }, delegateYield: function delegateYield(e, r, n) { return this.delegate = { iterator: values(e), resultName: r, nextLoc: n }, "next" === this.method && (this.arg = t), y; } }, e; } function asyncGeneratorStep(n, t, e, r, o, a, c) { try { var i = n[a](c), u = i.value; } catch (n) { return void e(n); } i.done ? t(u) : Promise.resolve(u).then(r, o); } function _asyncToGenerator(n) { return function () { var t = this, e = arguments; return new Promise(function (r, o) { var a = n.apply(t, e); function _next(n) { asyncGeneratorStep(a, r, o, _next, _throw, "next", n); } function _throw(n) { asyncGeneratorStep(a, r, o, _next, _throw, "throw", n); } _next(void 0); }); }; } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) { return r; } } function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) { throw o; } } } }; } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _superPropGet(t, o, e, r) { var p = _get(_getPrototypeOf(1 & r ? t.prototype : t), o, e); return 2 & r && "function" == typeof p ? function (t) { return p.apply(e, t); } : p; } function _get() { return _get = "undefined" != typeof Reflect && Reflect.get ? Reflect.get.bind() : function (e, t, r) { var p = _superPropBase(e, t); if (p) { var n = Object.getOwnPropertyDescriptor(p, t); return n.get ? n.get.call(arguments.length < 3 ? e : r) : n.value; } }, _get.apply(null, arguments); } function _superPropBase(t, o) { for (; !{}.hasOwnProperty.call(t, o) && null !== (t = _getPrototypeOf(t));) { ; } return t; } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); } function _possibleConstructorReturn(t, e) { if (e && ("object" == _typeof(e) || "function" == typeof e)) { return e; } if (void 0 !== e) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(t); } function _assertThisInitialized(e) { if (void 0 === e) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return e; } function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } function _getPrototypeOf(t) { return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) { return t.__proto__ || Object.getPrototypeOf(t); }, _getPrototypeOf(t); } function _inherits(t, e) { if ("function" != typeof e && null !== e) { throw new TypeError("Super expression must either be null or a function"); } t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), Object.defineProperty(t, "prototype", { writable: !1 }), e && _setPrototypeOf(t, e); } function _setPrototypeOf(t, e) { return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) { return t.__proto__ = e, t; }, _setPrototypeOf(t, e); } var assets = { scoreImage: { type: 'shape', width: 100, height: 100, color: 0xcd1966, shape: 'box' }, background: { type: 'image', width: 2048, height: 2732, id: '67cb14d582516b65d7d56166' }, bird1Left: { type: 'image', width: 300, height: 295, id: '67c8f938120d8830ebbf56ab' }, bird1Right: { type: 'image', width: 300, height: 295, id: '67c8f938120d8830ebbf56ab', flipX: 1 }, bird2Left: { type: 'image', width: 150, height: 168.42, id: '67c9027e120d8830ebbf5715', flipX: 1 }, bird2Right: { type: 'image', width: 150, height: 168.42, id: '67c9027e120d8830ebbf5715' }, cat: { type: 'image', width: 433.13, height: 475.89, id: '67c8fd9b120d8830ebbf56e9' }, cloud: { type: 'image', width: 500, height: 250, id: '67c915be120d8830ebbf582c' }, grassBack: { type: 'image', width: 2204.72, height: 1505.21, id: '67c90d44120d8830ebbf57b9' }, grassFront: { type: 'image', width: 2400, height: 1856.25, id: '67c90db6120d8830ebbf57c5', flipX: 1 }, jetLeft: { type: 'image', width: 200, height: 75.78, id: '67cbdf3f8f0bb65062649f12', flipX: 1 }, jetRight: { type: 'image', width: 200, height: 75.78, id: '67cbdf3f8f0bb65062649f12' }, laser2: { type: 'image', width: 100, height: 101.19, id: '67c9f7067f021452b5f9dcd8' }, light1: { type: 'image', width: 120, height: 120, id: '67cbd61a8f0bb65062649e53' }, mirror1: { type: 'image', width: 500, height: 800, id: '67cb7aec82516b65d7d56434' }, reticle1: { type: 'image', width: 400, height: 379.69, id: '67c935fd120d8830ebbf5944' }, stack1: { type: 'image', width: 700, height: 737.45, id: '67cb6ce882516b65d7d563cc' }, sun: { type: 'image', width: 500, height: 500, id: '67c92a9f120d8830ebbf58c6' }, tree: { type: 'image', width: 1900, height: 2500, id: '67c911c5120d8830ebbf5807', flipX: 1 }, tree2: { type: 'image', width: 1900, height: 2300, id: '67cb5a3d82516b65d7d56300' }, ufo: { type: 'image', width: 300, height: 228.52, id: '67c932df120d8830ebbf591b' }, ufo2: { type: 'image', width: 400, height: 162.5, id: '67cc62364e271169e42de9e4' } }; Object.keys(assets).forEach(function (key) { var asset = assets[key]; if (asset.type === 'shape') {} else if (asset.type === 'image') {} }); // Music and Sounds /**** * Game Configuration ****/ // Sound configuration var GAME_SOUND_VOLUMES = { bgm1: 0.02, breeze1: 0.02, cricket1: 0.02, frog1: 0.02, songbird1: 0.02, ufo1: 0.02, wings1: 0.02, laser1: 0.1, laser2: 0.1, jetSound: 0.3 }; /**** * Core Game Setup ****/ // Initialize game instance // Removed gameInstance initialization to fix localStorage SecurityError // Layer structure initialization var layers = { background: new Container(), sun: new Container(), light1: new Container(), jet: new Container(), clouds: new Container(), ufo: new Container(), grassBack: new Container() }; var Background = /*#__PURE__*/function (_Container) { function Background() { var _this; _classCallCheck(this, Background); _this = _callSuper(this, Background); _this.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); return _this; } _inherits(Background, _Container); return _createClass(Background); }(Container); // Branch asset var Bird = /*#__PURE__*/function (_Container2) { function Bird(type) { var _this2; _classCallCheck(this, Bird); _this2 = _callSuper(this, Bird); if (!type) { throw new Error('Bird type is required'); } _this2.birdGraphics = _this2.attachAsset("".concat(type, "Right"), { anchorX: 0.5, anchorY: 0.5 }); // The attachAsset method will throw an error if it fails, so we don't need to check again createMovementSystem(_this2, _this2.birdGraphics, MOVEMENT_CONFIGS[type]); return _this2; } _inherits(Bird, _Container2); return _createClass(Bird, [{ key: "setChildIndex", value: function setChildIndex(index) { if (game.children.includes(this)) { game.setChildIndex(this, index); } } }, { key: "destroy", value: function destroy() { if (this.birdGraphics) { this.birdGraphics.destroy(); this.birdGraphics = null; } _superPropGet(Bird, "destroy", this, 3)([]); } }]); }(Container); var Bird1 = /*#__PURE__*/function (_Bird) { function Bird1() { _classCallCheck(this, Bird1); var self = _callSuper(this, Bird1, ['bird1']); self.lastX = self.x; return self; } _inherits(Bird1, _Bird); return _createClass(Bird1); }(Bird); var Bird2 = /*#__PURE__*/function (_Bird2) { function Bird2() { _classCallCheck(this, Bird2); var self = _callSuper(this, Bird2, ['bird2']); self.lastX = self.x; return self; } _inherits(Bird2, _Bird2); return _createClass(Bird2); }(Bird); // Layer z-index management is handled by the layerStructure configuration // Layer structure and initialization is already handled at the beginning of the file // Consolidated checkInteractions function is inserted below // Bird2Movement class to handle Bird2 movement // Bird2Movement class to handle Bird2 movement /** * Configures movement behavior for game entities with tween-based animations * @param {Container} entity - Target entity container * @param {Graphics} graphics - Visual representation to animate * @param {Object} config - Movement configuration: * @param {number} [config.baseSpeed=1] - Base movement speed * @param {Object} config.textures - Directional sprites {left, right} * @param {boolean} [config.useWaveMotion=false] - Enable sine-based path * @param {number} [config.waveAmplitude=0] - Vertical deviation magnitude * @param {number} [config.waveFrequency=100] - Horizontal wave cycle length */ // Consolidated movement system with state tracking and error boundaries // Unified entity management system with improved cleanup var EntityPool = { pools: {}, maxPoolSize: 50, initialize: function initialize(entityType, factory) { var initialSize = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10; if (!this.pools[entityType]) { this.pools[entityType] = []; for (var i = 0; i < initialSize; i++) { var entity = factory(); entity.type = entityType; entity.reset = function () { this.x = 0; this.y = 0; this.alpha = 1; this.scale.set(1); this.rotation = 0; this._destroyed = false; this._cleaned = false; }; this.pools[entityType].push(entity); } } }, get: function get(entityType) { if (!this.pools[entityType] || this.pools[entityType].length === 0) { return null; } var entity = this.pools[entityType].pop(); entity.reset(); return entity; }, "return": function _return(entityType, entity) { if (!this.pools[entityType]) { return; } if (this.pools[entityType].length >= this.maxPoolSize) { entity.destroy(); return; } if (!this.pools[entityType].includes(entity)) { this.pools[entityType].push(entity); } }, clear: function clear(entityType) { if (this.pools[entityType]) { this.pools[entityType].forEach(function (entity) { if (entity.destroy) { entity.destroy(); } }); this.pools[entityType] = []; } }, clearAll: function clearAll() { var _this3 = this; Object.keys(this.pools).forEach(function (type) { return _this3.clear(type); }); this.pools = {}; } }; var EntityManager = { entities: new window.Set(), updateSystems: new window.Set(), register: function register(entity) { if (!entity) { return; } this.entities.add(entity); }, unregister: function unregister(entity) { if (!entity) { return; } this.entities["delete"](entity); }, addUpdateSystem: function addUpdateSystem(system) { if (typeof system.update === 'function') { this.updateSystems.add(system); } }, removeUpdateSystem: function removeUpdateSystem(system) { this.updateSystems["delete"](system); }, update: function update(deltaTime) { var _iterator = _createForOfIteratorHelper(this.updateSystems), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var system = _step.value; system.update(deltaTime); } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } var _iterator2 = _createForOfIteratorHelper(this.entities), _step2; try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var entity = _step2.value; if (entity.update) { try { entity.update(deltaTime); } catch (error) { console.error('Error updating entity:', error); this.cleanup(entity); } } } } catch (err) { _iterator2.e(err); } finally { _iterator2.f(); } }, cleanup: function cleanup(entity) { if (!entity || entity._cleaned) { return; } entity._cleaned = true; // Stop all associated sounds if (entity._sounds instanceof Set) { var _iterator3 = _createForOfIteratorHelper(entity._sounds), _step3; try { for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) { var _sound; var soundName = _step3.value; var sound = LK.getSound(soundName); if ((_sound = sound) !== null && _sound !== void 0 && _sound.stop) { sound.stop(); } } } catch (err) { _iterator3.e(err); } finally { _iterator3.f(); } entity._sounds.clear(); entity._sounds = null; } // Clear all timers if (entity._timers instanceof Set) { var _iterator4 = _createForOfIteratorHelper(entity._timers), _step4; try { for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) { var timer = _step4.value; LK.clearTimeout(timer); } } catch (err) { _iterator4.e(err); } finally { _iterator4.f(); } entity._timers.clear(); entity._timers = null; } // Return to pool or remove from parent this.unregister(entity); if (entity.type && EntityPool.pools[entity.type]) { EntityPool["return"](entity.type, entity); } else if (entity.parent) { entity.parent.removeChild(entity); } entity._destroyed = true; entity.parent = null; }, cleanupAll: function cleanupAll() { var _iterator5 = _createForOfIteratorHelper(this.entities), _step5; try { for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) { var entity = _step5.value; this.cleanup(entity); } } catch (err) { _iterator5.e(err); } finally { _iterator5.f(); } this.entities.clear(); EntityPool.clearAll(); } }; function BirdMovement(bird, birdGraphics, birdType) { return MovementFactory.createMovement(bird, birdGraphics, birdType); } function UFOMovement(ufo, ufoGraphics) { return MovementFactory.createMovement(ufo, ufoGraphics, 'ufo'); } /** * Jet movement configuration */ /** * Laser movement configuration */ function LaserMovement(laser, laserGraphics, startX, startY, targetX, targetY) { // Calculate direction and speed var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 60; // Speed of the laser laser.vx = dx / distance * speed; laser.vy = dy / distance * speed; // Set initial position laser.x = startX; laser.y = startY; // Initializes entity movement parameters with laser-specific configuration createMovementSystem(laser, laserGraphics, { entityType: 'laser', sounds: { move: 'laser2', destroy: null }, scoreValue: 0, screenBounds: { width: 2048, height: 2732 } }); return laser; } // Bird2Effects class to handle bird visual effects var Bird2Effects = function Bird2Effects(bird) { this.bird = bird; this.applyEffects = function () { try { // Apply swooping animation effect tween(this.bird, { rotation: Math.sin(this.bird.y / 100) * 0.2 }, { duration: 1000, easing: tween.easeInOut }); // Apply scale pulsing effect when moving fast if (Math.abs(this.bird.x - this.bird.lastX) > 5) { tween(this.bird, { scaleX: 1.1, scaleY: 1.1 }, { duration: 500, easing: tween.easeOut, onFinish: function () { tween(this.bird, { scaleX: 1.0, scaleY: 1.0 }, { duration: 500, easing: tween.easeIn }); }.bind(this) }); } } catch (error) { console.error('Error in Bird2Effects:', error); } }; }; // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; self.score = 0; self.addScore = function (points) { self.score += points; return self.score; }; self.resetScore = function () { self.score = 0; }; self.getScore = function () { return self.score; }; }; // Game input handlers with proper cleanup var LaserSystem = /*#__PURE__*/function () { function LaserSystem() { _classCallCheck(this, LaserSystem); this.activeLasers = new Set(); this._cleanupQueue = new Set(); } return _createClass(LaserSystem, [{ key: "addLaser", value: function addLaser(laser) { if (!laser) { return; } this.activeLasers.add(laser); } }, { key: "queueForCleanup", value: function queueForCleanup(laser) { if (!laser) { return; } this._cleanupQueue.add(laser); } }, { key: "update", value: function update() { // Handle cleanup queue if (this._cleanupQueue.size > 0) { var _iterator6 = _createForOfIteratorHelper(this._cleanupQueue), _step6; try { for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) { var laser = _step6.value; this.activeLasers["delete"](laser); EntityManager.cleanup(laser); } } catch (err) { _iterator6.e(err); } finally { _iterator6.f(); } this._cleanupQueue.clear(); } // Update active lasers var _iterator7 = _createForOfIteratorHelper(this.activeLasers), _step7; try { for (_iterator7.s(); !(_step7 = _iterator7.n()).done;) { var laser = _step7.value; if (!laser || laser._destroyed) { this.queueForCleanup(laser); continue; } if (laser.update) { laser.update(); } } } catch (err) { _iterator7.e(err); } finally { _iterator7.f(); } } }, { key: "clear", value: function clear() { var _iterator8 = _createForOfIteratorHelper(this.activeLasers), _step8; try { for (_iterator8.s(); !(_step8 = _iterator8.n()).done;) { var laser = _step8.value; EntityManager.cleanup(laser); } } catch (err) { _iterator8.e(err); } finally { _iterator8.f(); } this.activeLasers.clear(); this._cleanupQueue.clear(); } }]); }(); // Initialize laser system var laserSystem = new LaserSystem(); // game.down is already defined above with proper laser system integration game.move = function (x, y, obj) { try { if (!game.reticle) { game.reticle = new Reticle(); game.layers.reticle.addChild(game.reticle); } var eventX = obj && obj.event ? obj.event.x : x; var eventY = obj && obj.event ? obj.event.y : y; if (game.reticle) { game.reticle.x = eventX; game.reticle.y = eventY; } } catch (error) { console.error('Error in game.move:', error); } }; // Initialize sun and light1 (already added to layers) var sun = game.layers.sun.getChildAt(0); sun.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); var light1 = game.layers.light1.getChildAt(0); // Add score display if not already present if (!game.scoreDisplay) { game.scoreDisplay = game.addChild(new Mirror()); game.scoreDisplay.x = 1700; game.scoreDisplay.y = 300; } // Function to add a UFO to the game // Initialize game state var GameState = { clouds: [], birds: [], ufo: null, score: 0, cat: null, scoreDisplay: null }; // Initialize clouds array var clouds = []; //GameState.clouds = []; //GameState.birds = []; //GameState.score = 0; for (var i = 0; i < 4; i++) { // Add 3 clouds for variety var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); // Position clouds in the upper half of the screen GameState.clouds.push(cloud); game.layers.clouds.addChild(cloud); // No need to add cloud directly to game since it's already in the clouds layer } // Initialize birds function spawnBird1() { var bird = EntityManager.spawn('bird1'); if (bird) { bird.x = Math.random() * 2048; bird.y = -bird.height; game.layers.birds.addChild(bird); GameState.birds.push(bird); } } function spawnBird2() { var bird = EntityManager.spawn('bird2'); if (bird) { bird.x = Math.random() * 2048; bird.y = -bird.height; game.layers.birds.addChild(bird); GameState.birds.push(bird); } } // Initial bird spawns spawnBird1(); spawnBird2(); spawnBird2(); // Start UFO 3 seconds after game loads var ufo; var ufoTimer = LK.setTimeout(function () { ufo = new UFO(); GameState.ufo = ufo; game.layers.enemies.addChild(GameState.ufo); }, 3000); // Function to handle UFO reappearance logic function handleUFOReappearance() { if (!ufo) { LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 10000 + 20000); } } // Function to handle jet reappearance logic var jetTimer; function handleJetReappearance() { try { jetTimer = LK.setTimeout(function () { var jet = new Jet(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2 - jet.height); // Add to appropriate layer based on direction if (jet.x < 1024) { game.layers.jetLeft.addChild(jet); } else { game.layers.jetRight.addChild(jet); } game.jet = jet; if (!game.jetSoundPlayed) { playSoundEffect('jetSound', 'play', 0.3, true); game.jetSoundPlayed = true; } }, Math.random() * 5000 + 5000); } catch (error) { console.error('Error in handleJetReappearance:', error); } } // Initialize a timer to add a Jet at a random time between 5 and 10 seconds // Initial interval for Jet appearances 5-10 seconds after page load // Initialize enemy movement systems function initEnemyMovement(enemy) { if (enemy instanceof Bird1) { enemy.movementSystem = new BirdMovement(enemy, enemy.graphics, 'bird1'); } if (enemy instanceof Bird2) { enemy.movementSystem = new BirdMovement(enemy, enemy.graphics, 'bird2'); } if (enemy instanceof UFO) { enemy.movementSystem = new UFOMovement(enemy, enemy.graphics); } } function gameTick() { try { updateClouds(); updateEnemies(); updateLasers(); checkInteractions(); requestAnimationFrame(gameTick); } catch (error) { console.error('Error in game tick:', error); requestAnimationFrame(gameTick); } } function updateClouds() { // Update existing clouds for (var i = 0; i < GameState.clouds.length; i++) { GameState.clouds[i].update(); } // Ensure minimum cloud count while (GameState.clouds.length < 3) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); GameState.clouds.push(cloud); game.layers.clouds.addChild(cloud); } } var EntityUpdateSystem = { screenWidth: 2048, screenHeight: 2732, bounceFactor: 5, update: function update() { var _this4 = this; var enemies = game.layers.enemies.children; enemies.forEach(function (enemy) { if (!(enemy !== null && enemy !== void 0 && enemy.update)) { return; } enemy.update(); if (enemy instanceof Bird1 || enemy instanceof Bird2) { _this4._handleBirdUpdate(enemy, enemies); } }); }, _handleBirdUpdate: function _handleBirdUpdate(bird, enemies) { this._checkCollisions(bird, enemies); this._checkRespawn(bird); }, _checkCollisions: function _checkCollisions(bird, enemies) { var _this5 = this; if (bird.lastIntersecting) { bird.lastIntersecting = this._isIntersectingAny(bird, enemies); return; } enemies.forEach(function (otherEnemy) { if (_this5._shouldSkipCollision(bird, otherEnemy)) { return; } if (bird.intersects(otherEnemy)) { _this5._resolveBirdCollision(bird, otherEnemy); } }); }, _shouldSkipCollision: function _shouldSkipCollision(bird, otherEnemy) { return bird === otherEnemy || !(otherEnemy instanceof Bird1 || otherEnemy instanceof Bird2); }, _resolveBirdCollision: function _resolveBirdCollision(bird, otherEnemy) { var _this$_getCollisionVe = this._getCollisionVectors(bird, otherEnemy), _this$_getCollisionVe2 = _slicedToArray(_this$_getCollisionVe, 3), dx = _this$_getCollisionVe2[0], dy = _this$_getCollisionVe2[1], distance = _this$_getCollisionVe2[2]; bird.x += dx / distance * this.bounceFactor; bird.y += dy / distance * this.bounceFactor; otherEnemy.x -= dx / distance * this.bounceFactor; otherEnemy.y -= dy / distance * this.bounceFactor; bird.lastIntersecting = true; otherEnemy.lastIntersecting = true; }, _getCollisionVectors: function _getCollisionVectors(bird, otherEnemy) { var dx = bird.x - otherEnemy.x; var dy = bird.y - otherEnemy.y; var distance = Math.sqrt(dx * dx + dy * dy) || 1; return [dx, dy, distance]; }, _isIntersectingAny: function _isIntersectingAny(bird, enemies) { return enemies.some(function (otherEnemy) { return bird !== otherEnemy && bird.intersects(otherEnemy); }); }, _checkRespawn: function _checkRespawn(bird) { if (bird.lastY <= this.screenHeight && bird.y > this.screenHeight) { bird.y = -bird.height; bird.x = Math.random() * this.screenWidth; bird.speed = 1 + Math.random() * 0.6; } } }; function updateEnemies() { EntityUpdateSystem.update(); } function updateLasers() { if (!game.layers.laser) { return; } game.layers.laser.children.forEach(function (laser) { if (laser && typeof laser.update === 'function') { laser.update(); } }); } // Start the game loop requestAnimationFrame(gameTick); // Note: Tree, stack1, grassBack, grassFront and mirror are already added to their respective layers earlier in the code function playSoundEffect(soundName) { var action = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'play'; var volume = arguments.length > 2 ? arguments[2] : undefined; var loops = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; var effectVolume = volume || GAME_SOUND_VOLUMES[soundName] || 1; if (action === 'play') { SoundManager.play(soundName, { volume: effectVolume, loops: loops }); } else if (action === 'stop') { SoundManager.stop(soundName); } } // Initialize sound system SoundManager.init(); // Initialize cat instance GameState.cat = new Cat(); GameState.cat.x = 2048 / 2; GameState.cat.y = 2732 - 100; GameState.cat.lastX = GameState.cat.x; game.layers.cat.addChild(GameState.cat); var AudioSystem = { _initialized: false, _bgmPlaying: false, init: function init() { var _this6 = this; return _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee() { return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: if (!_this6._initialized) { _context.next = 5; break; } return _context.abrupt("return"); case 5: _context.prev = 6; _context.next = 10; return Promise.all([_this6._initBackgroundMusic(), _this6._initAmbientSounds()]); case 10: _this6._initialized = true; _context.next = 18; break; case 14: _context.prev = 14; _context.t0 = _context["catch"](6); console.error('Failed to initialize audio system:', _context.t0); case 18: case "end": return _context.stop(); } } }, _callee, null, [[6, 14]]); }))(); }, _initBackgroundMusic: function _initBackgroundMusic() { var _this7 = this; return _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee2() { var bgm; return _regeneratorRuntime().wrap(function _callee2$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: bgm = LK.getSound('bgm1'); if (bgm) { _context2.next = 7; break; } return _context2.abrupt("return"); case 7: bgm.volume = GAME_SOUND_VOLUMES.bgm1 || 0.1; bgm.loop = true; // Start background music _this7._bgmPlaying = true; _context2.next = 16; return bgm.play(); case 16: case "end": return _context2.stop(); } } }, _callee2); }))(); }, _initAmbientSounds: function _initAmbientSounds() { return _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee3() { var ambientSounds, _i, _ambientSounds, soundName, sound; return _regeneratorRuntime().wrap(function _callee3$(_context3) { while (1) { switch (_context3.prev = _context3.next) { case 0: ambientSounds = ['breeze1', 'cricket1', 'frog1', 'songbird1']; _i = 0, _ambientSounds = ambientSounds; case 5: if (!(_i < _ambientSounds.length)) { _context3.next = 25; break; } soundName = _ambientSounds[_i]; sound = LK.getSound(soundName); if (sound) { _context3.next = 15; break; } return _context3.abrupt("continue", 22); case 15: sound.volume = GAME_SOUND_VOLUMES[soundName] || 0.1; sound.loop = true; _context3.next = 22; return sound.play(); case 22: _i++; _context3.next = 5; break; case 25: case "end": return _context3.stop(); } } }, _callee3); }))(); }, toggleBackgroundMusic: function toggleBackgroundMusic() { var bgm = LK.getSound('bgm1'); if (!bgm) { return; } if (this._bgmPlaying) { bgm.stop(); } else { bgm.play(); } this._bgmPlaying = !this._bgmPlaying; } }; // Initialize audio system AudioSystem.init(); /** * Check for interactions between game entities */ var CollisionSystem = { handleLaserCollision: function handleLaserCollision(laser, enemy) { if (!(laser !== null && laser !== void 0 && laser.intersects) || !(enemy !== null && enemy !== void 0 && enemy.intersects) || !laser.intersects(enemy)) { return false; } try { var destroyed = enemy.handleLaserCollision ? enemy.handleLaserCollision(laser) : function () { EntityManager.cleanup(enemy); EntityManager.cleanup(laser); return true; }(); if (destroyed) { var _enemy$getScoreValue, _GameState$scoreDispl, _GameState$scoreDispl2; var points = ((_enemy$getScoreValue = enemy.getScoreValue) === null || _enemy$getScoreValue === void 0 ? void 0 : _enemy$getScoreValue.call(enemy)) || enemy.scoreValue || 5; GameState.score += points; (_GameState$scoreDispl = GameState.scoreDisplay) === null || _GameState$scoreDispl === void 0 || (_GameState$scoreDispl2 = _GameState$scoreDispl.updateScore) === null || _GameState$scoreDispl2 === void 0 || _GameState$scoreDispl2.call(_GameState$scoreDispl, GameState.score); return true; } } catch (error) { console.error('Error handling laser collision:', error); } return false; }, handleUFOCollision: function handleUFOCollision(ufo, enemy) { if (!(ufo !== null && ufo !== void 0 && ufo.intersects) || !(enemy !== null && enemy !== void 0 && enemy.intersects) || enemy === ufo || !ufo.intersects(enemy)) { return; } try { EntityManager.cleanup(enemy); SoundManager.play('electro'); } catch (error) { console.error('Error handling UFO collision:', error); } }, checkCollisions: function checkCollisions() { try { var _game$layers$enemies, _game$layers$laser; var enemies = ((_game$layers$enemies = game.layers.enemies) === null || _game$layers$enemies === void 0 ? void 0 : _game$layers$enemies.children) || []; var lasers = ((_game$layers$laser = game.layers.laser) === null || _game$layers$laser === void 0 ? void 0 : _game$layers$laser.children) || []; // Process laser collisions var _iterator9 = _createForOfIteratorHelper(lasers), _step9; try { for (_iterator9.s(); !(_step9 = _iterator9.n()).done;) { var laser = _step9.value; if (!laser || laser._destroyed) { continue; } var _iterator11 = _createForOfIteratorHelper(enemies), _step11; try { for (_iterator11.s(); !(_step11 = _iterator11.n()).done;) { var enemy = _step11.value; if (!enemy || enemy._destroyed) { continue; } if (this.handleLaserCollision(laser, enemy)) { break; } } } catch (err) { _iterator11.e(err); } finally { _iterator11.f(); } } // Process UFO collisions } catch (err) { _iterator9.e(err); } finally { _iterator9.f(); } var ufo = enemies.find(function (child) { return child instanceof UFO && !child._destroyed; }); if (ufo) { var _iterator10 = _createForOfIteratorHelper(enemies), _step10; try { for (_iterator10.s(); !(_step10 = _iterator10.n()).done;) { var enemy = _step10.value; if (!enemy || enemy._destroyed || enemy === ufo) { continue; } this.handleUFOCollision(ufo, enemy); } } catch (err) { _iterator10.e(err); } finally { _iterator10.f(); } } } catch (error) { console.error('Error in checkCollisions:', error); } } }; function checkInteractions() { CollisionSystem.checkCollisions(); } /***** * Utility Functions ****/ /** * Simple movement update function that works with the consolidated movement system * This is kept for backward compatibility with existing code that uses it */ function updateMovement(obj, params) { try { if (!obj || !params) { console.error('Invalid parameters for updateMovement'); return; } // If the object already has a movement system applied, use that if (typeof obj.update === 'function' && obj.speed !== undefined) { obj.speed = params.speed || obj.speed; obj.direction = params.direction || obj.direction; return; } // Otherwise apply simple movement obj.x += (params.speed || 1) * (params.direction || 1); if (params.boundaryCheck) { handleScreenBoundaries(obj, params.boundaryWidth); } // Store last position for next update obj.lastX = obj.x; obj.lastY = obj.y; } catch (error) { console.error('Error in updateMovement:', error); } } function updateDirection(obj, graphics, rightAsset, leftAsset) { graphics.texture = LK.getAsset(obj.lastX < obj.x ? rightAsset : leftAsset, {}).texture; } function handleScreenBoundaries(obj, screenWidth) { if (obj.lastX <= screenWidth + obj.width / 2 && obj.x > screenWidth + obj.width / 2) { obj.x = -obj.width / 2; } else if (obj.lastX >= -obj.width / 2 && obj.x < -obj.width / 2) { obj.x = screenWidth + obj.width / 2; } } function handleCollisions(obj, others, collisionHandler) { others.forEach(function (other) { if (other !== obj && obj.intersects(other)) { collisionHandler(obj, other); } }); } function handleSunInteraction(obj, sun, enterHandler, exitHandler) { var intersecting = obj.intersects(sun); if (!obj.lastIntersecting && intersecting) { enterHandler(obj); } else if (obj.lastIntersecting && !intersecting) { exitHandler(obj); } obj.lastIntersecting = intersecting; } function handleDestruction(obj, sounds) { if (!obj) { return; } if (obj.x > 2048 + obj.width / 2 || obj.x < -obj.width / 2) { if (Array.isArray(sounds)) { sounds.forEach(function (sound) { return SoundManager.stop(sound); }); } if (typeof obj.destroy === 'function') { obj.destroy(); } } } // Updated Cloud update method self.cloud.update = function () { updateMovement(this, { speed: this.speed, direction: this.direction, boundaryCheck: true, boundaryWidth: 2048 }); handleCollisions(this, clouds, function (cloud, other) { if (!cloud.hasAccelerated) { cloud.speed *= 1.5; cloud.hasAccelerated = true; } }); handleSunInteraction(this, sun, function (cloud) { cloud.speed *= 2; tween(cloud.cloudGraphics, { alpha: 0.5 }, { duration: 3000 }); }, function (cloud) { cloud.speed /= 2; tween(cloud.cloudGraphics, { alpha: 1.0 }, { duration: 3000 }); }); this.lastX = this.x; }; // Updated Jet update method self.update = function () { updateMovement(this, { speed: this.speed, direction: this.direction }); updateDirection(this, jetGraphics, 'jet-right', 'jet-left'); handleDestruction(this, ['jetSound']); };
===================================================================
--- original.js
+++ change.js
@@ -946,10 +946,10 @@
this.pools = {};
}
};
var EntityManager = {
- entities: new Set(),
- updateSystems: new Set(),
+ entities: new window.Set(),
+ updateSystems: new window.Set(),
register: function register(entity) {
if (!entity) {
return;
}
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows