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the image of the cat is also following the cursor, it should not.
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the reticle is leaving trails of itself, it should not.
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assign image reticle1 to mouse cursor
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assign cricket1 sound to cricket1 object, assign cricket2 sound to cricket2 object
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make each cricket sound play once between every 50-80 seconds. when finished, restart the timer and play it again.
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add two cricket sound objects.
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when a cloud moves over the sun, speed the cloud up by 50%
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remove the 'bird' image asset
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create an object that follow the mouse
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✅ Ensure UFO always appears from the far right OR left edge of the screen
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the ufo must always appear from the far right edge of the screen. it can be rendered offscreen, then moved across the screen.
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change the score font color to gradient green on top and dark purple at bottom of the letters.
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increase the score font border width by 2px
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add a trajectory for birds that is a swoop from top right or left to bottm right or left.
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the ufo must not loop or reappear after it leaves the side of the screen. it will reappear after the timer between 50-80 seconds resets.
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max ufo's on screen is 1. once it flies off the side of the screen, start the timer for it to reappear.
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'sun.x = 100;' Line Number: 191
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
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remove pause button and related code
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Please fix the bug: 'Uncaught TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 327
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Please fix the bug: 'Uncaught TypeError: LK.togglePause is not a function' in or related to this line: 'LK.togglePause();' Line Number: 124
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (self.x > 2048 + self.width / 2) {' Line Number: 182
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when clouds change transparency, fade to new opacity over 3 seconds. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Branch asset // Bird class to represent the first kind of bird var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } }; }); // Cloud class to represent clouds moving across the screen var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() * 0.5 + 0.5) * 0.5; // Reduce speed by 50% self.hasAccelerated = false; // Track if the cloud has already accelerated self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; // If the cloud moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } self.lastX = self.x; // Track last X position for future checks // Check for overlap with other clouds for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { var slowestSpeed = Math.min(self.speed, clouds[i].speed); self.speed += slowestSpeed * 0.1; // Increase speed by 10% of the slowest cloud's speed self.hasAccelerated = true; // Mark as accelerated } break; } } // Check if the cloud intersects with the sun if (!self.lastIntersecting && self.intersects(sun)) { self.speed *= 1.5; // Increase speed by 50% tween(cloudGraphics, { alpha: 0.5 }, { duration: 3000, easing: tween.linear }); } else if (self.lastIntersecting && !self.intersects(sun)) { self.speed /= 1.5; // Reset speed to original tween(cloudGraphics, { alpha: 1.0 }, { duration: 3000, easing: tween.linear }); } self.lastIntersecting = self.intersects(sun); }; }); // MouseFollower class to represent an object that follows the mouse var MouseFollower = Container.expand(function () { var self = Container.call(this); var followerGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); // Update function to make the object follow the mouse self.update = function () { if (self.targetX !== undefined && self.targetY !== undefined) { self.x += (self.targetX - self.x) * 0.1; // Smooth follow self.y += (self.targetY - self.y) * 0.1; // Smooth follow } }; // Set target position for the follower self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; }; }); // Sun class to represent a pulsating sun in the top left corner var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.x = sunGraphics.width / 2; self.y = sunGraphics.height / 2; // Function to create a pulsating effect function pulsate() { tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); // Start the pulsating effect }); // Tree class to represent a tree with a 9:16 aspect ratio var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the tree here }; }); // UFO class to represent a UFO flying across the screen var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; // Decrease speed by 20% self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 100) * 350; // Increase the wave pattern length to make the UFO move along the top 100px-700px // If the UFO moves off-screen, destroy it and set to null if (self.x > 2048 + self.width / 2 || self.x < -self.width / 2) { self.destroy(); ufo = null; } }; }); /**** * Initialize Game ****/ // Add a tree to the game /**** * Assets LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'}) ****/ // Initialize clouds array var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ // Add a mouse follower to the game var mouseFollower = game.addChild(new MouseFollower()); mouseFollower.x = 1024; // Start in the center mouseFollower.y = 1366; // Start in the center // Update the follower's target position on mouse move game.move = function (x, y, obj) { mouseFollower.setTarget(x, y); if (!game.reticle) { game.reticle = LK.getAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(game.reticle); } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = game.addChild(new Sun()); sun.x = 1750; sun.y = 280; // Function to add a UFO to the game function addUFO() { var ufo = game.addChild(new UFO()); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; // Start from either the far right or left edge of the screen ufo.y = Math.random() * 500; // Random initial y position in the upper part of the screen ufo.customUpdate = function () { ufo.update(); }; LK.getSound('ufo1').play(); return ufo; } // Initialize clouds array var clouds = []; for (var i = 0; i < 4; i++) { // Add 3 clouds for variety var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 500; // Position clouds in the upper part of the screen clouds.push(cloud); game.addChild(cloud); } // Initialize a timer to add a UFO at a random time between 30 and 90 seconds var ufo; // Define the ufo variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer with a new random time ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 60000 + 30000); }, Math.random() * 60000 + 30000); game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (ufo) { ufo.customUpdate(); // Check if the UFO has moved off-screen if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { // Destroy the UFO and set it to null ufo.destroy(); ufo = null; // Start a timer for the UFO to reappear between 50-80 seconds ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 30000 + 50000); } ufo.lastX = ufo.x; // Update lastX for the UFO } for (var i = 0; i < birds.length; i++) { birds[i].update(); for (var j = i + 1; j < birds.length; j++) { if (birds[i].intersects(birds[j])) { var dx = birds[j].x - birds[i].x; var dy = birds[j].y - birds[i].y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = birds[i].width / 2 + birds[j].width / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = birds[i].x + Math.cos(angle) * minDist; var targetY = birds[i].y + Math.sin(angle) * minDist; var ax = (targetX - birds[j].x) * 0.02; var ay = (targetY - birds[j].y) * 0.02; birds[i].x -= ax; birds[i].y -= ay; birds[j].x += ax; birds[j].y += ay; } } } } }; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side tree.y = 2732 - 50; // Position the tree on the grass // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0x00FF00, // Monochrome green color font: "Showcard Gothic", // Fun and playful font stroke: 0x000000, // Outline with a thin black line strokeThickness: 5 // Thickness of the outline }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize birds array var birds = []; for (var i = 0; i < 4; i++) { var bird; if (i % 2 === 0) { bird = new Bird1(); } else { bird = new Bird2(); } bird.x = Math.random() * 2048; bird.y = -bird.height; // Ensure each bird has a unique speed within the range bird.speed = 1 + i * 0.5 + Math.random() * 0.6; birds.push(bird); game.addChild(bird); } // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 180, // Position the cat to the far right of the screen y: 2765 - 50 // Position the cat on the grass })); // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Ensure bgm1 does not loop fade: { start: 1, end: 0, duration: 4000 }, // Fade out over the last 4 seconds onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } // Set a timeout to play bgm1 after 10 seconds LK.setTimeout(function () { // Play bgm1 with onEnd event handler LK.playMusic('bgm1', { loop: false, // Ensure bgm1 does not loop on initial play onEnd: onBgm1End }); }, 10000); // 10 seconds delay // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); // Reset the timer with a new random time soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Initialize timers for cricket sounds to play at random intervals between 50-80 seconds var cricket1 = LK.getSound('cricket1'); var cricket1Timer = LK.setTimeout(function () { cricket1.play(); // Reset the timer with a new random time cricket1Timer = LK.setTimeout(arguments.callee, Math.random() * 30000 + 50000); }, Math.random() * 30000 + 50000); var cricket2 = LK.getSound('cricket2'); var cricket2Timer = LK.setTimeout(function () { cricket2.play(); // Reset the timer with a new random time cricket2Timer = LK.setTimeout(arguments.callee, Math.random() * 30000 + 50000); }, Math.random() * 30000 + 50000);
===================================================================
--- original.js
+++ change.js
@@ -196,15 +196,17 @@
mouseFollower.y = 1366; // Start in the center
// Update the follower's target position on mouse move
game.move = function (x, y, obj) {
mouseFollower.setTarget(x, y);
- var reticle = LK.getAsset('reticle1', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: x,
- y: y
- });
- game.addChild(reticle);
+ if (!game.reticle) {
+ game.reticle = LK.getAsset('reticle1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ game.addChild(game.reticle);
+ }
+ game.reticle.x = x;
+ game.reticle.y = y;
};
// Add a sun to the game in the top left corner
var sun = game.addChild(new Sun());
sun.x = 1750;
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows