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in handleHit, if defenser isn't withinLimits, move the attacker back
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in handleHit, use the ring border properties to check if within borders
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in Ring class, replace the limits array, by properties : leftBorder, rightBorder, topBorder and bottomBorder
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now, in handleHit(), check if newX and newY are out of ring's limits
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store the following coordinates as ring limits properties in ring class : [300,200], [1800,200], [300,1750], [1800,1750]
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Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'self.targetX = target.x;' Line Number: 223
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factorize punch() function by using the deltas method
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in guard() adjustments, handle also width and height (deltaW and deltaH)
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in guard(), also add a deltaY to adjustments array
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add deltaY to the adjustments
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in guard(), also add a deltaY
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in adjustPosition(), simplify by making direction depend on setGuard also
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in adjustPosition(), simplify by defining a direction variable that depends on index and setGuard
===================================================================
--- original.js
+++ change.js
@@ -119,11 +119,11 @@
self.guard = function (setGuard) {
// Simplified adjustments for guarding using symmetrical elements
var adjustPosition = function adjustPosition(elementPair, deltaX, deltaR, setGuard) {
elementPair.forEach(function (element, index) {
- var direction = index === 0 ? 1 : -1; // Define direction based on index
- element.x += setGuard ? deltaX * direction : -deltaX * direction;
- element.rotation += setGuard ? deltaR * direction : -deltaR * direction;
+ var direction = (index === 0 ? 1 : -1) * (setGuard ? 1 : -1);
+ element.x += deltaX * direction;
+ element.rotation += deltaR * direction;
});
};
// Pair elements for symmetrical adjustments
var elementPairs = [[self.leftHand, self.rightHand], [self.leftForearm, self.rightForearm], [self.leftArm, self.rightArm]];
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basic light gray convex round button with a red boxing glove icon. UI
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remove
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