User prompt
Hide playerJumpFrame 1 second after player jumped
User prompt
Hide playerJumpFrame when player finishes bounce animation
User prompt
Hide playerJumpFrame when player touches the ground
User prompt
Hide playerJumpFrame when player touches the ground
User prompt
Hide playerJumpFrame when player touches the ground
User prompt
add player jump frame class and code it to make a jump animation
User prompt
add player jump frame to the game and code it
User prompt
make it jump a little bit higher
User prompt
make it jump lower
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(self, {' Line Number: 48 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a bounce effect ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make player has a better bounce effect and more gravity
User prompt
make player have a more normal gravity
Remix started
Copy Mario vs Monsters
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.jumpHeight = 30;
self.isJumping = false;
self.velocityY = 0;
self.jumpFrame = 0; // Add jump frame
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
if (self.y >= 2732 / 2) {
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
self.jumpFrame = 0; // Reset jump frame
self.attachAsset('player', {
// Switch back to normal frame
anchorX: 0.5,
anchorY: 0.5
});
// Add a bounce effect
tween(self, {
scaleX: 1.2,
scaleY: 0.8
}, {
duration: 100,
easing: tween.elasticOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.elasticOut
});
}
});
} else {
// While jumping, switch to the jump frame
self.attachAsset('playerJumpFrame', {
anchorX: 0.5,
anchorY: 0.5
});
}
} else {
// When not jumping, switch back to the normal frame
self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
self.jumpFrame++; // Increment jump frame
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Import the tween plugin
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Handle game updates
game.update = function () {
player.update();
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,14 @@
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
- self.jumpFrame = 0; // Reset jump frame
+ self.jumpFrame = 0; // Reset jump frame
+ self.attachAsset('player', {
+ // Switch back to normal frame
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
// Add a bounce effect
tween(self, {
scaleX: 1.2,
scaleY: 0.8