/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
// Enemy speed
self.speed = 5;
// Update enemy position
self.update = function () {
self.y += self.speed;
// Check if enemy goes off screen
if (self.y > 2732) {
self.destroy();
}
};
});
// Assets initialization is handled automatically by the LK engine.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Player movement speed
self.speed = 10;
// Update player position based on input
self.update = function () {
// Movement logic will be handled in the game's update function
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Position towards the bottom
// Initialize enemies array
var enemies = [];
// Handle touch input for player movement
var touchPosition = null;
game.down = function (x, y, obj) {
touchPosition = {
x: x,
y: y
};
};
game.move = function (x, y, obj) {
if (touchPosition) {
touchPosition = {
x: x,
y: y
};
}
};
game.up = function (x, y, obj) {
touchPosition = null;
};
// Game update function
game.update = function () {
// Move player based on touch input
if (touchPosition) {
player.x = touchPosition.x;
}
// Spawn enemies
if (LK.ticks % 120 == 0) {
// Every 2 seconds
var enemy = new Enemy();
enemy.x = Math.random() * 2048; // Random position across the width
enemy.y = -100; // Start just above the screen
enemies.push(enemy);
game.addChild(enemy);
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
// Check for collision with player
if (enemies[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
break;
}
// Remove enemies that have been destroyed
if (!enemies[i].parent) {
enemies.splice(i, 1);
}
}
};
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..