User prompt
Hide playerJumpFrame 1 second after player jumped
User prompt
Hide playerJumpFrame when player finishes bounce animation
User prompt
Hide playerJumpFrame when player touches the ground
User prompt
Hide playerJumpFrame when player touches the ground
User prompt
Hide playerJumpFrame when player touches the ground
User prompt
add player jump frame class and code it to make a jump animation
User prompt
add player jump frame to the game and code it
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make it jump a little bit higher
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make it jump lower
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(self, {' Line Number: 48 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a bounce effect ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make player has a better bounce effect and more gravity
User prompt
make player have a more normal gravity
Remix started
Copy Mario vs Monsters
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 30; self.isJumping = false; self.velocityY = 0; self.jumpFrame = 0; // Add jump frame self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; self.jumpFrame = 0; // Reset jump frame self.attachAsset('player', { // Switch back to normal frame anchorX: 0.5, anchorY: 0.5 }); // Add a bounce effect tween(self, { scaleX: 1.2, scaleY: 0.8 }, { duration: 100, easing: tween.elasticOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.elasticOut }); } }); } else { // While jumping, switch to the jump frame self.attachAsset('playerJumpFrame', { anchorX: 0.5, anchorY: 0.5 }); } } else { // When not jumping, switch back to the normal frame self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; self.jumpFrame++; // Increment jump frame } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Import the tween plugin var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,14 @@
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
- self.jumpFrame = 0; // Reset jump frame
+ self.jumpFrame = 0; // Reset jump frame
+ self.attachAsset('player', {
+ // Switch back to normal frame
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
// Add a bounce effect
tween(self, {
scaleX: 1.2,
scaleY: 0.8