===================================================================
--- original.js
+++ change.js
@@ -983,8 +983,19 @@
attacker.y += Math.sin(attackerDirection) * backDelta;
*/
}
var impacted = defender.handleHitImpact(attacker);
+ // Emit projections from behind the defender's head on hit
+ if (impacted && !defender.isGuarding) {
+ var projectionCount = 5;
+ for (var i = 0; i < projectionCount; i++) {
+ var projection = new Projections();
+ projection.x = defender.head.x + (Math.random() - 0.5) * 100; // Randomize start position around the head
+ projection.y = defender.head.y + (Math.random() - 0.5) * 100;
+ projection.direction = Math.atan2(defender.y - attacker.y, defender.x - attacker.x) + (Math.random() - 0.5);
+ game.addChild(projection);
+ }
+ }
var flashColor = defender.isGuarding || !impacted ? 0xcccccc : 0xFF0000;
if (defender.isGuarding) {
LK.effects.flashObject(defender.leftHand, flashColor, 100); // Flash the defender
LK.effects.flashObject(defender.rightHand, flashColor, 100); // Flash the defender
clear
basic light gray convex round button with a red boxing glove icon. UI
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remove
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