User prompt
The snowflakes are not moving because there is no call to the `update` method of the `Snowflake` instances within the `tick` event handler of the `Game` class. In the provided source code, the `update` method is defined within the `Snowflake` class, which is responsible for moving the snowflakes and rotating them. However, for the snowflakes to actually move, this method needs to be called every frame. In the `tick` event handler of the `Game` class, there is a loop that iterates through all the snowflakes in the `snowflakes` array. This loop is intended to update the position of each snowflake. However, the current code only checks if the snowflake has moved off the screen to destroy it. It does not include a call to the `update` method of each snowflake, which is necessary to change their `y` position and rotation, thus making them move. To fix this issue, the `update` method of each snowflake should be called within the loop in the `tick` event handler. This would ensure that each snowflake's position and rotation are updated every frame, giving the appearance of movement.
User prompt
Please do what your last response said to do to fix the lack of animation.
User prompt
Fix Bug: 'Uncaught ReferenceError: snowflake is not defined' in this line: 'snowflake.on('down', function (obj) {' Line Number: 45
User prompt
The snowflakes are not moving. It seems like the game is not animating. We're also not seeing the number at the top change.
User prompt
The snowflakes still aren't moving, nor are their rotations randomized.
User prompt
Why are the snowflakes not moving?
User prompt
The snowflakes should spawn randomly along the lower edge of the cloud, and there should be a universal gravity constant that applies to the snowflakes to move them downward. Gravity should not affect the cloud.
User prompt
Each time you click the cloud you should gain 1 snowflake. Show this by creating a snowflake behind the cloud and having it slowly fall downward. Apply random rotation to the snowflake. Also, each click adds 1 to the player's bank, which should be visible. We'll add things to spend the bank on later.
User prompt
Continue developing the game
Initial prompt
Idle Snowflakes
var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake Graphics', .5, .5); self.update = function () { self.y += 1 + Math.random() * 2; self.rotation += (Math.random() - 0.5) * 0.02; }; self.collect = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); self.destroy(); }; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.createAsset('cloud', 'Cloud Graphics', .5, .5); self.spawnSnowflake = function () { var snowflake = new Snowflake(); var cloudWidth = cloudGraphics.width; snowflake.x = self.x - cloudWidth / 2 + Math.random() * cloudWidth; snowflake.y = self.y + cloudGraphics.height / 2; return snowflake; }; }); var Game = Container.expand(function () { var self = Container.call(this); var snowflakes = []; var cloud = self.addChild(new Cloud()); cloud.x = 2048 / 2; cloud.y = 2732 / 2; var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff', anchor: { x: 0.5, y: 0 } }); LK.gui.topCenter.addChild(scoreTxt); cloud.on('down', function (obj) { var snowflake = cloud.spawnSnowflake(); snowflakes.push(snowflake); self.addChild(snowflake); snowflake.on('down', function (obj) { snowflake.collect(); }); }); self.on('tick', function () { for (var i = snowflakes.length - 1; i >= 0; i--) { snowflakes[i].update(); if (snowflakes[i].y > 2732 + snowflakes[i].height) { snowflakes[i].destroy(); snowflakes.splice(i, 1); } else { snowflakes[i].update(); } } scoreTxt.setText(LK.getScore().toString()); }); });
===================================================================
--- original.js
+++ change.js
@@ -50,8 +50,10 @@
snowflakes[i].update();
if (snowflakes[i].y > 2732 + snowflakes[i].height) {
snowflakes[i].destroy();
snowflakes.splice(i, 1);
+ } else {
+ snowflakes[i].update();
}
}
scoreTxt.setText(LK.getScore().toString());
});