/**** * Classes ****/ var BloodsplatterEffect = Container.expand(function (x, y) { var self = Container.call(this); var duration = 15; var remaining = duration; var maxScale = 2.0; var startAlpha = 0.5; var graphics = self.attachAsset('bloodsplatter', { anchorX: 0.5, anchorY: 0.5 }); graphics.alpha = startAlpha; graphics.y = -graphics.height / 2; ; self.x = x; self.y = y; self._update_migrated = _update_migrated; ; function _update_migrated(velocityX, velocityY) { var progress = 1 - remaining-- / duration; if (remaining <= 0) { return true; } graphics.scale.set(1 + (maxScale - 1) * progress); graphics.alpha = startAlpha * (1 - progress); self.x -= velocityX; self.y -= velocityY; } }); var DropEffect = Container.expand(function (x, y) { var self = Container.call(this); var angle = Math.random() * Math.PI; var speed = 10 + Math.random() * 5; var speedX = Math.cos(angle) * speed; var speedY = Math.sin(angle) * speed; var spinSpeed = Math.random() * 0.2 - 0.1; var scale = 1; var scaleDecrement = 1 / 60; var variant = Math.floor(Math.random() * 3); var graphics = self.createAsset('pickup' + variant, { anchorX: 0.5, anchorY: 0.95 }); graphics.rotation = Math.random() * Math.PI * 2; ; self.x = x; self.y = y; self._update_migrated = _update_migrated; ; function _update_migrated(velocityX, velocityY) { self.x += speedX - velocityX; self.y += speedY - velocityY; scale -= scaleDecrement; graphics.rotation += spinSpeed; graphics.scale.set(scale); return scale <= 0; } }); var Interface = Container.expand(function (x, y) { var self = Container.call(this); var score = 0; var lives = 3; var lifeIcons = []; var scoreIcon = self.attachAsset('scoreIcon', { anchorX: 0.5 }); var scoreText = self.addChild(new Text2('| ' + score, { size: 70, fill: "#000000", align: 'left' })); var distanceText = self.addChild(new Text2('0m', { size: 70, fill: "#000000", align: 'right' })); for (var i = 0; i < lives; i++) { var lifeIcon = self.attachAsset('lifeIcon', { anchorX: 1 }); lifeIcon.x = -10 - i * 60; lifeIcon.y = scoreIcon.height + 20; lifeIcons.push(lifeIcon); } scoreText.x = -5; scoreText.y = scoreIcon.height; scoreText.anchor.set(0, 0); distanceText.x = STAGE_WIDTH / 2 - 350; distanceText.y = 30; distanceText.anchor.set(1, 0); ; self.x = x; self.y = y; self._update_migrated = _update_migrated; self.changeScore = changeScore; self.changeLives = changeLives; ; function _update_migrated(distance) { distanceText.setText(Math.round(distance * SCREEN_METERAGE) + 'm'); } function changeLives(amount) { lives += amount; for (var i = 0; i < lifeIcons.length; i++) { lifeIcons[i].alpha = i < lives ? 1 : 0.5; } if (amount < 0) { LK.effects.flashScreen(0xaa0000, 300); if (lives <= 0) { return true; } } return false; } function changeScore(amount) { var returnValue = amount < 0 && score > 0; score = Math.max(0, score + amount); LK.setScore(score); scoreText.setText('| ' + score); return returnValue; } }); var LandscapeTile = Container.expand(function (x, y, _ref) { var self = Container.call(this); var lookup = _ref.lookup, xIndex = _ref.xIndex, yIndex = _ref.yIndex, density = _ref.density, pickups = _ref.pickups, monsters = _ref.monsters, player = _ref.player, key = _ref.key, landscapeTiles = _ref.landscapeTiles, layers = _ref.layers, rampList = _ref.rampList; var obstructions = []; var background = self.attachAsset('landscapeBackground', { anchorX: 0.5, anchorY: 0.5 }); background.width = TILE_SIZE; background.height = TILE_SIZE; background.alpha = 0.03; background.x = yIndex % 2 === 0 ? TILE_BACKGROUND_OFFSET : 0; ; self.x = x; self.y = y; self.activate = activate; self.active = false; self.key = key; self.checkCollision = checkCollision; ; function checkCollision(player) { if (!player.airborne) { var reach = 200; var dx = Math.abs(player.x - self.x); var dy = Math.abs(player.y - self.y); if (dx < TILE_SIZE / 2 + reach && dy < TILE_SIZE / 2 + reach) { for (var i = 0; i < obstructions.length; i++) { var obstruction = obstructions[i]; if (obstruction.active && player.hitbox.intersects(obstruction.hitbox)) { obstruction.deactivate(); return true; } } } } return false; } function activate() { if (!self.active) { self.active = true; var densityChance = density * Math.random(); var obstructionTypes = ['largeTree', 'smallTree', 'smallTree', 'deadTree', 'smallRock', 'smallRock', 'largeRock', 'stump']; var clearanceDist = 300; var clearanceDistSqr = clearanceDist * clearanceDist; var spawnBorder = 25; var cellSize = 150; var cols = Math.ceil(TILE_SIZE / cellSize); var rows = Math.ceil(TILE_SIZE / cellSize); var cellWidth = TILE_SIZE / cols; var cellHeight = TILE_SIZE / rows; var landmark; if (Math.random() <= SPAWN_PICKUP_CHANCE) { var _randomPointInRect = randomPointInRect(self.x, self.y, TILE_SIZE, TILE_SIZE, clearanceDist), pointX = _randomPointInRect.pointX, pointY = _randomPointInRect.pointY; pickups.push(landmark = self.parent.addChild(new Pickup(pointX, pointY))); } else if (Math.random() <= SPAWN_RAMP_CHANCE) { var _randomPointInRect2 = randomPointInRect(self.x, self.y, TILE_SIZE, TILE_SIZE, clearanceDist), pointX = _randomPointInRect2.pointX, pointY = _randomPointInRect2.pointY; rampList.push(landmark = layers[LAYER_BACKGROUND].addChild(new Ramp(pointX, pointY))); } if (player.distanceTravelled > MONSTER_SPAWN_DIST && Math.random() <= SPAWN_MONSTER_CHANCE) { var _randomPointInRect3 = randomPointInRect(self.x, self.y, TILE_SIZE, TILE_SIZE, clearanceDist), pointX = _randomPointInRect3.pointX, pointY = _randomPointInRect3.pointY; monsters.push(self.parent.addChild(new Monster(self.x, self.y))); } for (i = 0; i < cols; i++) { for (j = 0; j < rows; j++) { if (Math.random() <= densityChance) { var canPlace = true; var _randomPointInRect4 = randomPointInRect(cellWidth * i, cellHeight * j, cellWidth, cellHeight, spawnBorder), pointX = _randomPointInRect4.pointX, pointY = _randomPointInRect4.pointY; if (landmark) { var dx = landmark.x - pointX; var dy = landmark.y - pointY; var distSqr = dx * dx + dy * dy; if (distSqr <= clearanceDistSqr) { canPlace = false; } } if (canPlace) { var type = obstructionTypes[Math.floor(Math.random() * obstructionTypes.length)]; obstructions.push(self.addChild(new Obstruction(pointX, pointY, type))); } } } } } var leftKey = xIndex - 1 + ':' + yIndex; var rightKey = xIndex + 1 + ':' + yIndex; var downKey = xIndex + ':' + (yIndex + 1); var newDensity = (1 + Math.pow(Math.log(player.distanceTravelled / DIFFICULTY_FACTOR_DIST + 2), 2)) / 100; if (!lookup[leftKey]) { landscapeTiles.push(lookup[leftKey] = self.parent.addChild(new LandscapeTile(self.x - TILE_SIZE, self.y, { key: leftKey, density: newDensity, xIndex: xIndex - 1, yIndex: yIndex, landscapeTiles: landscapeTiles, rampList: rampList, lookup: lookup, pickups: pickups, monsters: monsters, layers: layers, player: player }))); } if (!lookup[rightKey]) { landscapeTiles.push(lookup[rightKey] = self.parent.addChild(new LandscapeTile(self.x + TILE_SIZE, self.y, { key: rightKey, density: newDensity, xIndex: xIndex + 1, yIndex: yIndex, landscapeTiles: landscapeTiles, rampList: rampList, lookup: lookup, pickups: pickups, monsters: monsters, layers: layers, player: player }))); } if (!lookup[downKey]) { landscapeTiles.push(lookup[downKey] = self.parent.addChild(new LandscapeTile(self.x, self.y + TILE_SIZE, { key: downKey, density: newDensity, yIndex: yIndex + 1, xIndex: xIndex, landscapeTiles: landscapeTiles, rampList: rampList, lookup: lookup, pickups: pickups, monsters: monsters, layers: layers, player: player }))); } function randomPointInRect(centerX, centerY, width, height) { var border = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0; var startX = centerX - width / 2 + border; var startY = centerY - height / 2 + border; var innerWidth = width - border * 2; var innerHeight = height - border * 2; var pointX = startX + Math.random() * innerWidth; var pointY = startY + Math.random() * innerHeight; return { pointX: pointX, pointY: pointY }; } } }); var Monster = Container.expand(function (x, y) { var self = Container.call(this); var active = false; var updateTick = 0; var updatePeriod = 30; var jumpSpeedMax = 30; var jumpHeight = 100; var jumpVelocityX = 0; var jumpVelocityY = 0; var jumpDuration = updatePeriod * 2 / 3; var invulnerabilityBoost = 1.8; var jumpDistMax = jumpSpeedMax * jumpDuration; var jumpDistMaxSqr = jumpDistMax * jumpDistMax; var activationDist = 1000; var activationDistSqr = activationDist * activationDist; var despawnY = -2500; var shadowReduction = 0.1; var shadow = self.attachAsset('shadow', { anchorX: 0.45, anchorY: 1 }); var graphics = self.attachAsset('monster', { anchorX: 0.5, anchorY: 1 }); graphics.scale.x = Math.random() < 0.5 ? 1 : -1; shadow.width = graphics.width * 0.9; shadow.height = graphics.width * 0.45; shadow.tint = 0x000000; shadow.alpha = 0.5; ; self.x = x; self.y = y; self.jumping = false; self.hitbox = shadow; self._update_migrated = _update_migrated; ; function _update_migrated(velocityX, velocityY, player) { if (!active) { var dx = player.x - self.x; var dy = player.y - self.y; var distSqr = dx * dx + dy * dy; if (distSqr <= activationDistSqr) { active = true; } } if (active) { var updateCurve = (-Math.cos(++updateTick * Math.PI / (updatePeriod / 2)) + 0.5) / 1.5; if (self.jumping) { if (updateCurve <= 0) { self.jumping = false; jumpVelocityX = 0; jumpVelocityY = 0; } } else { if (updateCurve > 0) { var boost = player.invulnerable ? invulnerabilityBoost : 1; var targetPosX = player.x + velocityX * jumpDuration * boost; var targetPosY = player.y + velocityY * jumpDuration * boost; var ddx = targetPosX - self.x; var ddy = targetPosY - self.y; var angle = Math.atan2(ddy, ddx); var targetDistSqr = ddx * ddx + ddy * ddy; var jumpSpeed = jumpSpeedMax * (targetDistSqr >= jumpDistMaxSqr ? 1 : Math.sqrt(targetDistSqr) / jumpDistMax); jumpVelocityX = Math.cos(angle) * jumpSpeed; jumpVelocityY = Math.sin(angle) * jumpSpeed; self.jumping = true; } } graphics.y = -Math.max(0, updateCurve) * jumpHeight; graphics.scale.x = player.x < self.x ? -1 : 1; graphics.scale.y = 1 + Math.min(0, updateCurve); shadow.scale.set(1 - shadowReduction * updateCurve); } self.x += jumpVelocityX - velocityX; self.y += jumpVelocityY - velocityY; return self.y < despawnY; } }); var Obstruction = Container.expand(function (x, y, type) { var self = Container.call(this); var graphics = self.createAsset(type, { anchorX: 0.5, anchorY: 1 }); var hitbox = self.attachAsset('hitbox', { anchorX: 0.5, anchorY: 0.5 }); var randomScale = 0.9 + Math.random() * 0.2; hitbox.y = -25; hitbox.alpha = 0; hitbox.width = graphics.width * 0.8; hitbox.height = graphics.width * 0.45; ; self.x = x; self.y = y; self.active = true; self.hitbox = hitbox; self.deactivate = deactivate; self.scale.set(randomScale, randomScale); ; function deactivate() { self.active = false; graphics.alpha = 0.5; } }); var Pickup = Container.expand(function (x, y) { var self = Container.call(this); var activeDist = 300; var activeDistSqr = activeDist * activeDist; var collectDist = 50; var collectDistSqr = collectDist * collectDist; var collectSpeed = 25; var collectOffset = -50; var active = false; var variant = Math.floor(Math.random() * 3); var graphics = self.createAsset('pickup' + variant, { anchorX: 0.5, anchorY: 0.95 }); var backShadow = self.attachAsset('shadow', { anchorX: 0.5, anchorY: 0.5 }); var foreShadow = self.attachAsset('shadow', { anchorX: 0.5, anchorY: 0.5 }); foreShadow.width = graphics.width; foreShadow.height = graphics.width * 0.25; backShadow.width = graphics.width; backShadow.height = graphics.width * 0.25; backShadow.tint = 0x000000; backShadow.y = -3; ; self.x = x; self.y = y; self._update_migrated = _update_migrated; ; function _update_migrated(velocityX, velocityY, player) { var dx = player.x - self.x; var dy = player.y + collectOffset - self.y; var distSqr = dx * dx + dy * dy; if (self.active) { var dist = Math.sqrt(distSqr); self.x += dx / dist * collectSpeed; self.y += dy / dist * collectSpeed; } else if (distSqr <= activeDistSqr) { self.active = true; backShadow.destroy(); foreShadow.destroy(); } else { self.x -= velocityX; self.y -= velocityY; } return distSqr <= collectDistSqr; } }); var Player = Container.expand(function (x, y) { var self = Container.call(this); var angle = 0; var speed = 0; var reduction = 0; var travelDistX = 0; var travelDistY = 0; var rampRemaining = 0; var rampDuration = 0; var rampHeight = 0; var rampHeightMax = 0; var tiltSpeedFactor = 100; var playerShadow = self.attachAsset('shadow', { anchorX: 0.5, anchorY: 0.5 }); var platformGraphics = self.attachAsset('platform', { anchorX: 0.4, anchorY: 0.5 }); var playerGraphics = self.attachAsset('player', { anchorX: 0.575, anchorY: 1 }); var hitbox = self.attachAsset('hitbox', { anchorX: 0.5, anchorY: 0.5 }); playerShadow.alpha = 0.5; playerShadow.scale.set(1.0, 0.6); playerShadow.tint = 0x000000; hitbox.width = 25; hitbox.height = 25; hitbox.alpha = 0; ; self.x = x; self.y = y; self.airborne = false; self.invulnerable = false; self.invulnerableTime = 3 * 60; self.invulnerableTimer = 0; self.distanceTravelled = 0; self.hitbox = hitbox; self._update_migrated = _update_migrated; self.ramp = ramp; ; function _update_migrated(targetPosition) { if (self.invulnerable) { if (--self.invulnerableTimer <= 0) { self.invulnerable = false; } self.alpha = self.invulnerableTimer % 60 < 30 ? 1 : 0.5; } if (self.airborne) { if (--rampRemaining <= 0) { self.airborne = false; } rampHeight = rampHeightMax * Math.sin(Math.PI * rampRemaining / rampDuration); platformGraphics.y = -rampHeight; playerGraphics.y = -rampHeight; } if (!self.airborne) { var dx = targetPosition.x - self.x; var dy = targetPosition.y - self.y; angle = angleClamp(Math.atan2(dy, dx)); } var acceleration = (Math.sin(angle) - 0.1) * 2.0; var boost = self.airborne ? RAMP_SPEED_BOOST : 1; reduction = self.invulnerable ? 1 - self.invulnerableTimer / self.invulnerableTime : 1; speed = Math.max(0, speed * 0.95 + acceleration); var velocityX = Math.cos(angle) * reduction * boost * speed; var velocityY = Math.sin(angle) * reduction * boost * speed; travelDistX += velocityX; travelDistY += velocityY; self.distanceTravelled = Math.sqrt(travelDistX * travelDistX + travelDistY * travelDistY); if (!self.airborne) { var facingSide = targetPosition.x < self.x ? -1 : 1; platformGraphics.rotation = angle; playerGraphics.rotation = speed * reduction / tiltSpeedFactor * (Math.PI / 2) * facingSide; playerGraphics.scale.x = facingSide; } return { velocityX: velocityX, velocityY: velocityY }; } function angleClamp(angle) { return angle >= 0 ? angle : angle < -Math.PI / 2 ? Math.PI : 0; } function ramp() { if (!self.airborne && speed * reduction > RAMP_CRITICAL_SPEED) { var rampFactor = speed * reduction - RAMP_CRITICAL_REDUX; self.airborne = true; rampHeightMax = rampFactor * RAMP_SPEED_HEIGHT; rampDuration = Math.round(rampFactor * RAMP_SPEED_DURATION); rampRemaining = rampDuration; } } }); var Ramp = Container.expand(function (x, y) { var self = Container.call(this); var rampPillar = self.attachAsset('rampPillar', { anchorX: 0.5, anchorY: 0.5 }); var rampShadow = self.attachAsset('rampShadow', { anchorX: 0.5 }); var rampGraphics = self.attachAsset('ramp', { anchorX: 0.5 }); var hitbox = self.attachAsset('hitbox', { anchorX: 0.5 }); rampShadow.rotation = 0.1; rampShadow.alpha = 0.5; rampShadow.tint = 0x000000; rampPillar.y = rampGraphics.height; hitbox.width = rampGraphics.width; hitbox.height = 50; hitbox.alpha = 0; ; self.x = x; self.y = y; self.hitbox = hitbox; self._update_migrated = _update_migrated; ; function _update_migrated(velocityX, velocityY, player) { self.x -= velocityX; self.y -= velocityY; if (self.y < -200) { return true; } if (!player.airborne && player.hitbox.intersects(self.hitbox)) { player.ramp(); } } }); var Trail = Container.expand(function (x, y) { var self = Container.call(this); var trailLength = 60; var trailAlpha = 0.4; var trailElements = []; ; self.x = x; self.y = y; self._update_migrated = _update_migrated; ; function _update_migrated(velocityX, velocityY, active) { var trailElement = null; if (active && (velocityX !== 0 || velocityY !== 0)) { trailElement = self.attachAsset('trail', { anchorY: 0.5 }); var angle = Math.atan2(velocityY, velocityX); var speed = Math.sqrt(velocityX * velocityX + velocityY * velocityY); trailElement.rotation = angle; trailElement.scale.x = speed / 100; } trailElements.push(trailElement); if (trailElements.length > trailLength) { var removedElement = trailElements.shift(); if (removedElement) { removedElement.destroy(); } } for (var i = trailElements.length - 1; i >= 0; i--) { var element = trailElements[i]; if (element) { var alpha = trailAlpha * (i / trailLength); element.x -= velocityX; element.y -= velocityY; element.alpha = alpha; } } } }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ ; var STAGE_WIDTH = 2048; var STAGE_HEIGHT = 2732; var SCREEN_METERAGE = 1 / 150; var MONSTER_SPAWN_DIST = 100 / SCREEN_METERAGE; var DIFFICULTY_FACTOR_DIST = 150 / SCREEN_METERAGE; var TILE_SIZE = 512; var TILE_MARGIN = TILE_SIZE; var TILE_BACKGROUND_OFFSET = 100; var SPAWN_PICKUP_CHANCE = 0.1; var SPAWN_MONSTER_CHANCE = 0.01; var SPAWN_RAMP_CHANCE = 0.025; var RAMP_CRITICAL_SPEED = 15.0; var RAMP_CRITICAL_REDUX = 10; var RAMP_SPEED_BOOST = 1.25; var RAMP_SPEED_DURATION = 3.0; var RAMP_SPEED_HEIGHT = 20.0; var LAYER_BACKGROUND = 0; var LAYER_MIDGROUND = 1; var LAYER_FOREGROUND = 2; ; var playerPosX = Math.round(STAGE_WIDTH / 2); var playerPosY = Math.round(STAGE_WIDTH / 3); var landscapeLookup = {}; var landscapeTiles = []; var pickups = []; var monsters = []; var effects = []; var rampList = []; var layers = [game.addChild(new Container()), game.addChild(new Container()), game.addChild(new Container())]; var speed = 0; var __interface = LK.gui.top.addChild(new Interface(0, 10)); var trail = layers[LAYER_BACKGROUND].addChild(new Trail(playerPosX, playerPosY)); var player = layers[LAYER_MIDGROUND].addChild(new Player(playerPosX, playerPosY)); landscapeTiles.push(landscapeLookup['0:0'] = layers[LAYER_FOREGROUND].addChild(new LandscapeTile(STAGE_WIDTH / 2, TILE_SIZE / 2, { density: -1, lookup: landscapeLookup, xIndex: 0, yIndex: 0, key: '0:0', landscapeTiles: landscapeTiles, rampList: rampList, monsters: monsters, pickups: pickups, layers: layers, player: player }))); var isMouseDown = false; var targetPosition = { x: playerPosX, y: playerPosY }; game.setBackgroundColor(0x00A300); ; game.on('down', function (x, y, obj) { isMouseDown = true; updatePosition(obj); }); game.on('up', function (x, y, obj) { isMouseDown = false; }); game.on('move', function (x, y, obj) { if (isMouseDown) { updatePosition(obj); } }); LK.on('tick', function () { var _player$update = player._update_migrated(targetPosition), velocityX = _player$update.velocityX, velocityY = _player$update.velocityY; trail._update_migrated(velocityX, velocityY, !player.airborne); __interface._update_migrated(player.distanceTravelled); for (var i = landscapeTiles.length - 1; i >= 0; i--) { var landscapeTile = landscapeTiles[i]; landscapeTile.x -= velocityX; landscapeTile.y -= velocityY; if (landscapeTile.y < -(TILE_SIZE / 2 + TILE_MARGIN)) { landscapeTile.destroy(); landscapeTiles.splice(i, 1); landscapeLookup[landscapeTile.key] = undefined; } else if (!landscapeTile.active && landscapeTile.x > -TILE_MARGIN && landscapeTile.x < STAGE_WIDTH + TILE_MARGIN && landscapeTile.y < STAGE_HEIGHT + TILE_MARGIN) { landscapeTile.activate(); } else if (landscapeTile.checkCollision(player)) { if (__interface.changeScore(-1)) { effects.push(new DropEffect(game, player.x, player.y)); } if (!player.invulnerable) { player.invulnerable = true; player.invulnerableTimer = player.invulnerableTime; } } } for (var i = pickups.length - 1; i >= 0; i--) { var pickup = pickups[i]; if (pickup._update_migrated(velocityX, velocityY, player)) { __interface.changeScore(1); pickup.destroy(); pickups.splice(i, 1); } else if (pickup.y < -(TILE_SIZE / 2 + TILE_MARGIN) || pickup.active && player.hitbox.intersects(pickup.hitbox)) { pickup.destroy(); pickups.splice(i, 1); } } for (var i = effects.length - 1; i >= 0; i--) { var effect = effects[i]; if (effect._update_migrated(velocityX, velocityY)) { effect.destroy(); effects.splice(i, 1); } } for (var i = rampList.length - 1; i >= 0; i--) { var ramp = rampList[i]; if (ramp._update_migrated(velocityX, velocityY, player)) { rampList.splice(i, 1); } } for (var i = monsters.length - 1; i >= 0; i--) { var monster = monsters[i]; if (monster._update_migrated(velocityX, velocityY, player)) { monster.destroy(); monsters.splice(i, 1); } else if (!monster.jumping && !player.airborne && monster.hitbox.intersects(player.hitbox)) { effects.push(new BloodsplatterEffect(game, monster.x, monster.y)); monster.destroy(); monsters.splice(i, 1); if (__interface.changeLives(-1)) { LK.showGameOver(); } } } }); ; function updatePosition(event) { var pos = game.toLocal(event.global); targetPosition.x = pos.x; targetPosition.y = pos.y; }
===================================================================
--- original.js
+++ change.js
@@ -684,9 +684,9 @@
var targetPosition = {
x: playerPosX,
y: playerPosY
};
-game.setBackgroundColor(0xFFFFFF);
+game.setBackgroundColor(0x00A300);
;
game.on('down', function (x, y, obj) {
isMouseDown = true;
updatePosition(obj);
Pixel art heart icon . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
two vertical lines with a blank background.
single green firework explosion . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of a cute elf. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tileable green grass texture..
arbre chene.
cerisier avec des fleur. Pixel art.
pixel art of a large rock.
pixel art of a tree stump.
pixel art of a 4 leaf clover.
pixel art of a wooden board.
pixel art of a bush.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a 4 leaf orange clover... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a 4 leaf purple clover.... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a 4 leaf indigo clover.... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A start button for an elf game in a magic forest. Pixel art.