Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'throw new Error("Generator with id ".concat(generatorId, " not found"));' Line Number: 684
Code edit (2 edits merged)
Please save this source code
User prompt
move global animateHeart() function code inside of BigHeart.animateHeartGraphics() function
User prompt
now move animateHeart code inside BigHeart.animateHeartGraphics() function
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'animateHeartGraphics')' in or related to this line: 'self.animateHeartGraphics = function () {' Line Number: 748
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'animateHeartGraphics')' in or related to this line: 'self.animateHeartGraphics = function () {' Line Number: 748
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'animateHeartGraphics')' in or related to this line: 'self.animateHeartGraphics = function () {' Line Number: 748
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'animateHeartGraphics')' in or related to this line: 'self.animateHeartGraphics = function () {' Line Number: 748
User prompt
extract ``` // Animate the size of the bigHeart to 1.5 times its original size over 0.5 seconds animateHeart(self.currentGraphic, 1.2, 1.1, 100); if (!self.explosionTriggered) { animateHeart(self.nextGraphic, 1.2, 1.1, 100); } ``` in a separate function in BigHeart class
Code edit (1 edits merged)
Please save this source code
User prompt
add a property lastManualTaps in ProgressManager; add its value to money in updateGame then set it 0; add a function 'manualGeneration' that increase lastManualTaps in ProgressManager;
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'checkLevelProgress')' in or related to this line: 'self.checkLevelProgress = function (heartType) {' Line Number: 750
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'checkLevelProgress')' in or related to this line: 'self.checkLevelProgress = function (heartType) {' Line Number: 745
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'checkLevelProgress')' in or related to this line: 'self.checkLevelProgress = function (heartType) {' Line Number: 745
User prompt
move tapCount checking logic from bigheart.down event handler into a function in progressManager: 'checkLevelProgress()'
User prompt
EXTRACT EXPLOSION LOGIC from BigHeart so that GENERATORS too can TRIGGER EXPLOSION
Code edit (1 edits merged)
Please save this source code
User prompt
if progressManager generates money call animateHeart
Code edit (2 edits merged)
Please save this source code
User prompt
in ProgressManager, handle a counter for each generator to allow buying multiple generators of the same kind
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: Math.floot is not a function' in or related to this line: 'self.money += Math.floot(generated);' Line Number: 643
Code edit (2 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -131,16 +131,17 @@
});
} else if (tapCount >= self.tapLimit * (self.heartType + 1)) {
log("Tap count: ", tapCount); // Log the tap count
// Explosion
- triggerExplosion(self);
+ self.triggerExplosion();
}
log("Tap count: ", tapCount); // Log the tap count
self.currentGraphic.alpha = Math.max(0, Math.min(1, 1 - ((self.heartType + 1) * self.tapLimit - tapCount) / 10));
// Log the down event
log("Down event triggered on BigHeart");
shakeMiddleground();
};
+ // Beat Animation
self.animateHeartGraphics = function () {
// Play beat sound
LK.getSound('bump').play();
tween(self.currentGraphic, {
@@ -177,8 +178,65 @@
}
});
}
};
+ // Explosion Animation
+ self.triggerExplosion = function () {
+ if (!self.explosionTriggered) {
+ LK.getSound('boom').play();
+ LK.setTimeout(function () {
+ LK.effects.flashScreen(0xffffff, 1000); // Flash the screen white for 500ms
+ background.changeBackground((self.heartType + 1) % 10);
+ self.heartFrames[self.heartType].forEach(function (frame) {
+ if (frame.index == self.nextGraphic.index) {
+ return;
+ }
+ frame.visible = false;
+ });
+ projectionsManager.updateHeartType(self.heartType + 1);
+ tween(self.nextGraphic, {
+ scaleX: 45,
+ scaleY: 45,
+ alpha: 0
+ }, {
+ duration: 3000,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ // Make all frames of the current heartType invisible
+ self.heartFrames[self.heartType].forEach(function (frame) {
+ frame.visible = false;
+ });
+ // Switch to the next heart type
+ self.heartType = (self.heartType + 1) % 10;
+ self.currentGraphic = self.heartFrames[self.heartType][5];
+ self.nextGraphic = self.heartFrames[self.heartType][4];
+ self.currentGraphic.visible = true;
+ self.nextGraphic.visible = true;
+ self.explosionTriggered = false; // Reset explosion flag
+ }
+ });
+ // Make next frame bigger
+ self.heartFrames[(self.heartType + 1) % 10][5].visible = true;
+ self.heartFrames[(self.heartType + 1) % 10][4].visible = true;
+ tween(self.heartFrames[(self.heartType + 1) % 10][5], {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ // Make next frame bigger
+ tween(self.heartFrames[(self.heartType + 1) % 10][4], {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ }, 205);
+ self.explosionTriggered = true;
+ }
+ };
});
var GeneratorButton = Container.expand(function (index) {
var self = Container.call(this);
// Attach a button asset to the class
@@ -393,64 +451,8 @@
});
}
});
}
-function triggerExplosion(self) {
- if (!self.explosionTriggered) {
- LK.getSound('boom').play();
- LK.setTimeout(function () {
- LK.effects.flashScreen(0xffffff, 1000); // Flash the screen white for 500ms
- background.changeBackground((self.heartType + 1) % 10);
- self.heartFrames[self.heartType].forEach(function (frame) {
- if (frame.index == self.nextGraphic.index) {
- return;
- }
- frame.visible = false;
- });
- projectionsManager.updateHeartType(self.heartType + 1);
- tween(self.nextGraphic, {
- scaleX: 45,
- scaleY: 45,
- alpha: 0
- }, {
- duration: 3000,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- // Make all frames of the current heartType invisible
- self.heartFrames[self.heartType].forEach(function (frame) {
- frame.visible = false;
- });
- // Switch to the next heart type
- self.heartType = (self.heartType + 1) % 10;
- self.currentGraphic = self.heartFrames[self.heartType][5];
- self.nextGraphic = self.heartFrames[self.heartType][4];
- self.currentGraphic.visible = true;
- self.nextGraphic.visible = true;
- self.explosionTriggered = false; // Reset explosion flag
- }
- });
- // Make next frame bigger
- self.heartFrames[(self.heartType + 1) % 10][5].visible = true;
- self.heartFrames[(self.heartType + 1) % 10][4].visible = true;
- tween(self.heartFrames[(self.heartType + 1) % 10][5], {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- // Make next frame bigger
- tween(self.heartFrames[(self.heartType + 1) % 10][4], {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- }, 205);
- self.explosionTriggered = true;
- }
-}
var nbHearts = 10;
var backgroundContainer = new Container();
var middlegroundContainer = new Container();
var foregroundContainer = new Container();
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border