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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x;' Line Number: 184 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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assign bird images to bird objects, ufo image to ufo object, etc.
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gameInstance = new LK.Game({' Line Number: 1075 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'var gameInstance = new LK.Game({' Line Number: 956 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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find bugs in the code
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Please fix the bug: 'app is not defined' in or related to this line: 'app.stage.addChild(layer);' Line Number: 112
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Please fix the bug: 'Cannot read properties of undefined (reading 'baseSpeed')' in or related to this line: 'self.cloud = {' Line Number: 155
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Please fix the bug: 'baseSpeed is not defined' in or related to this line: 'self.cloud = {' Line Number: 153
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1931
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1496
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1465
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Please fix the bug: 'Cannot read properties of undefined (reading 'cloud')' in or related to this line: 'self.cloud.update = function () {' Line Number: 1463
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Please fix the bug: 'cloudGraphics is not defined' in or related to this line: 'self.addChild(cloudGraphics);' Line Number: 185
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Please fix the bug: 'Cannot read properties of undefined (reading 'sounds')' in or related to this line: 'if (config.sounds && config.sounds.move) {' Line Number: 542
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1-right', { anchorX: 0.5, anchorY: 0.5 }); // From old version self.speed = Math.random() * 1.6 + 1; self.lastY = self.y; self.lastX = self.x; // From new version movement system self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Boundary checking from old version if (self.lastY <= 2732 && self.y > 2732) { self.y = -self.height; self.x = Math.random() < 0.33 ? Math.random() * 2048 : Math.random() < 0.5 ? 0 : 2048; } // Texture switching from old version if (self.lastX <= 2048 / 2 && self.x > 2048 / 2) { birdGraphics.texture = LK.getAsset('bird1-right', {}).texture; } else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) { birdGraphics.texture = LK.getAsset('bird1-left', {}).texture; } self.lastY = self.y; self.lastX = self.x; }; }); var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2-right', { anchorX: 0.5, anchorY: 0.5 }); // Combined movement logic self.speed = Math.random() * 1.6 + 1; self.lastY = self.y; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // New version's random respawn logic if (self.lastY <= 2732 && self.y > 2732) { self.y = Math.random() * 2732; self.x = Math.random() < 0.5 ? 0 : 2048; } // Texture switching if (self.lastX <= 2048 / 2 && self.x > 2048 / 2) { birdGraphics.texture = LK.getAsset('bird2-right', {}).texture; } else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) { birdGraphics.texture = LK.getAsset('bird2-left', {}).texture; } self.lastY = self.y; self.lastX = self.x; }; }); var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the cat here }; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); self.speed = Math.random() * 0.55 + 0.25; self.hasAccelerated = false; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = self.x; self.lastIntersecting = false; self.update = function () { self.x += self.speed * self.direction; if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { self.speed *= 1.5; self.hasAccelerated = true; } break; } else if (self.hasAccelerated && !self.intersects(clouds[i])) { self.speed /= 1.5; self.hasAccelerated = false; } } if (!self.lastIntersecting && self.intersects(sun)) { self.speed *= 2; tween(cloudGraphics, { alpha: 0.5 }, { duration: 3000, easing: tween.linear }); } else if (self.lastIntersecting && !self.intersects(sun)) { self.speed /= 2; tween(cloudGraphics, { alpha: 1.0 }, { duration: 3000, easing: tween.linear }); } self.lastIntersecting = self.intersects(sun); self.lastX = self.x; }; }); var Grass = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass', { anchorX: 0.5, anchorY: 1 }); self.update = function () { self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; }; }); var Grass2 = Container.expand(function () { var self = Container.call(this); var grass2Graphics = self.attachAsset('grass2', { anchorX: 0.5, anchorY: 1 }); self.lastX = self.x; self.update = function () { self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; self.lastX = self.x; }; }); var Laser = Container.expand(function (startX, startY, targetX, targetY) { var self = Container.call(this); var laserGraphics = self.attachAsset('laser2', { anchorX: 0.5, anchorY: 0.5, brightness: 2.0 }); // Combined laser logic LK.getSound('laser1').play(); var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 60; self.vx = dx / distance * speed; self.vy = dy / distance * speed; self.x = startX; self.y = startY; self.update = function () { self.x += self.vx; self.y += self.vy; if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; }); var Reticle = Container.expand(function () { var self = Container.call(this); var reticleGraphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any specific update logic for the reticle here }; }); var ScoreDisplay = Container.expand(function () { var self = Container.call(this); var scoreGraphics = self.attachAsset('scoreImage', { anchorX: 0.5, anchorY: 0.5 }); var scoreText = new Text2('0', { size: 175, fill: 0x00FF00, font: "Courier New, Courier, monospace", stroke: 0x000000, strokeThickness: 5, dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.y = -100; scoreText.x = -155; self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore); }; }); var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); startPulsating(self); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, antialias: true }); self.update = function () { // Add any specific update logic for the tree here }; }); var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = self.x; self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 70) * 165; if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) { self.destroy(); ufo = null; } self.lastX = self.x; }; }); /**** * Initialize Game ****/ /***** * Game Initialization *****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /***** * Game Systems - Adapted from new version *****/ // Combined assets from both versions // Music and Sounds from both versions var EntityManager = { cleanup: function cleanup(entity) { if (entity.parent) { entity.parent.removeChild(entity); } } }; var SoundManager = { play: function play(soundName) { var sound = LK.getSound(soundName); if (sound) { sound.play(); } } }; /***** * Main Game Logic *****/ var clouds = []; var birds = []; var score = 0; var ufo = null; // Combined initialization var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2 - 200; game.addChild(background); var sun = game.addChild(new Sun()); sun.x = 480; sun.y = 590; var sunChildIndex = 1; game.setChildIndex(sun, sunChildIndex); function addUFO() { var ufo = game.addChild(new UFO()); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; ufo.y = Math.random() * 500; ufo.customUpdate = function () { ufo.update(); }; return ufo; } for (var i = 0; i < 4; i++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); clouds.push(cloud); game.addChild(cloud); var cloudChildIndex = 2; game.setChildIndex(cloud, cloudChildIndex); } function spawnBird1() { var bird = new Bird1(); bird.x = Math.random() * 2048; bird.y = -bird.height; bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'Bird1'; bird.color = 0x746130; LK.setTimeout(function () { game.addChild(bird); var bird1ChildIndex = 5; game.setChildIndex(bird, bird1ChildIndex); birds.push(bird); }, 2000); } function spawnBird2() { var bird = new Bird2(); bird.y = Math.random() * 2732; bird.x = Math.random() < 0.5 ? 0 : 2048; bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'Bird2'; bird.color = 0xFFFFFF; LK.setTimeout(function () { game.addChild(bird); var bird2ChildIndex = game.getChildIndex(tree) + 1; game.setChildIndex(bird, bird2ChildIndex); birds.push(bird); }, 2000); } spawnBird1(); spawnBird2(); var ufoTimer = LK.setTimeout(function () { addUFO(); }, Math.random() * 10000 + 20000); game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (ufo) { ufo.customUpdate(); game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); birds.forEach(function (bird) { if (!child.lastIntersecting && child.intersects(bird)) { if (bird instanceof Bird1) { score += 5; } else if (bird instanceof Bird2) { score += 1; } scoreDisplay.updateScore(score); bird.destroy(); birds.splice(birds.indexOf(bird), 1); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }); }); if (ufo && !child.lastIntersecting && child.intersects(ufo)) { score += 25; score.updateScore(score); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }) || ufo && child.intersects(ufo); } }); if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { ufo.destroy(); ufo = null; ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 20000 + 30000); } else { ufo.lastX = ufo.x; } } }; var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 500; tree.y = 2765; var treeChildIndex = Math.min(7, game.children.length - 1); game.setChildIndex(tree, treeChildIndex); var grass = new Grass(); grass.x = 1020; grass.y = 2735; game.addChild(grass); var grassChildIndex = Math.min(9, game.getChildIndex(tree) - 1); game.setChildIndex(grass, grassChildIndex); var grass2 = new Grass2(); grass2.x = 1020; grass2.y = 2735; game.addChild(grass2); var grass2ChildIndex = game.getChildIndex(tree) + 1; game.setChildIndex(grass2, grass2ChildIndex); var scoreDisplay = new ScoreDisplay(); scoreDisplay.x = 2048 / 2 + 520; scoreDisplay.y = 2732 - 185; game.addChild(scoreDisplay); game.setChildIndex(scoreDisplay, game.getChildIndex(tree) + 1); var cat = game.addChild(new Cat()); cat.x = 200; cat.y = 2732; var catChildIndex = Math.min(10, game.children.length - 1); game.setChildIndex(cat, catChildIndex); LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.02, duration: 4000 }, onEnd: function onEnd() { LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.5, duration: 4000 }, onEnd: onEnd }); }, Math.random() * 30000 + 20000); } }); var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000); }, Math.random() * 20000 + 30000); }); game.down = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); var reticleChildIndex = 1; game.setChildIndex(game.reticle, reticleChildIndex); } game.reticle.x = x; game.reticle.y = y; var laser = new Laser(cat.x, cat.y - 430, x, y); game.addChild(laser); var laserChildIndex = Math.min(game.getChildIndex(game.reticle) + 2, game.children.length - 1); game.setChildIndex(laser, laserChildIndex); }; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; function startPulsating(target) { function pulsate() { tween(target, { scaleX: 1.1, scaleY: 1.1 }, { duration: 444, easing: tween.easeInOut, onFinish: function onFinish() { tween(target, { scaleX: 1.0, scaleY: 1.0 }, { duration: 444, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); }
===================================================================
--- original.js
+++ change.js
@@ -1,2451 +1,513 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
-var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
-// CloudMovement class to handle cloud movement and fade effects
-// GrassBack class to represent the grass image
-var GrassBack = Container.expand(function () {
+var Bird1 = Container.expand(function () {
var self = Container.call(this);
- var grassGraphics = self.attachAsset('grass-back', {
+ var birdGraphics = self.attachAsset('bird1-right', {
anchorX: 0.5,
- anchorY: 1
+ anchorY: 0.5
});
+ // From old version
+ self.speed = Math.random() * 1.6 + 1;
+ self.lastY = self.y;
+ self.lastX = self.x;
+ // From new version movement system
self.update = function () {
- try {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
- } catch (error) {
- console.error('Error in grass update:', error);
+ self.y += self.speed;
+ self.x += Math.sin(self.y / 100) * 6.5;
+ // Boundary checking from old version
+ if (self.lastY <= 2732 && self.y > 2732) {
+ self.y = -self.height;
+ self.x = Math.random() < 0.33 ? Math.random() * 2048 : Math.random() < 0.5 ? 0 : 2048;
}
+ // Texture switching from old version
+ if (self.lastX <= 2048 / 2 && self.x > 2048 / 2) {
+ birdGraphics.texture = LK.getAsset('bird1-right', {}).texture;
+ } else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) {
+ birdGraphics.texture = LK.getAsset('bird1-left', {}).texture;
+ }
+ self.lastY = self.y;
+ self.lastX = self.x;
};
- self.addChild(grassGraphics); // Add grass graphics to the container
- return self;
});
-// GrassFront class to represent the second grass image
-var GrassFront = Container.expand(function () {
+var Bird2 = Container.expand(function () {
var self = Container.call(this);
- var grass2Graphics = self.attachAsset('grass-front', {
+ var birdGraphics = self.attachAsset('bird2-right', {
anchorX: 0.5,
- anchorY: 1
+ anchorY: 0.5
});
- self.lastX = self.x; // Initialize lastX for tracking changes on X
- self.addChild(grass2Graphics); // Add grass2 graphics to the container
+ // Combined movement logic
+ self.speed = Math.random() * 1.6 + 1;
+ self.lastY = self.y;
self.update = function () {
- updateMovement(self, {
- movementType: 'sinusoidal',
- amplitude: 0.125,
- frequency: 100,
- offset: 50
- });
+ self.y += self.speed;
+ self.x += Math.sin(self.y / 100) * 6.5;
+ // New version's random respawn logic
+ if (self.lastY <= 2732 && self.y > 2732) {
+ self.y = Math.random() * 2732;
+ self.x = Math.random() < 0.5 ? 0 : 2048;
+ }
+ // Texture switching
+ if (self.lastX <= 2048 / 2 && self.x > 2048 / 2) {
+ birdGraphics.texture = LK.getAsset('bird2-right', {}).texture;
+ } else if (self.lastX > 2048 / 2 && self.x <= 2048 / 2) {
+ birdGraphics.texture = LK.getAsset('bird2-left', {}).texture;
+ }
+ self.lastY = self.y;
+ self.lastX = self.x;
};
});
-// Jet class to represent a jet flying across the screen
-var Jet = Container.expand(function () {
+var Cat = Container.expand(function () {
var self = Container.call(this);
- var jetGraphics = self.attachAsset('jet-right', {
- x: 0,
- y: 0
+ var catGraphics = self.attachAsset('cat', {
+ anchorX: 0.5,
+ anchorY: 1
});
- createMovementSystem(self, jetGraphics, {
- speed: 10,
- direction: Math.random() < 0.5 ? -1 : 1,
- boundaryCheck: true,
- boundaryWidth: 2048,
- sounds: {
- move: 'jetSound',
- destroy: 'jetSound'
- },
- onDestroy: function onDestroy() {
- LK.getSound('jetSound').stop();
- handleJetReappearance();
- },
- entityType: 'jet'
- });
self.update = function () {
- this.updateMovement();
- updateDirection(this, jetGraphics, 'jet-right', 'jet-left');
+ // Add any specific update logic for the cat here
};
});
-// Laser class to represent a laser shot from the cat
-var Laser = Container.expand(function (config) {
+var Cloud = Container.expand(function () {
var self = Container.call(this);
- var startX = config.startX,
- startY = config.startY,
- targetX = config.targetX,
- targetY = config.targetY;
- var laserGraphics = self.attachAsset('laser2', {
+ var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5,
- brightness: 2.0 // Increase brightness by 200%
+ alpha: 0.8
});
- // Play the laser1 sound when the laser is created
- LK.getSound('laser1').play();
- // Initializes entity movement parameters
- createMovementSystem(self, laserGraphics, {
- entityType: 'laser',
- sounds: {
- move: 'laser2',
- destroy: null
- },
- scoreValue: 0,
- screenBounds: {
- width: 2048,
- height: 2732
+ self.speed = Math.random() * 0.55 + 0.25;
+ self.hasAccelerated = false;
+ self.direction = Math.random() < 0.5 ? 1 : -1;
+ self.lastX = self.x;
+ self.lastIntersecting = false;
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
+ self.x = -self.width / 2;
+ } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
+ self.x = 2048 + self.width / 2;
}
- });
- return self;
+ for (var i = 0; i < clouds.length; i++) {
+ if (clouds[i] !== self && self.intersects(clouds[i])) {
+ if (!self.hasAccelerated) {
+ self.speed *= 1.5;
+ self.hasAccelerated = true;
+ }
+ break;
+ } else if (self.hasAccelerated && !self.intersects(clouds[i])) {
+ self.speed /= 1.5;
+ self.hasAccelerated = false;
+ }
+ }
+ if (!self.lastIntersecting && self.intersects(sun)) {
+ self.speed *= 2;
+ tween(cloudGraphics, {
+ alpha: 0.5
+ }, {
+ duration: 3000,
+ easing: tween.linear
+ });
+ } else if (self.lastIntersecting && !self.intersects(sun)) {
+ self.speed /= 2;
+ tween(cloudGraphics, {
+ alpha: 1.0
+ }, {
+ duration: 3000,
+ easing: tween.linear
+ });
+ }
+ self.lastIntersecting = self.intersects(sun);
+ self.lastX = self.x;
+ };
});
-// Light1 class to represent a light object
-var Light1 = Container.expand(function () {
+var Grass = Container.expand(function () {
var self = Container.call(this);
- var lightGraphics = self.attachAsset('light1', {
+ var grassGraphics = self.attachAsset('grass', {
anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.2 // Set transparency to 20%
+ anchorY: 1
});
- self.x = 450, self.y = 440;
self.update = function () {
- try {
- // Add any specific update logic for the light here
- } catch (error) {
- console.error('Error in light update:', error);
- }
+ self.x += Math.sin((LK.ticks + 100) / 90) * 0.15;
};
- self.pulse = new Light1Pulse(lightGraphics);
- self.pulse.startPulsating();
});
-// Mirror class to manage score display
-var Mirror = Container.expand(function () {
+var Grass2 = Container.expand(function () {
var self = Container.call(this);
- var scoreGraphics = self.attachAsset('mirror1', {
+ var grass2Graphics = self.attachAsset('grass2', {
anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / 14 // Rotate image right 15 degrees
+ anchorY: 1
});
- var scoreText = new Text('0', {
- size: 175,
- fill: 0x800080,
- font: "Courier New, Courier, monospace",
- // Segmented clock style font
- stroke: 0x00FF00,
- strokeThickness: 15,
- dropShadow: true,
- dropShadowColor: 0x000000,
- dropShadowBlur: 5,
- dropShadowAngle: Math.PI / 6,
- dropShadowDistance: 6
- });
- scoreText.y = 40; // Move score text up by 20px
- scoreText.x = -145; // Move score text left by 10px
- scoreText.rotation = Math.PI / 12; // Rotate score text right 15 degrees
- self.addChild(scoreText);
- self.updateScore = function (newScore) {
- scoreText.setText(newScore);
+ self.lastX = self.x;
+ self.update = function () {
+ self.x += Math.sin((LK.ticks + 50) / 100) * 0.125;
+ self.lastX = self.x;
};
});
-// Mirror1 class to represent the mirror image
-var Mirror1 = Container.expand(function () {
+var Laser = Container.expand(function (startX, startY, targetX, targetY) {
var self = Container.call(this);
- var mirror1Graphics = self.attachAsset('mirror1', {
+ var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ brightness: 2.0
});
- self.addChild(mirror1Graphics);
+ // Combined laser logic
+ LK.getSound('laser1').play();
+ var dx = targetX - startX;
+ var dy = targetY - startY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var speed = 60;
+ self.vx = dx / distance * speed;
+ self.vy = dy / distance * speed;
+ self.x = startX;
+ self.y = startY;
+ self.update = function () {
+ self.x += self.vx;
+ self.y += self.vy;
+ if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
+ self.destroy();
+ }
+ };
});
var Reticle = Container.expand(function () {
var self = Container.call(this);
var reticleGraphics = self.attachAsset('reticle1', {
anchorX: 0.5,
anchorY: 0.5
});
- var pulse = new Pulse(self, {
- scaleMax: 1.2,
- duration: 800
- });
self.update = function () {
- try {
- // Update reticle position based on current target if needed
- if (self.target) {
- self.x = self.target.x;
- self.y = self.target.y;
- }
- } catch (error) {
- console.error('Error in reticle update:', error);
- }
+ // Add any specific update logic for the reticle here
};
- self.setTarget = function (target) {
- self.target = target;
- };
- self.destroy = function () {
- if (pulse) {
- pulse.stop();
- }
- self.target = null;
- Container.prototype.destroy.call(self);
- };
- // Start the pulsating effect
- pulse.startPulsating();
- return self;
});
-// Reticle1 class to represent the reticle image
-var Reticle1 = Container.expand(function () {
+var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
- var reticle1Graphics = self.attachAsset('reticle1', {
+ var scoreGraphics = self.attachAsset('scoreImage', {
anchorX: 0.5,
anchorY: 0.5
});
- self.addChild(reticle1Graphics);
-});
-// ScoreImage class to represent the score image
-var ScoreImage = Container.expand(function () {
- var self = Container.call(this);
- var scoreImageGraphics = self.attachAsset('scoreImage', {
- anchorX: 0.5,
- anchorY: 0.5
+ var scoreText = new Text2('0', {
+ size: 175,
+ fill: 0x00FF00,
+ font: "Courier New, Courier, monospace",
+ stroke: 0x000000,
+ strokeThickness: 5,
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowBlur: 5,
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 6
});
- self.addChild(scoreImageGraphics);
-});
-// Stack1 class to represent the stack1 image
-var Stack1 = Container.expand(function () {
- var self = Container.call(this);
- var stackGraphics = self.attachAsset('stack1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / -12
- });
- self.update = function () {
- try {
- // Add any specific update logic for stack1 here
- } catch (error) {
- console.error('Error in stack update:', error);
- }
+ scoreText.y = -100;
+ scoreText.x = -155;
+ self.addChild(scoreText);
+ self.updateScore = function (newScore) {
+ scoreText.setText(newScore);
};
- return self;
});
-// ScoreManager class to manage score logic
-// Sun class to represent a sun in the top right corner
var Sun = Container.expand(function () {
var self = Container.call(this);
var sunGraphics = self.attachAsset('sun', {
anchorX: 0.5,
anchorY: 0.5
});
- self.pulse = new SunPulse(sunGraphics);
- self.pulse.startPulsating();
+ startPulsating(self);
});
-// Function to create a pulsating effect
-// Tree class to represent a tree with a 9:16 aspect ratio
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 1,
- antialias: true,
- // Apply antialias effect
- stroke: 0x000000,
- // Add a black stroke
- strokeThickness: 15 // Set stroke thickness to 15px
+ antialias: true
});
self.update = function () {
- try {
- // Add any specific update logic for the tree here
- } catch (error) {
- console.error('Error in tree update:', error);
- }
+ // Add any specific update logic for the tree here
};
});
-// Tree2 class to represent the second type of tree
-var Tree2 = Container.expand(function () {
- var self = Container.call(this);
- var tree2Graphics = self.attachAsset('tree2', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.addChild(tree2Graphics);
-});
-// UFO class to represent a UFO
-// Unified UFO class with improved cleanup
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.attachAsset('ufo2', {
anchorX: 0.5,
anchorY: 0.5
});
- // Initialize movement with cleanup tracking
- self._timers = new Set();
- self._sounds = new Set();
- // Initializes entity movement parameters
- createMovementSystem(self, ufoGraphics, MOVEMENT_CONFIGS.ufo);
- self.setChildIndex = function (index) {
- if (game.children.includes(self)) {
- game.setChildIndex(self, index);
+ self.speed = 3.2;
+ self.direction = Math.random() < 0.5 ? 1 : -1;
+ self.lastX = self.x;
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ self.y = 100 + Math.sin(self.x / 70) * 165;
+ if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
+ self.destroy();
+ ufo = null;
}
+ self.lastX = self.x;
};
- self.destroy = function () {
- if (this._destroyed) {
- return;
- }
- // Use EntityManager for proper cleanup
- EntityManager.cleanup(this);
- }.bind(self);
- return self;
});
/****
* Initialize Game
****/
-// Game instance already initialized above
-// Layer structure initialization with proper cleanup handling
+/*****
+* Game Initialization
+*****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Images
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-}
-function _possibleConstructorReturn(t, e) {
- if (e && ("object" == _typeof(e) || "function" == typeof e)) {
- return e;
- }
- if (void 0 !== e) {
- throw new TypeError("Derived constructors may only return object or undefined");
- }
- return _assertThisInitialized(t);
-}
-function _assertThisInitialized(e) {
- if (void 0 === e) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
- return e;
-}
-function _isNativeReflectConstruct() {
- try {
- var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
- } catch (t) {}
- return (_isNativeReflectConstruct = function _isNativeReflectConstruct() {
- return !!t;
- })();
-}
-function _getPrototypeOf(t) {
- return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) {
- return t.__proto__ || Object.getPrototypeOf(t);
- }, _getPrototypeOf(t);
-}
-function _inherits(t, e) {
- if ("function" != typeof e && null !== e) {
- throw new TypeError("Super expression must either be null or a function");
- }
- t.prototype = Object.create(e && e.prototype, {
- constructor: {
- value: t,
- writable: !0,
- configurable: !0
- }
- }), Object.defineProperty(t, "prototype", {
- writable: !1
- }), e && _setPrototypeOf(t, e);
-}
-function _setPrototypeOf(t, e) {
- return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) {
- return t.__proto__ = e, t;
- }, _setPrototypeOf(t, e);
-}
-var assets = {
- scoreImage: {
- type: 'shape',
- width: 100,
- height: 100,
- color: 0xcd1966,
- shape: 'box'
- },
- background: {
- type: 'image',
- width: 2048,
- height: 2732,
- id: '67cb14d582516b65d7d56166'
- },
- bird1Left: {
- type: 'image',
- width: 300,
- height: 295,
- id: '67c8f938120d8830ebbf56ab'
- },
- bird1Right: {
- type: 'image',
- width: 300,
- height: 295,
- id: '67c8f938120d8830ebbf56ab',
- flipX: 1
- },
- bird2Left: {
- type: 'image',
- width: 150,
- height: 168.42,
- id: '67c9027e120d8830ebbf5715',
- flipX: 1
- },
- bird2Right: {
- type: 'image',
- width: 150,
- height: 168.42,
- id: '67c9027e120d8830ebbf5715'
- },
- cat: {
- type: 'image',
- width: 433.13,
- height: 475.89,
- id: '67c8fd9b120d8830ebbf56e9'
- },
- cloud: {
- type: 'image',
- width: 500,
- height: 250,
- id: '67c915be120d8830ebbf582c'
- },
- grassBack: {
- type: 'image',
- width: 2204.72,
- height: 1505.21,
- id: '67c90d44120d8830ebbf57b9'
- },
- grassFront: {
- type: 'image',
- width: 2400,
- height: 1856.25,
- id: '67c90db6120d8830ebbf57c5',
- flipX: 1
- },
- jetLeft: {
- type: 'image',
- width: 200,
- height: 75.78,
- id: '67cbdf3f8f0bb65062649f12',
- flipX: 1
- },
- jetRight: {
- type: 'image',
- width: 200,
- height: 75.78,
- id: '67cbdf3f8f0bb65062649f12'
- },
- laser2: {
- type: 'image',
- width: 100,
- height: 101.19,
- id: '67c9f7067f021452b5f9dcd8'
- },
- light1: {
- type: 'image',
- width: 120,
- height: 120,
- id: '67cbd61a8f0bb65062649e53'
- },
- mirror1: {
- type: 'image',
- width: 500,
- height: 800,
- id: '67cb7aec82516b65d7d56434'
- },
- reticle1: {
- type: 'image',
- width: 400,
- height: 379.69,
- id: '67c935fd120d8830ebbf5944'
- },
- stack1: {
- type: 'image',
- width: 700,
- height: 737.45,
- id: '67cb6ce882516b65d7d563cc'
- },
- sun: {
- type: 'image',
- width: 500,
- height: 500,
- id: '67c92a9f120d8830ebbf58c6'
- },
- tree: {
- type: 'image',
- width: 1900,
- height: 2500,
- id: '67c911c5120d8830ebbf5807',
- flipX: 1
- },
- tree2: {
- type: 'image',
- width: 1900,
- height: 2300,
- id: '67cb5a3d82516b65d7d56300'
- },
- ufo: {
- type: 'image',
- width: 300,
- height: 228.52,
- id: '67c932df120d8830ebbf591b'
- },
- ufo2: {
- type: 'image',
- width: 400,
- height: 162.5,
- id: '67cc62364e271169e42de9e4'
- }
-};
-Object.keys(assets).forEach(function (key) {
- var asset = assets[key];
- if (asset.type === 'shape') {} else if (asset.type === 'image') {}
-});
-// Music and Sounds
/*****
-* Game Configuration
-****/
-// Sound configuration
-var GAME_SOUND_VOLUMES = {
- bgm1: 0.02,
- breeze1: 0.02,
- cricket1: 0.02,
- frog1: 0.02,
- songbird1: 0.02,
- ufo1: 0.02,
- wings1: 0.02,
- laser1: 0.1,
- laser2: 0.1,
- jetSound: 0.3
-};
-/*****
-* Core Game Setup
-****/
-// Initialize game instance
-var gameInstance;
-if (!gameInstance) {
- gameInstance = new LK.Game({
- backgroundColor: 0x000000
- });
-}
-// Layer structure initialization
-var layers = {
- background: new Container(),
- sun: new Container(),
- light1: new Container(),
- jet: new Container(),
- clouds: new Container(),
- ufo: new Container(),
- grassBack: new Container()
-};
-var Background = /*#__PURE__*/function (_Container) {
- function Background() {
- var _this;
- _classCallCheck(this, Background);
- _this = _callSuper(this, Background);
- _this.attachAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- return _this;
- }
- _inherits(Background, _Container);
- return _createClass(Background);
-}(Container); // Branch asset
-var Bird = /*#__PURE__*/function (_Container2) {
- function Bird(type) {
- var _this2;
- _classCallCheck(this, Bird);
- _this2 = _callSuper(this, Bird);
- if (!type) {
- throw new Error('Bird type is required');
- }
- _this2.birdGraphics = _this2.attachAsset("".concat(type, "-right"), {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // The attachAsset method will throw an error if it fails, so we don't need to check again
- createMovementSystem(_this2, _this2.birdGraphics, MOVEMENT_CONFIGS[type]);
- return _this2;
- }
- _inherits(Bird, _Container2);
- return _createClass(Bird, [{
- key: "setChildIndex",
- value: function setChildIndex(index) {
- if (game.children.includes(this)) {
- game.setChildIndex(this, index);
- }
- }
- }, {
- key: "destroy",
- value: function destroy() {
- if (this.birdGraphics) {
- this.birdGraphics.destroy();
- this.birdGraphics = null;
- }
- _superPropGet(Bird, "destroy", this, 3)([]);
- }
- }]);
-}(Container);
-var Bird1 = /*#__PURE__*/function (_Bird) {
- function Bird1() {
- _classCallCheck(this, Bird1);
- return _callSuper(this, Bird1, ['bird1']);
- }
- _inherits(Bird1, _Bird);
- return _createClass(Bird1);
-}(Bird);
-var Bird2 = /*#__PURE__*/function (_Bird2) {
- function Bird2() {
- _classCallCheck(this, Bird2);
- return _callSuper(this, Bird2, ['bird2']);
- }
- _inherits(Bird2, _Bird2);
- return _createClass(Bird2);
-}(Bird); // Layer z-index management is handled by the layerStructure configuration
-// Layer structure and initialization is already handled at the beginning of the file
-// Consolidated checkInteractions function is inserted below
-// Bird2Movement class to handle Bird2 movement
-// Bird2Movement class to handle Bird2 movement
-/**
-* Configures movement behavior for game entities with tween-based animations
-* @param {Container} entity - Target entity container
-* @param {Graphics} graphics - Visual representation to animate
-* @param {Object} config - Movement configuration:
-* @param {number} [config.baseSpeed=1] - Base movement speed
-* @param {Object} config.textures - Directional sprites {left, right}
-* @param {boolean} [config.useWaveMotion=false] - Enable sine-based path
-* @param {number} [config.waveAmplitude=0] - Vertical deviation magnitude
-* @param {number} [config.waveFrequency=100] - Horizontal wave cycle length
-*/
-// Consolidated movement system with state tracking and error boundaries
-// Unified entity management system with improved cleanup
+* Game Systems - Adapted from new version
+*****/
+// Combined assets from both versions
+// Music and Sounds from both versions
var EntityManager = {
cleanup: function cleanup(entity) {
- if (!entity || entity._cleaned) {
- return;
- }
- entity._cleaned = true;
- // Stop all associated sounds and clear references
- if (entity._sounds instanceof Set) {
- var _iterator = _createForOfIteratorHelper(entity._sounds),
- _step;
- try {
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
- var _sound;
- var soundName = _step.value;
- var sound = LK.getSound(soundName);
- if ((_sound = sound) !== null && _sound !== void 0 && _sound.stop) {
- sound.stop();
- }
- }
- } catch (err) {
- _iterator.e(err);
- } finally {
- _iterator.f();
- }
- entity._sounds.clear();
- entity._sounds = null;
- }
- // Clear all timers and references
- if (entity._timers instanceof Set) {
- var _iterator2 = _createForOfIteratorHelper(entity._timers),
- _step2;
- try {
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
- var timer = _step2.value;
- LK.clearTimeout(timer);
- }
- } catch (err) {
- _iterator2.e(err);
- } finally {
- _iterator2.f();
- }
- entity._timers.clear();
- entity._timers = null;
- }
- // Return to pool or remove from parent
- if (entity.type && EntityPool.pools && EntityPool.pools[entity.type]) {
- if (entity.reset) {
- entity.reset();
- }
- EntityPool["return"](entity.type, entity);
- } else if (entity.parent) {
+ if (entity.parent) {
entity.parent.removeChild(entity);
}
- // Clear any remaining references
- entity._destroyed = true;
- entity.parent = null;
- // Clear any graphics references
- if (entity.birdGraphics) {
- entity.birdGraphics = null;
- }
- },
- spawn: function spawn(type) {
- var config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- if (!type) {
- throw new Error('Entity type is required');
- }
- var entity = EntityPool.get(type);
- if (!entity) {
- var EntityTypes = {
- bird1: Bird1,
- bird2: Bird2,
- laser: function laser(config) {
- return new Laser(config.startX, config.startY, config.targetX, config.targetY);
- }
- };
- var EntityConstructor = EntityTypes[type];
- if (!EntityConstructor) {
- throw new Error("Unknown entity type: ".concat(type));
- }
- entity = typeof EntityConstructor === 'function' ? EntityConstructor.length ? EntityConstructor(config) : new EntityConstructor() : null;
- if (!entity) {
- throw new Error("Failed to create entity of type: ".concat(type));
- }
- }
- entity.type = type;
- entity._sounds = new Set();
- entity._timers = new Set();
- entity._cleaned = false;
- entity._destroyed = false;
- return entity;
}
};
-var EntityPool = {
- pools: {},
- get: function get(type) {
- if (this.pools[type] && this.pools[type].length > 0) {
- return this.pools[type].pop();
+var SoundManager = {
+ play: function play(soundName) {
+ var sound = LK.getSound(soundName);
+ if (sound) {
+ sound.play();
}
- return null;
- },
- "return": function _return(type, entity) {
- if (!this.pools[type]) {
- this.pools[type] = [];
- }
- this.pools[type].push(entity);
}
};
-function createMovementSystem(entity, entityGraphics, config) {
- try {
- var _settings$sounds;
- if (!entity || !entityGraphics) {
- console.error('Entity and entityGraphics are required for movement system');
- return null;
- }
- // Initialize entity management systems
- if (!entity._timers) {
- entity._timers = new Set();
- }
- if (!entity._sounds) {
- entity._sounds = new Set();
- }
- var soundManager = window.soundManager || null;
- var defaults = {
- baseSpeed: 1,
- speedVariation: 0,
- horizontalMovement: false,
- useWaveMotion: false,
- waveAmplitude: 0,
- waveFrequency: 100,
- screenBounds: {
- width: 2048,
- height: 2732
- },
- respawnPosition: 'top',
- textures: {
- left: null,
- right: null
- },
- sounds: {
- move: null,
- destroy: null
- },
- scoreValue: 0,
- entityType: null,
- onDestroy: null,
- onUpdate: null,
- handleScreenWrap: false
- };
- var settings = Object.assign({}, defaults, config || {});
- entity.speed = settings.baseSpeed + Math.random() * settings.speedVariation;
- entity.direction = settings.horizontalMovement ? Math.random() < 0.5 ? 1 : -1 : 1;
- entity.lastX = entity.x || 0;
- entity.lastY = entity.y || 0;
- entity.scoreValue = settings.scoreValue;
- // Initialize movement sound
- if ((_settings$sounds = settings.sounds) !== null && _settings$sounds !== void 0 && _settings$sounds.move && soundManager) {
- var moveSound = soundManager.play(settings.sounds.move, {
- loop: true
- });
- if (moveSound) {
- entity._sounds.add(settings.sounds.move);
- }
- }
- entity.update = function () {
- try {
- var _settings$textures, _settings$textures2;
- if (settings.entityType === 'laser') {
- if (!this.vx || !this.vy) {
- return;
- }
- this.x += this.vx;
- this.y += this.vy;
- if (this.x < 0 || this.x > settings.screenBounds.width || this.y < 0 || this.y > settings.screenBounds.height) {
- EntityManager.cleanup(this);
- }
- } else if (settings.horizontalMovement) {
- var _settings$onUpdate;
- this.x += this.speed * this.direction;
- if (settings.useWaveMotion && settings.baseY !== undefined) {
- this.y = settings.baseY + Math.sin(this.x / settings.waveFrequency) * settings.waveAmplitude;
- }
- if (settings.handleScreenWrap) {
- if (this.x > settings.screenBounds.width + this.width / 2) {
- this.x = -this.width / 2;
- } else if (this.x < -this.width / 2) {
- this.x = settings.screenBounds.width + this.width / 2;
- }
- }
- (_settings$onUpdate = settings.onUpdate) === null || _settings$onUpdate === void 0 || _settings$onUpdate.call(settings, this);
- } else {
- this.y += this.speed;
- if (settings.useWaveMotion) {
- this.x += Math.sin(this.y / settings.waveFrequency) * settings.waveAmplitude;
- }
- }
- if (entityGraphics && (_settings$textures = settings.textures) !== null && _settings$textures !== void 0 && _settings$textures.left && (_settings$textures2 = settings.textures) !== null && _settings$textures2 !== void 0 && _settings$textures2.right) {
- try {
- var rightAsset = LK.getAsset(settings.textures.right, {});
- var leftAsset = LK.getAsset(settings.textures.left, {});
- if (rightAsset !== null && rightAsset !== void 0 && rightAsset.texture && leftAsset !== null && leftAsset !== void 0 && leftAsset.texture) {
- entityGraphics.texture = this.lastX <= this.x ? rightAsset.texture : leftAsset.texture;
- }
- } catch (error) {
- console.error('Error updating entity texture:', error);
- }
- }
- if (settings.horizontalMovement) {
- if (this.lastX <= settings.screenBounds.width + this.width / 2 && this.x > settings.screenBounds.width + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
- var _settings$onDestroy;
- EntityManager.cleanup(this);
- (_settings$onDestroy = settings.onDestroy) === null || _settings$onDestroy === void 0 || _settings$onDestroy.call(settings, this);
- }
- } else if (this.lastY <= settings.screenBounds.height && this.y > settings.screenBounds.height) {
- switch (settings.respawnPosition) {
- case 'random':
- this.y = Math.random() * settings.screenBounds.height;
- this.x = Math.random() < 0.5 ? 0 : settings.screenBounds.width;
- break;
- case 'side':
- this.y = Math.random() * settings.screenBounds.height;
- this.x = this.direction > 0 ? -this.width : settings.screenBounds.width + this.width;
- break;
- default:
- this.y = -this.height;
- this.x = Math.random() * settings.screenBounds.width;
- }
- }
- this.lastX = this.x;
- this.lastY = this.y;
- } catch (error) {
- console.error('Error in entity update:', error);
- EntityManager.cleanup(this);
- }
- }.bind(entity);
- if (typeof entity.destroy !== 'function') {
- entity.destroy = function () {
- var _settings$sounds2;
- if (this._destroyed) {
- return;
- }
- this._destroyed = true;
- EntityManager.cleanup(this);
- if ((_settings$sounds2 = settings.sounds) !== null && _settings$sounds2 !== void 0 && _settings$sounds2.destroy && soundManager) {
- soundManager.stop(settings.sounds.destroy);
- }
- }.bind(entity);
- }
- return entity;
- } catch (error) {
- console.error('Error in createMovementSystem:', error);
- return null;
- }
-}
-// Cat class to manage cat behavior
-var Cat = /*#__PURE__*/function (_Container3) {
- function Cat() {
- var _this3;
- _classCallCheck(this, Cat);
- _this3 = _callSuper(this, Cat);
- try {
- _this3.catGraphics = _this3.attachAsset('cat', {
- anchorX: 0.5,
- anchorY: 1
- });
- } catch (error) {
- console.error('Error creating cat:', error);
- }
- return _this3;
- }
- _inherits(Cat, _Container3);
- return _createClass(Cat, [{
- key: "update",
- value: function update() {
- try {
- // Add any specific update logic for the cat here
- } catch (error) {
- console.error('Error in cat update:', error);
- }
- }
- }]);
-}(Container);
-var CloudMovement = {
- init: function init(cloud) {
- if (!cloud) {
- throw new Error('Cloud entity is required');
- }
- cloud._movement = {
- speed: Math.random() * 0.5 + 0.2,
- direction: Math.random() < 0.5 ? -1 : 1,
- bounds: {
- left: -cloud.width,
- right: game.width + cloud.width
- }
- };
- this.update(cloud);
- },
- update: function update(cloud) {
- if (!cloud || !cloud._movement) {
- return;
- }
- cloud.x += cloud._movement.speed * cloud._movement.direction;
- // Handle bounds checking and wrapping
- if (cloud.x < cloud._movement.bounds.left) {
- cloud.x = cloud._movement.bounds.right;
- } else if (cloud.x > cloud._movement.bounds.right) {
- cloud.x = cloud._movement.bounds.left;
- }
- },
- cleanup: function cleanup(cloud) {
- if (!cloud) {
- return;
- }
- delete cloud._movement;
- }
-};
-var Cloud = /*#__PURE__*/function (_Container4) {
- function Cloud() {
- var _this4;
- _classCallCheck(this, Cloud);
- _this4 = _callSuper(this, Cloud);
- _this4.cloudGraphics = _this4.attachAsset('cloud', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- createMovementSystem(_this4, _this4.cloudGraphics, {
- speed: Math.random() * 0.5 + 0.2,
- direction: Math.random() < 0.5 ? -1 : 1,
- boundaryCheck: true,
- boundaryWidth: 2048
- });
- return _this4;
- }
- _inherits(Cloud, _Container4);
- return _createClass(Cloud, [{
- key: "update",
- value: function update() {
- this.updateMovement();
- }
- }, {
- key: "destroy",
- value: function destroy() {
- EntityManager.cleanup(this);
- _superPropGet(Cloud, "destroy", this, 3)([]);
- }
- }]);
-}(Container); // Game instance already initialized above
-// Layer structure initialization with proper cleanup handling
-var initializeLayers = function initializeLayers() {
- game.layers = {
- background: new Container(),
- sun: new Container(),
- light1: new Container(),
- jetLeft: new Container(),
- jetRight: new Container(),
- clouds: new Container(),
- ufo: new Container(),
- grassBack: new Container(),
- bird1: new Container(),
- tree: new Container(),
- stack1: new Container(),
- bird2: new Container(),
- mirror: new Container(),
- grassFront: new Container(),
- cat: new Container(),
- laser: new Container(),
- reticle: new Container(),
- enemies: new Container(),
- birds: new Container()
+/*****
+* Main Game Logic
+*****/
+var clouds = [];
+var birds = [];
+var score = 0;
+var ufo = null;
+// Combined initialization
+var background = LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+background.x = 2048 / 2;
+background.y = 2732 / 2 - 200;
+game.addChild(background);
+var sun = game.addChild(new Sun());
+sun.x = 480;
+sun.y = 590;
+var sunChildIndex = 1;
+game.setChildIndex(sun, sunChildIndex);
+function addUFO() {
+ var ufo = game.addChild(new UFO());
+ ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2;
+ ufo.y = Math.random() * 500;
+ ufo.customUpdate = function () {
+ ufo.update();
};
- // Add cleanup methods to each layer
- Object.values(game.layers).forEach(function (layer) {
- layer.cleanup = function () {
- while (this.children.length > 0) {
- var child = this.children[0];
- if (typeof child.destroy === 'function') {
- child.destroy();
- }
- }
- };
- });
-};
-// Factory functions for specific pulse effects
-var Light1Pulse = function Light1Pulse(lightGraphics) {
- return new Pulse(lightGraphics, {
- scaleMax: 1.6,
- duration: 1500
- });
-};
-var SunPulse = function SunPulse(sunGraphics) {
- return new Pulse(sunGraphics, {
- scaleMax: 1.1,
- duration: 1000
- });
-};
-// Removed redundant startPulsating function as it's now handled by Pulse class
-// Sound system is already initialized above
-SoundManager = {
- playEffect: function playEffect(soundName) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- try {
- var sound = this._sounds.get(soundName) || LK.getSound(soundName);
- if (!sound) {
- console.warn("Sound '".concat(soundName, "' not found"));
- return;
- }
- var _options$volume = options.volume,
- volume = _options$volume === void 0 ? this._volumes[soundName] || 1 : _options$volume,
- _options$loops = options.loops,
- loops = _options$loops === void 0 ? false : _options$loops;
- sound.play({
- volume: volume,
- loops: loops
- });
- return sound;
- } catch (error) {
- console.error("Error playing sound effect '".concat(soundName, "':"), error);
- }
- },
- playMusic: function playMusic() {
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- try {
- var _options$volume2 = options.volume,
- volume = _options$volume2 === void 0 ? this._volumes[this.effects.bgm] || 1 : _options$volume2,
- _options$fade = options.fade,
- fade = _options$fade === void 0 ? true : _options$fade;
- return LK.playMusic(this.effects.bgm, {
- loop: false,
- volume: volume,
- fade: fade ? {
- start: 0,
- end: 1,
- duration: 4000
- } : undefined
- });
- } catch (error) {
- console.error('Error playing background music:', error);
- }
- },
- stopSoundFunc: function stopSoundFunc(soundName) {
- try {
- var sound = this._sounds.get(soundName) || LK.getSound(soundName);
- if (sound !== null && sound !== void 0 && sound.stop) {
- sound.stop();
- }
- } catch (error) {
- console.error("Error stopping sound '".concat(soundName, "':"), error);
- }
- },
- pauseSound: function pauseSound(soundName) {
- try {
- var sound = this._sounds.get(soundName) || LK.getSound(soundName);
- if (sound !== null && sound !== void 0 && sound.pause) {
- sound.pause();
- }
- } catch (error) {
- console.error("Error pausing sound '".concat(soundName, "':"), error);
- }
- },
- setVolume: function setVolume(soundName, volume) {
- try {
- var sound = this._sounds.get(soundName);
- if (sound) {
- sound.volume = volume;
- this._volumes[soundName] = volume;
- }
- } catch (error) {
- console.error("Error setting volume for '".concat(soundName, "':"), error);
- }
- }
-};
-// Initialize sound system
-SoundManager.init();
-// Sound effect wrapper classes using the unified system
-var UFOSound = function UFOSound() {
- this.play = function () {
- return SoundManager.playEffect(SoundManager.effects.ufo);
- };
-};
-var LaserSound = function LaserSound() {
- this.play = function () {
- return SoundManager.playEffect(SoundManager.effects.laser);
- };
-};
-var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
- return SoundManager.playMusic();
- };
-};
-// Unified movement system for all entities
-// Unified movement system with improved cleanup and state management
-// Note: This is the main implementation of createMovementSystem used throughout the code
-/**
-* Unified movement system for all moving entities
-* @param {Object} entity - The entity to apply movement to
-* @param {Object} entityGraphics - The graphics object for the entity
-* @param {Object} config - Configuration options for movement
-*/
-// Removed duplicate createMovementSystem function as it's already defined above
-/**
-* Bird1 movement configuration
-*/
-/**
-* Bird2 movement configuration
-*/
-/**
-* UFO movement configuration
-*/
-// Entity movement configurations
-var MOVEMENT_CONFIGS = {
- bird1: {
- baseSpeed: 1,
- speedVariation: 0.5,
- useWaveMotion: true,
- waveAmplitude: 4.5,
- waveFrequency: 120,
- horizontalMovement: false,
- textures: {
- left: 'bird1-left',
- right: 'bird1-right'
- },
- respawnPosition: 'top',
- sounds: {
- move: 'wings1',
- destroy: null
- },
- scoreValue: 5
- },
- bird2: {
- baseSpeed: 1.5,
- speedVariation: 1.6,
- useWaveMotion: true,
- waveAmplitude: 6.5,
- waveFrequency: 100,
- horizontalMovement: false,
- textures: {
- left: 'bird2-left',
- right: 'bird2-right'
- },
- respawnPosition: 'random',
- sounds: {
- move: 'wings1',
- destroy: null
- },
- scoreValue: 10
- },
- ufo: {
- baseSpeed: 3,
- speedVariation: 1,
- useWaveMotion: true,
- waveAmplitude: 50,
- waveFrequency: 100,
- horizontalMovement: true,
- baseY: function baseY() {
- return Math.random() * 300 + 100;
- },
- textures: null,
- sounds: {
- move: 'ufo1',
- destroy: null
- },
- scoreValue: 20
- }
-};
-function BirdMovement(bird, birdGraphics, birdType) {
- var config = Object.assign({}, MOVEMENT_CONFIGS[birdType], {
- entityType: birdType,
- onDestroy: function onDestroy(entity) {
- var index = birds.indexOf(entity);
- if (index > -1) {
- birds.splice(index, 1);
- LK.setTimeout(function () {
- if (birdType === 'bird1') {
- spawnBird1();
- } else {
- spawnBird2();
- }
- }, Math.random() * 2000 + 1000);
- }
- }
- });
- createMovementSystem(bird, birdGraphics, config);
+ return ufo;
}
-function UFOMovement(ufo, ufoGraphics) {
- var config = Object.assign({}, MOVEMENT_CONFIGS.ufo, {
- baseY: MOVEMENT_CONFIGS.ufo.baseY(),
- entityType: 'ufo',
- onDestroy: function onDestroy(entity) {
- if (entity.sounds && entity.sounds.move) {
- LK.getSound(entity.sounds.move).stop();
- }
- entity.destroy();
- ufo = null;
- handleUFOReappearance();
- },
- handleLaserCollision: function handleLaserCollision(laser) {
- var angle = Math.atan2(laser.vy, laser.vx) + Math.PI;
- laser.vx = Math.cos(angle) * laser.speed;
- laser.vy = Math.sin(angle) * laser.speed;
- return false;
- }
- });
- createMovementSystem(ufo, ufoGraphics, config);
-}
-/**
-* Jet movement configuration
-*/
-/**
-* Laser movement configuration
-*/
-function LaserMovement(laser, laserGraphics, startX, startY, targetX, targetY) {
- // Calculate direction and speed
- var dx = targetX - startX;
- var dy = targetY - startY;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 60; // Speed of the laser
- laser.vx = dx / distance * speed;
- laser.vy = dy / distance * speed;
- // Set initial position
- laser.x = startX;
- laser.y = startY;
- // Initializes entity movement parameters with laser-specific configuration
- createMovementSystem(laser, laserGraphics, {
- entityType: 'laser',
- sounds: {
- move: 'laser2',
- destroy: null
- },
- scoreValue: 0,
- screenBounds: {
- width: 2048,
- height: 2732
- }
- });
- return laser;
-}
-// CloudMovement class is already defined earlier in the file
-var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- try {
- // Apply swooping animation effect
- tween(this.bird, {
- rotation: Math.sin(this.bird.y / 100) * 0.2
- }, {
- duration: 1000,
- easing: tween.easeInOut
- });
- // Apply scale pulsing effect when moving fast
- if (Math.abs(this.bird.x - this.bird.lastX) > 5) {
- tween(this.bird, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 500,
- easing: tween.easeOut,
- onFinish: function () {
- tween(this.bird, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 500,
- easing: tween.easeIn
- });
- }.bind(this)
- });
- }
- } catch (error) {
- console.error('Error in Bird2Effects:', error);
- }
- };
-};
-// BirdMovement is already defined with MOVEMENT_CONFIGS above
-// ScoreManager class to manage score logic
-var ScoreManager = function ScoreManager() {
- var self = this;
- self.score = 0;
- self.addScore = function (points) {
- self.score += points;
- return self.score;
- };
- self.resetScore = function () {
- self.score = 0;
- };
- self.getScore = function () {
- return self.score;
- };
-};
-// Game input handlers with proper cleanup
-var LaserSystem = /*#__PURE__*/function () {
- function LaserSystem() {
- _classCallCheck(this, LaserSystem);
- this.activeLasers = new Set();
- this._cleanupQueue = new Set();
- }
- return _createClass(LaserSystem, [{
- key: "addLaser",
- value: function addLaser(laser) {
- if (!laser) {
- return;
- }
- this.activeLasers.add(laser);
- }
- }, {
- key: "queueForCleanup",
- value: function queueForCleanup(laser) {
- if (!laser) {
- return;
- }
- this._cleanupQueue.add(laser);
- }
- }, {
- key: "update",
- value: function update() {
- // Handle cleanup queue
- if (this._cleanupQueue.size > 0) {
- var _iterator3 = _createForOfIteratorHelper(this._cleanupQueue),
- _step3;
- try {
- for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
- var laser = _step3.value;
- this.activeLasers["delete"](laser);
- EntityManager.cleanup(laser);
- }
- } catch (err) {
- _iterator3.e(err);
- } finally {
- _iterator3.f();
- }
- this._cleanupQueue.clear();
- }
- // Update active lasers
- var _iterator4 = _createForOfIteratorHelper(this.activeLasers),
- _step4;
- try {
- for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
- var laser = _step4.value;
- if (!laser || laser._destroyed) {
- this.queueForCleanup(laser);
- continue;
- }
- if (laser.update) {
- laser.update();
- }
- }
- } catch (err) {
- _iterator4.e(err);
- } finally {
- _iterator4.f();
- }
- }
- }, {
- key: "clear",
- value: function clear() {
- var _iterator5 = _createForOfIteratorHelper(this.activeLasers),
- _step5;
- try {
- for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) {
- var laser = _step5.value;
- EntityManager.cleanup(laser);
- }
- } catch (err) {
- _iterator5.e(err);
- } finally {
- _iterator5.f();
- }
- this.activeLasers.clear();
- this._cleanupQueue.clear();
- }
- }]);
-}(); // Initialize laser system
-var laserSystem = new LaserSystem();
-// game.down is already defined above with proper laser system integration
-game.move = function (x, y, obj) {
- try {
- if (!game.reticle) {
- game.reticle = new Reticle();
- game.layers.reticle.addChild(game.reticle);
- }
- var eventX = obj && obj.event ? obj.event.x : x;
- var eventY = obj && obj.event ? obj.event.y : y;
- if (game.reticle) {
- game.reticle.x = eventX;
- game.reticle.y = eventY;
- }
- } catch (error) {
- console.error('Error in game.move:', error);
- }
-};
-// Initialize sun and light1 (already added to layers)
-var sun = game.layers.sun.getChildAt(0);
-var light1 = game.layers.light1.getChildAt(0);
-// Add score display if not already present
-if (!game.scoreDisplay) {
- game.scoreDisplay = game.addChild(new Mirror());
- game.scoreDisplay.x = 1700;
- game.scoreDisplay.y = 300;
-}
-// Function to add a UFO to the game
-// Initialize clouds array
-GameState.clouds = [];
-GameState.birds = [];
-GameState.score = 0;
for (var i = 0; i < 4; i++) {
- // Add 3 clouds for variety
var cloud = new Cloud();
cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2); // Position clouds in the upper half of the screen
- GameState.clouds.push(cloud);
- game.layers.clouds.addChild(cloud);
- // No need to add cloud directly to game since it's already in the clouds layer
+ cloud.y = Math.random() * (2732 / 2);
+ clouds.push(cloud);
+ game.addChild(cloud);
+ var cloudChildIndex = 2;
+ game.setChildIndex(cloud, cloudChildIndex);
}
-// Initialize birds
function spawnBird1() {
- var bird = EntityManager.spawn('bird1');
- game.layers.birds.addChild(bird);
+ var bird = new Bird1();
+ bird.x = Math.random() * 2048;
+ bird.y = -bird.height;
+ bird.speed = 1 + Math.random() * 0.6;
+ bird.lastIntersecting = false;
+ bird.type = 'Bird1';
+ bird.color = 0x746130;
+ LK.setTimeout(function () {
+ game.addChild(bird);
+ var bird1ChildIndex = 5;
+ game.setChildIndex(bird, bird1ChildIndex);
+ birds.push(bird);
+ }, 2000);
}
function spawnBird2() {
- var bird = EntityManager.spawn('bird2');
- game.layers.birds.addChild(bird);
+ var bird = new Bird2();
+ bird.y = Math.random() * 2732;
+ bird.x = Math.random() < 0.5 ? 0 : 2048;
+ bird.speed = 1 + Math.random() * 0.6;
+ bird.lastIntersecting = false;
+ bird.type = 'Bird2';
+ bird.color = 0xFFFFFF;
+ LK.setTimeout(function () {
+ game.addChild(bird);
+ var bird2ChildIndex = game.getChildIndex(tree) + 1;
+ game.setChildIndex(bird, bird2ChildIndex);
+ birds.push(bird);
+ }, 2000);
}
spawnBird1();
spawnBird2();
-spawnBird2();
-// Start UFO 3 seconds after game loads
var ufoTimer = LK.setTimeout(function () {
- GameState.ufo = new UFO();
- game.layers.enemies.addChild(GameState.ufo);
-}, 3000);
-// Function to handle UFO reappearance logic
-function handleUFOReappearance() {
- if (!ufo) {
- LK.setTimeout(function () {
- ufo = addUFO();
- }, Math.random() * 10000 + 20000);
- }
-}
-// Function to handle jet reappearance logic
-var jetTimer;
-function handleJetReappearance() {
- try {
- jetTimer = LK.setTimeout(function () {
- var jet = new Jet();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2 - jet.height);
- // Add to appropriate layer based on direction
- if (jet.x < 1024) {
- game.layers.jetLeft.addChild(jet);
- } else {
- game.layers.jetRight.addChild(jet);
- }
- game.jet = jet;
- if (!game.jetSoundPlayed) {
- playSoundEffect('jetSound', 'play', 0.3, true);
- game.jetSoundPlayed = true;
- }
- }, Math.random() * 5000 + 5000);
- } catch (error) {
- console.error('Error in handleJetReappearance:', error);
- }
-}
-// Initialize a timer to add a Jet at a random time between 5 and 10 seconds
-// Initial interval for Jet appearances 5-10 seconds after page load
-// Initialize enemy movement systems
-function initEnemyMovement(enemy) {
- if (enemy instanceof Bird1) {
- enemy.movementSystem = new BirdMovement(enemy, enemy.graphics, 'bird1');
- }
- if (enemy instanceof Bird2) {
- enemy.movementSystem = new BirdMovement(enemy, enemy.graphics, 'bird2');
- }
- if (enemy instanceof UFO) {
- enemy.movementSystem = new UFOMovement(enemy, enemy.graphics);
- }
-}
-function gameTick() {
- try {
- updateClouds();
- updateEnemies();
- updateLasers();
- checkInteractions();
- requestAnimationFrame(gameTick);
- } catch (error) {
- console.error('Error in game tick:', error);
- requestAnimationFrame(gameTick);
- }
-}
-function updateClouds() {
- // Update existing clouds
+ addUFO();
+}, Math.random() * 10000 + 20000);
+game.update = function () {
for (var i = 0; i < clouds.length; i++) {
clouds[i].update();
}
- // Ensure minimum cloud count
- while (clouds.length < 3) {
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2);
- clouds.push(cloud);
- game.layers.clouds.addChild(cloud);
- }
-}
-function updateEnemies() {
- var enemies = game.layers.enemies.children;
- var screenWidth = 2048;
- var screenHeight = 2732;
- enemies.forEach(function (enemy) {
- if (!enemy || !enemy.update) {
- return;
- }
- enemy.update();
- if (enemy instanceof Bird1 || enemy instanceof Bird2) {
- handleBirdCollisions(enemy, enemies);
- handleBirdRespawn(enemy, screenWidth, screenHeight);
- }
- });
-}
-function handleBirdCollisions(bird, enemies) {
- if (!bird.lastIntersecting) {
- enemies.forEach(function (otherEnemy) {
- if (bird === otherEnemy || !(otherEnemy instanceof Bird1 || otherEnemy instanceof Bird2)) {
- return;
- }
- if (bird.intersects(otherEnemy)) {
- var dx = bird.x - otherEnemy.x;
- var dy = bird.y - otherEnemy.y;
- var distance = Math.sqrt(dx * dx + dy * dy) || 1;
- var bounceFactor = 5;
- bird.x += dx / distance * bounceFactor;
- bird.y += dy / distance * bounceFactor;
- otherEnemy.x -= dx / distance * bounceFactor;
- otherEnemy.y -= dy / distance * bounceFactor;
- bird.lastIntersecting = true;
- otherEnemy.lastIntersecting = true;
- }
- });
- }
- bird.lastIntersecting = enemies.some(function (otherEnemy) {
- return bird !== otherEnemy && bird.intersects(otherEnemy);
- });
-}
-function handleBirdRespawn(bird, screenWidth, screenHeight) {
- if (bird.lastY <= screenHeight && bird.y > screenHeight) {
- bird.y = -bird.height;
- bird.x = Math.random() * screenWidth;
- bird.speed = 1 + Math.random() * 0.6;
- }
-}
-function updateLasers() {
- if (!game.layers.laser) {
- return;
- }
- game.layers.laser.children.forEach(function (laser) {
- if (laser && typeof laser.update === 'function') {
- laser.update();
- }
- });
-}
-// Start the game loop
-requestAnimationFrame(gameTick);
-// Note: Tree, stack1, grassBack, grassFront and mirror are already added to their respective layers earlier in the code
-// This section is redundant and can be removed as it causes duplicate rendering
-// SoundManager is already defined earlier in the code
-// This is a helper function that uses the SoundManager
-function playSoundEffect(soundName) {
- var action = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'play';
- var volume = arguments.length > 2 ? arguments[2] : undefined;
- var loops = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
- var effectVolume = volume || GAME_SOUND_VOLUMES[soundName] || 1;
- if (action === 'play') {
- SoundManager.play(soundName, {
- volume: effectVolume,
- loops: loops
- });
- } else if (action === 'stop') {
- SoundManager.stop(soundName);
- }
-}
-// Initialize sound system
-SoundManager.init();
-// Initialize cat instance
-GameState.cat = new Cat();
-GameState.cat.x = 2048 / 2;
-GameState.cat.y = 2732 - 100;
-game.layers.cat.addChild(GameState.cat);
-var AudioSystem = {
- _initialized: false,
- _bgmPlaying: false,
- init: function init() {
- var _this5 = this;
- return _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) {
- switch (_context.prev = _context.next) {
- case 0:
- if (!_this5._initialized) {
- _context.next = 5;
- break;
- }
- return _context.abrupt("return");
- case 5:
- _context.prev = 6;
- _context.next = 10;
- return Promise.all([_this5._initBackgroundMusic(), _this5._initAmbientSounds()]);
- case 10:
- _this5._initialized = true;
- _context.next = 18;
- break;
- case 14:
- _context.prev = 14;
- _context.t0 = _context["catch"](6);
- console.error('Failed to initialize audio system:', _context.t0);
- case 18:
- case "end":
- return _context.stop();
+ if (ufo) {
+ ufo.customUpdate();
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ birds.forEach(function (bird) {
+ if (!child.lastIntersecting && child.intersects(bird)) {
+ if (bird instanceof Bird1) {
+ score += 5;
+ } else if (bird instanceof Bird2) {
+ score += 1;
+ }
+ scoreDisplay.updateScore(score);
+ bird.destroy();
+ birds.splice(birds.indexOf(bird), 1);
+ child.destroy();
}
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ });
+ });
+ if (ufo && !child.lastIntersecting && child.intersects(ufo)) {
+ score += 25;
+ score.updateScore(score);
+ child.destroy();
}
- }, _callee, null, [[6, 14]]);
- }))();
- },
- _initBackgroundMusic: function _initBackgroundMusic() {
- var _this6 = this;
- return _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var bgm;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) {
- switch (_context2.prev = _context2.next) {
- case 0:
- bgm = LK.getSound('bgm1');
- if (bgm) {
- _context2.next = 7;
- break;
- }
- return _context2.abrupt("return");
- case 7:
- bgm.volume = GAME_SOUND_VOLUMES.bgm1 || 0.1;
- bgm.loop = true;
- // Start background music
- _this6._bgmPlaying = true;
- _context2.next = 16;
- return bgm.play();
- case 16:
- case "end":
- return _context2.stop();
- }
- }
- }, _callee2);
- }))();
- },
- _initAmbientSounds: function _initAmbientSounds() {
- return _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- var ambientSounds, _i, _ambientSounds, soundName, sound;
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) {
- switch (_context3.prev = _context3.next) {
- case 0:
- ambientSounds = ['breeze1', 'cricket1', 'frog1', 'songbird1'];
- _i = 0, _ambientSounds = ambientSounds;
- case 5:
- if (!(_i < _ambientSounds.length)) {
- _context3.next = 25;
- break;
- }
- soundName = _ambientSounds[_i];
- sound = LK.getSound(soundName);
- if (sound) {
- _context3.next = 15;
- break;
- }
- return _context3.abrupt("continue", 22);
- case 15:
- sound.volume = GAME_SOUND_VOLUMES[soundName] || 0.1;
- sound.loop = true;
- _context3.next = 22;
- return sound.play();
- case 22:
- _i++;
- _context3.next = 5;
- break;
- case 25:
- case "end":
- return _context3.stop();
- }
- }
- }, _callee3);
- }))();
- },
- toggleBackgroundMusic: function toggleBackgroundMusic() {
- var bgm = LK.getSound('bgm1');
- if (!bgm) {
- return;
- }
- if (this._bgmPlaying) {
- bgm.stop();
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ }) || ufo && child.intersects(ufo);
+ }
+ });
+ if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
+ ufo.destroy();
+ ufo = null;
+ ufoTimer = LK.setTimeout(function () {
+ ufo = addUFO();
+ }, Math.random() * 20000 + 30000);
} else {
- bgm.play();
+ ufo.lastX = ufo.x;
}
- this._bgmPlaying = !this._bgmPlaying;
}
};
-// Initialize audio system
-AudioSystem.init();
-/**
-* Check for interactions between game entities
-*/
-var CollisionSystem = {
- handleLaserCollision: function handleLaserCollision(laser, enemy) {
- if (!(laser !== null && laser !== void 0 && laser.intersects) || !(enemy !== null && enemy !== void 0 && enemy.intersects) || !laser.intersects(enemy)) {
- return false;
- }
- try {
- var destroyed = enemy.handleLaserCollision ? enemy.handleLaserCollision(laser) : function () {
- EntityManager.cleanup(enemy);
- EntityManager.cleanup(laser);
- return true;
- }();
- if (destroyed) {
- var _enemy$getScoreValue, _GameState$scoreDispl, _GameState$scoreDispl2;
- var points = ((_enemy$getScoreValue = enemy.getScoreValue) === null || _enemy$getScoreValue === void 0 ? void 0 : _enemy$getScoreValue.call(enemy)) || enemy.scoreValue || 5;
- GameState.score += points;
- (_GameState$scoreDispl = GameState.scoreDisplay) === null || _GameState$scoreDispl === void 0 || (_GameState$scoreDispl2 = _GameState$scoreDispl.updateScore) === null || _GameState$scoreDispl2 === void 0 || _GameState$scoreDispl2.call(_GameState$scoreDispl, GameState.score);
- return true;
- }
- } catch (error) {
- console.error('Error handling laser collision:', error);
- }
- return false;
+var tree = game.addChild(new Tree());
+tree.x = 2048 / 2 + 500;
+tree.y = 2765;
+var treeChildIndex = Math.min(7, game.children.length - 1);
+game.setChildIndex(tree, treeChildIndex);
+var grass = new Grass();
+grass.x = 1020;
+grass.y = 2735;
+game.addChild(grass);
+var grassChildIndex = Math.min(9, game.getChildIndex(tree) - 1);
+game.setChildIndex(grass, grassChildIndex);
+var grass2 = new Grass2();
+grass2.x = 1020;
+grass2.y = 2735;
+game.addChild(grass2);
+var grass2ChildIndex = game.getChildIndex(tree) + 1;
+game.setChildIndex(grass2, grass2ChildIndex);
+var scoreDisplay = new ScoreDisplay();
+scoreDisplay.x = 2048 / 2 + 520;
+scoreDisplay.y = 2732 - 185;
+game.addChild(scoreDisplay);
+game.setChildIndex(scoreDisplay, game.getChildIndex(tree) + 1);
+var cat = game.addChild(new Cat());
+cat.x = 200;
+cat.y = 2732;
+var catChildIndex = Math.min(10, game.children.length - 1);
+game.setChildIndex(cat, catChildIndex);
+LK.playMusic('bgm1', {
+ loop: false,
+ fade: {
+ start: 0,
+ end: 0.02,
+ duration: 4000
},
- handleUFOCollision: function handleUFOCollision(ufo, enemy) {
- if (!(ufo !== null && ufo !== void 0 && ufo.intersects) || !(enemy !== null && enemy !== void 0 && enemy.intersects) || enemy === ufo || !ufo.intersects(enemy)) {
- return;
- }
- try {
- EntityManager.cleanup(enemy);
- SoundManager.play('electro');
- } catch (error) {
- console.error('Error handling UFO collision:', error);
- }
- },
- checkCollisions: function checkCollisions() {
- try {
- var _game$layers$enemies, _game$layers$laser;
- var enemies = ((_game$layers$enemies = game.layers.enemies) === null || _game$layers$enemies === void 0 ? void 0 : _game$layers$enemies.children) || [];
- var lasers = ((_game$layers$laser = game.layers.laser) === null || _game$layers$laser === void 0 ? void 0 : _game$layers$laser.children) || [];
- // Process laser collisions
- var _iterator6 = _createForOfIteratorHelper(lasers),
- _step6;
- try {
- for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) {
- var laser = _step6.value;
- if (!laser || laser._destroyed) {
- continue;
- }
- var _iterator8 = _createForOfIteratorHelper(enemies),
- _step8;
- try {
- for (_iterator8.s(); !(_step8 = _iterator8.n()).done;) {
- var enemy = _step8.value;
- if (!enemy || enemy._destroyed) {
- continue;
- }
- if (this.handleLaserCollision(laser, enemy)) {
- break;
- }
- }
- } catch (err) {
- _iterator8.e(err);
- } finally {
- _iterator8.f();
- }
- }
- // Process UFO collisions
- } catch (err) {
- _iterator6.e(err);
- } finally {
- _iterator6.f();
- }
- var ufo = enemies.find(function (child) {
- return child instanceof UFO && !child._destroyed;
+ onEnd: function onEnd() {
+ LK.setTimeout(function () {
+ LK.playMusic('bgm1', {
+ loop: false,
+ fade: {
+ start: 0,
+ end: 0.5,
+ duration: 4000
+ },
+ onEnd: onEnd
});
- if (ufo) {
- var _iterator7 = _createForOfIteratorHelper(enemies),
- _step7;
- try {
- for (_iterator7.s(); !(_step7 = _iterator7.n()).done;) {
- var enemy = _step7.value;
- if (!enemy || enemy._destroyed || enemy === ufo) {
- continue;
- }
- this.handleUFOCollision(ufo, enemy);
- }
- } catch (err) {
- _iterator7.e(err);
- } finally {
- _iterator7.f();
- }
- }
- } catch (error) {
- console.error('Error in checkCollisions:', error);
+ }, Math.random() * 30000 + 20000);
+ }
+});
+var wingsTimer = LK.setTimeout(function () {
+ LK.getSound('wings1').play();
+ wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
+}, Math.random() * 20000 + 10000);
+var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
+var currentAmbientSound = null;
+sounds.forEach(function (soundId) {
+ var sound = LK.getSound(soundId);
+ var ambientSoundTimer = LK.setTimeout(function () {
+ if (currentAmbientSound) {
+ currentAmbientSound.stop();
}
+ sound.play();
+ currentAmbientSound = sound;
+ LK.setTimeout(function () {
+ currentAmbientSound = null;
+ }, sound.duration * 1000);
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
+ }, Math.random() * 20000 + 30000);
+});
+game.down = function (x, y, obj) {
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
+ var reticleChildIndex = 1;
+ game.setChildIndex(game.reticle, reticleChildIndex);
}
+ game.reticle.x = x;
+ game.reticle.y = y;
+ var laser = new Laser(cat.x, cat.y - 430, x, y);
+ game.addChild(laser);
+ var laserChildIndex = Math.min(game.getChildIndex(game.reticle) + 2, game.children.length - 1);
+ game.setChildIndex(laser, laserChildIndex);
};
-function checkInteractions() {
- CollisionSystem.checkCollisions();
-}
-/*****
-* Utility Functions
-****/
-/**
-* Simple movement update function that works with the consolidated movement system
-* This is kept for backward compatibility with existing code that uses it
-*/
-function updateMovement(obj, params) {
- try {
- if (!obj || !params) {
- console.error('Invalid parameters for updateMovement');
- return;
- }
- // If the object already has a movement system applied, use that
- if (typeof obj.update === 'function' && obj.speed !== undefined) {
- obj.speed = params.speed || obj.speed;
- obj.direction = params.direction || obj.direction;
- return;
- }
- // Otherwise apply simple movement
- obj.x += (params.speed || 1) * (params.direction || 1);
- if (params.boundaryCheck) {
- handleScreenBoundaries(obj, params.boundaryWidth);
- }
- // Store last position for next update
- obj.lastX = obj.x;
- obj.lastY = obj.y;
- } catch (error) {
- console.error('Error in updateMovement:', error);
+game.move = function (x, y, obj) {
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
}
-}
-function updateDirection(obj, graphics, rightAsset, leftAsset) {
- graphics.texture = LK.getAsset(obj.lastX < obj.x ? rightAsset : leftAsset, {}).texture;
-}
-function handleScreenBoundaries(obj, screenWidth) {
- if (obj.lastX <= screenWidth + obj.width / 2 && obj.x > screenWidth + obj.width / 2) {
- obj.x = -obj.width / 2;
- } else if (obj.lastX >= -obj.width / 2 && obj.x < -obj.width / 2) {
- obj.x = screenWidth + obj.width / 2;
+ if (obj.event) {
+ var x = obj.event.x;
+ var y = obj.event.y;
}
-}
-function handleCollisions(obj, others, collisionHandler) {
- others.forEach(function (other) {
- if (other !== obj && obj.intersects(other)) {
- collisionHandler(obj, other);
- }
- });
-}
-function handleSunInteraction(obj, sun, enterHandler, exitHandler) {
- var intersecting = obj.intersects(sun);
- if (!obj.lastIntersecting && intersecting) {
- enterHandler(obj);
- } else if (obj.lastIntersecting && !intersecting) {
- exitHandler(obj);
- }
- obj.lastIntersecting = intersecting;
-}
-function handleDestruction(obj, sounds) {
- if (!obj) {
- return;
- }
- if (obj.x > 2048 + obj.width / 2 || obj.x < -obj.width / 2) {
- if (Array.isArray(sounds)) {
- sounds.forEach(function (sound) {
- return SoundManager.stop(sound);
- });
- }
- if (typeof obj.destroy === 'function') {
- obj.destroy();
- }
- }
-}
-// Updated Cloud update method
-self.cloud.update = function () {
- updateMovement(this, {
- speed: this.speed,
- direction: this.direction,
- boundaryCheck: true,
- boundaryWidth: 2048
- });
- handleCollisions(this, clouds, function (cloud, other) {
- if (!cloud.hasAccelerated) {
- cloud.speed *= 1.5;
- cloud.hasAccelerated = true;
- }
- });
- handleSunInteraction(this, sun, function (cloud) {
- cloud.speed *= 2;
- tween(cloud.cloudGraphics, {
- alpha: 0.5
+ game.reticle.x = x;
+ game.reticle.y = y;
+};
+function startPulsating(target) {
+ function pulsate() {
+ tween(target, {
+ scaleX: 1.1,
+ scaleY: 1.1
}, {
- duration: 3000
+ duration: 444,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(target, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 444,
+ easing: tween.easeInOut,
+ onFinish: pulsate
+ });
+ }
});
- }, function (cloud) {
- cloud.speed /= 2;
- tween(cloud.cloudGraphics, {
- alpha: 1.0
- }, {
- duration: 3000
- });
- });
- this.lastX = this.x;
-};
-// Updated Jet update method
-self.update = function () {
- updateMovement(this, {
- speed: this.speed,
- direction: this.direction
- });
- updateDirection(this, jetGraphics, 'jet-right', 'jet-left');
- handleDestruction(this, ['jetSound']);
-};
\ No newline at end of file
+ }
+ pulsate();
+}
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows