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when victory, flash the screen green 1sec
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in handleHitImpact, also display a resultText in the top center of the screen with "VICTORY!" or "DEFEAT!"
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replace LK.effects.flashScreen(pictureToShow === 'victoryPicture' ? 0x00FF00 : 0xFF0000, 2000); by adding the asset to the game
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Please fix the bug: 'Timeout.tick error: LK.showPicture is not a function' in or related to this line: 'LK.showPicture(pictureToShow);' Line Number: 307
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before gameover, show victoryPicture or defeatPicture for 2 sec
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in thinkAboutTarget, when going to the other take into account attackDistance self.targetX = other.x; self.targetY = other.y;
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in mainAIMove, Implement acceleration and deceleration in the AI's movement. The AI could start moving slowly, gradually increase its speed as it moves away from its starting point, and then slow down as it approaches the target. This would add a more natural feel to the movement. Don't alter the other logic, only the movement
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Please fix the bug: 'TypeError: Math.rancomd is not a function' in or related to this line: 'if (Math.rancomd() < 0.5) {' Line Number: 367
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Please fix the bug: 'TypeError: self.gard is not a function' in or related to this line: 'self.gard(true);' Line Number: 360
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Please fix the bug: 'TypeError: self.gard is not a function' in or related to this line: 'self.gard(true);' Line Number: 352
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Please fix the bug: 'TypeError: target is undefined' in or related to this line: 'self.targetX = target.x;' Line Number: 370
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in thinkAboutTarget, when self.energy < 15, select a corner far from the other player
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Please fix the bug: 'TypeError: opponent.isPunching is not a function' in or related to this line: 'if (opponent.isPunching(opponent.leftHand.intersects(player.torso) || opponent.rightHand.intersects(player.torso))) {' Line Number: 860
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===================================================================
--- original.js
+++ change.js
@@ -277,8 +277,9 @@
(self.isPlayer ? playerHealthBar : opponentHealthBar).updateHealth(self.health);
if (self.health <= 0) {
isPlaying = false;
var isVictory = self.isPlayer ? false : true;
+ LK.effects.flashScreen(isVictory ? 0x00FF00 : 0xFF0000, 1000);
// Show victory or defeat picture before game over
var pictureToShow = isVictory ? 'victoryPicture' : 'defeatPicture';
var victoryOrDefeatPicture = LK.getAsset(pictureToShow, {
anchorX: 0.5,
@@ -294,9 +295,8 @@
dropShadow: true
});
resultText.anchor.set(0.5, -2); // Center the text horizontally
LK.gui.top.addChild(resultText); // Add the text to the top-center of the screen
- LK.effects.flashScreen(0x00FF00, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 2000); // Show the picture and text for 2 seconds before game over
}
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..