Code edit (21 edits merged)
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now, in handleHit(), check if newX and newY are out of ring's limits
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store the following coordinates as ring limits properties in ring class : [300,200], [1800,200], [300,1750], [1800,1750]
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Code edit (9 edits merged)
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Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'self.targetX = target.x;' Line Number: 223
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Code edit (7 edits merged)
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factorize punch() function by using the deltas method
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in guard() adjustments, handle also width and height (deltaW and deltaH)
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in guard(), also add a deltaY to adjustments array
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add deltaY to the adjustments
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in guard(), also add a deltaY
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in adjustPosition(), simplify by making direction depend on setGuard also
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in adjustPosition(), simplify by defining a direction variable that depends on index and setGuard
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in guard, also Invert deltaR for the second element
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in gard(), simplify the adjustments as they are symetrical. use an array for elements
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now in guard(), add adjustments for arms too
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now refactor the gard() function
===================================================================
--- original.js
+++ change.js
@@ -528,9 +528,9 @@
defenser.x = newX; // Move defenser back in the x direction of current movement
defenser.y = newY; // Move defenser back in the y direction of current movement
} else {
// If out of limits, do not update position to newX and newY
- LK.effects.flashScreen(0xFF0000, 100); // Optionally flash the screen red to indicate out of bounds
+ LK.effects.flashScreen(0x0000FF, 100); // Optionally flash the screen red to indicate out of bounds
}
if (!defenser.isGuarding) {
LK.effects.flashScreen(attacker.isPlayer ? 0xFFFFFF : 0xFF0000, 100); // Flash the whole screen
}
clear
basic light gray convex round button with a red boxing glove icon. UI
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remove
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