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factorize punch() function by using the deltas method
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in guard() adjustments, handle also width and height (deltaW and deltaH)
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in guard(), also add a deltaY to adjustments array
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add deltaY to the adjustments
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in guard(), also add a deltaY
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in adjustPosition(), simplify by making direction depend on setGuard also
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in adjustPosition(), simplify by defining a direction variable that depends on index and setGuard
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in guard, also Invert deltaR for the second element
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in gard(), simplify the adjustments as they are symetrical. use an array for elements
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now in guard(), add adjustments for arms too
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now refactor the gard() function
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in guar(), use the deltas in the else block
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simplify guard() function bt defining local variables for the deltas (like handXDelta, handRDelta, forearmXDelta, ....)
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in guard() function, move the hands ,forearms and hands closer to the center of the torso then restore them when leaving guard state the system for guard & guard button: set & keep athlete in guard state when button is down, restore when button is up
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change the system for guard & guard button: keep athlete in guard state when button is down, restore when button is up
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso then restore them when button is released
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--- original.js
+++ change.js
@@ -121,23 +121,29 @@
var adjustPosition = function adjustPosition(elementPair, deltaX, deltaY, deltaR, setGuard) {
elementPair.forEach(function (element, index) {
var direction = (index === 0 ? 1 : -1) * (setGuard ? 1 : -1);
element.x += deltaX * direction;
- element.y += deltaY * direction; // Add deltaY to vertical adjustment
+ element.y += deltaY * direction; // Add vertical adjustment
element.rotation += deltaR * direction;
});
};
// Pair elements for symmetrical adjustments
var elementPairs = [[self.leftHand, self.rightHand], [self.leftForearm, self.rightForearm], [self.leftArm, self.rightArm]];
// Adjustments for HAnds, ForeArms and Arms
var adjustments = [{
deltaX: 60,
+ deltaY: 0,
+ // Added deltaY for vertical adjustment
deltaR: 0.2
}, {
deltaX: 30,
+ deltaY: 0,
+ // Added deltaY for vertical adjustment
deltaR: 0.2
}, {
deltaX: 45,
+ deltaY: 0,
+ // Added deltaY for vertical adjustment
deltaR: 0.2
}];
adjustments.forEach(function (adj, index) {
return adjustPosition(elementPairs[index], adj.deltaX, adj.deltaR, setGuard);
clear
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