User prompt
Make sure the upgrades tab button is not hidden by the clouds tab
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'cloudTabButton.y = scoreTxt.y + scoreTxt.height + 50;' Line Number: 118
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Are some assets being hidden by the tab system and then not being unhidden?
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Well, now it's a white screen. Let's go back to black. The problem is that none of the buttons, nor the cloud and score, are showing any more.
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I'm only seeing a black screen - what's wrong?
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Hmm...the tabs are not visible. Maybe let's start with the Cloud tab selected.
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Continue the development.
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The cloud tab should be on the left half of the screen, below the score. The Upgrades tab should be on the right half, also below the score.
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We need to see clickable tabs across the top, below the score. One tab should be called "Cloud", the other "Upgrades".
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addTab')' in this line: 'tabSystem.addTab('Upgrades', upgradesTab);' Line Number: 54
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Ok, great! Now we need to set the game up with tabs. The current view, with the cloud, should be in a tab called "Cloud". Another tab called "Upgrades" should be added, where we will put purchaseable upgrades. The score, which represents the player's "money" should be visible above the tabs.
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Let's reduce the sway period by half.
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Let's reduce the sway distance by 75%
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The sway distance needs to be a lot smaller so they don't move as far left and right. Also, let's reduce the max sway speed a bit more.
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Let's reduce the maximum sway speed and have the sway distance vary based on snowflake. Also, let's assign a random size between 25% and 100% to each spawned flake.
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For each snowflake, choose a random slow rotation number when spawned. Rotation can go either direction. Also, add some swaying left and right while falling.
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Snowflake rotation should be randomized when spawned, but then slowly incremented each tick.
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Only increment the score once per click.
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Let's update the game every tick instead of every other
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For the tick, it should be LK not self
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The tick needs to be called automatically 30 times per second.
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Each tick, increase the number at the top by 1
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Clicking on the cloud should also spawn a snowflake.
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When I click on the cloud, the number at the top should go up by 1.
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The snowflakes are not moving because there is no call to the `update` method of the `Snowflake` instances within the `tick` event handler of the `Game` class. In the provided source code, the `update` method is defined within the `Snowflake` class, which is responsible for moving the snowflakes and rotating them. However, for the snowflakes to actually move, this method needs to be called every frame. In the `tick` event handler of the `Game` class, there is a loop that iterates through all the snowflakes in the `snowflakes` array. This loop is intended to update the position of each snowflake. However, the current code only checks if the snowflake has moved off the screen to destroy it. It does not include a call to the `update` method of each snowflake, which is necessary to change their `y` position and rotation, thus making them move. To fix this issue, the `update` method of each snowflake should be called within the loop in the `tick` event handler. This would ensure that each snowflake's position and rotation are updated every frame, giving the appearance of movement.
var Upgrade = Container.expand(function (cost, effect) { var self = Container.call(this); var upgradeGraphics = self.createAsset('upgrade', 'Upgrade Graphics', .5, .5); self.cost = cost; self.effect = effect; self.purchased = false; self.on('down', function () { if (!self.purchased && LK.getScore() >= self.cost) { LK.setScore(LK.getScore() - self.cost); self.effect(); self.purchased = true; self.alpha = 0.5; } }); }); var TabButton = Container.expand(function (label, onClick) { var self = Container.call(this); var buttonGraphics = self.createAsset('tabButton', 'Tab Button Graphics', 0, 0.5); var buttonText = new Text2(label, { size: 50, fill: '#ffffff', anchor: { x: 0.5, y: 0.5 } }); self.addChild(buttonText); self.on('down', function () { onClick(); }); }); var TabSystem = Container.expand(function () { var self = Container.call(this); self.tabs = {}; self.currentTab = ''; self.addTab = function (name, content) { self.tabs[name] = content; content.visible = false; self.addChild(content); }; self.switchTab = function (name) { if (self.tabs[self.currentTab]) { self.tabs[self.currentTab].visible = false; self.tabs[self.currentTab].children.forEach(function (child) { child.visible = false; }); } self.currentTab = name; self.tabs[name].visible = true; self.tabs[name].children.forEach(function (child) { child.visible = true; }); }; }); var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake Graphics', .5, .5); self.rotationSpeed = (Math.random() - 0.5) * 0.02; self.swayMagnitude = Math.random() * 10; self.swaySpeed = (Math.random() - 0.5) * 0.03; self.sizeFactor = Math.random() * 0.75 + 0.25; self.scale.set(self.sizeFactor); self.swayMagnitude = self.sizeFactor * 5; self.swayOffset = Math.random() * Math.PI * 2; self.update = function () { self.y += 1 + Math.random() * 2; self.rotation += self.rotationSpeed; self.x += Math.sin(LK.ticks * self.swaySpeed * 2 + self.swayOffset) * (self.swayMagnitude * 0.25); }; self.collect = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); self.destroy(); }; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.createAsset('cloud', 'Cloud Graphics', .5, .5); self.spawnRate = 1; self.spawnSnowflake = function () { var snowflake = new Snowflake(); var cloudWidth = cloudGraphics.width; snowflake.x = self.x - cloudWidth / 2 + Math.random() * cloudWidth; snowflake.y = self.y + cloudGraphics.height / 2; snowflake.rotation = Math.random() * Math.PI * 2; return snowflake; }; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0x000000); var tabSystem = new TabSystem(); var upgradesTab = new Container(); var upgrade1 = upgradesTab.addChild(new Upgrade(10, function () { cloud.spawnRate *= 2; })); upgrade1.x = 2048 / 2; upgrade1.y = 2732 / 4; var upgrade2 = upgradesTab.addChild(new Upgrade(20, function () { cloud.spawnRate *= 2; })); upgrade2.x = 2048 / 2; upgrade2.y = 2732 / 2; var upgrade3 = upgradesTab.addChild(new Upgrade(40, function () { cloud.spawnRate *= 2; })); upgrade3.x = 2048 / 2; upgrade3.y = 2732 / 4 * 3; tabSystem.addTab('Upgrades', upgradesTab); var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff', anchor: { x: 0.5, y: 0 } }); LK.gui.topCenter.addChild(scoreTxt); scoreTxt.y = 100; var cloudTabButton = new TabButton('Cloud', function () { tabSystem.switchTab('Cloud'); cloudTab.visible = true; }); var upgradesTabButton = new TabButton('Upgrades', function () { tabSystem.switchTab('Upgrades'); }); cloudTabButton.x = 2048 / 4; cloudTabButton.y = scoreTxt.y + scoreTxt.height + 50; upgradesTabButton.x = 2048 / 4 * 3; upgradesTabButton.y = cloudTabButton.y + cloudTabButton.height + 20; LK.gui.topCenter.addChild(cloudTabButton); LK.gui.topCenter.addChild(upgradesTabButton); var snowflakes = []; var cloudTab = new Container(); var cloud = cloudTab.addChild(new Cloud()); cloud.x = 2048 / 2; cloud.y = 2732 / 2; tabSystem.addTab('Cloud', cloudTab); tabSystem.switchTab('Cloud'); var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff', anchor: { x: 0.5, y: 0 } }); LK.gui.topCenter.addChild(scoreTxt); scoreTxt.y = 100; cloud.on('down', function (obj) { for (var i = 0; i < cloud.spawnRate; i++) { var snowflake = cloud.spawnSnowflake(); snowflakes.push(snowflake); self.addChild(snowflake); } LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); }); var tickCount = 0; LK.on('tick', function () { for (var i = snowflakes.length - 1; i >= 0; i--) { snowflakes[i].update(); if (snowflakes[i].y > 2732 + snowflakes[i].height) { snowflakes[i].destroy(); snowflakes.splice(i, 1); } } scoreTxt.setText(LK.getScore().toString()); }); });
===================================================================
--- original.js
+++ change.js
@@ -126,9 +126,9 @@
});
cloudTabButton.x = 2048 / 4;
cloudTabButton.y = scoreTxt.y + scoreTxt.height + 50;
upgradesTabButton.x = 2048 / 4 * 3;
- upgradesTabButton.y = scoreTxt.y + scoreTxt.height + 50;
+ upgradesTabButton.y = cloudTabButton.y + cloudTabButton.height + 20;
LK.gui.topCenter.addChild(cloudTabButton);
LK.gui.topCenter.addChild(upgradesTabButton);
var snowflakes = [];
var cloudTab = new Container();