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Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'self.targetX = target.x;' Line Number: 223
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factorize punch() function by using the deltas method
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in guard() adjustments, handle also width and height (deltaW and deltaH)
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in guard(), also add a deltaY to adjustments array
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add deltaY to the adjustments
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in guard(), also add a deltaY
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in adjustPosition(), simplify by making direction depend on setGuard also
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in adjustPosition(), simplify by defining a direction variable that depends on index and setGuard
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in guard, also Invert deltaR for the second element
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in gard(), simplify the adjustments as they are symetrical. use an array for elements
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now in guard(), add adjustments for arms too
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now refactor the gard() function
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in guar(), use the deltas in the else block
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simplify guard() function bt defining local variables for the deltas (like handXDelta, handRDelta, forearmXDelta, ....)
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===================================================================
--- original.js
+++ change.js
@@ -204,14 +204,13 @@
self.mainMove = function () {
if (self.isPlayer) {
return;
}
- var target = self.isPlayer ? opponent : player;
self.targetX = target.x;
self.targetY = target.y;
// Check if athlete has reached the target
var distanceToTarget = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.targetY - self.y, 2));
- if (distanceToTarget < 300) {
+ if (distanceToTarget < 600) {
// Define a new target within the ring
/*
var ringCenterX = 1024; // Center of the ring X
var ringCenterY = 1366; // Center of the ring Y
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..