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use the Ring class in gameInitialize
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create a Class for the ring
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Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
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only flash on hit when an athlete is Punching
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restore self.isPunching
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update self.isPunching
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add a propoery isPunching to athlete class
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set isPlaying to true on 1st screen tap
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don't update athletes when isPlaying is false
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add a globalVariable isPlaying
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in mainMove(); define a target within the ring then progressively move to the target. when reached choose another target
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in Athlete mainMove, make player randomly move around the ring center
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in Player mini movements, also move forearms ans hands
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Add another button in the bottom center : gardButton
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===================================================================
--- original.js
+++ change.js
@@ -122,21 +122,28 @@
var target = self.isHuman ? enemy : player; // Determine target based on whether self is human or enemy
var angleToOpponent = Math.atan2(target.y - self.y, target.x - self.x) + Math.PI * 0.5;
self.body.rotation = angleToOpponent;
};
+ self.targetX = self.targetX || 1024; // Default target X
+ self.targetY = self.targetY || 1366; // Default target Y
self.mainMove = function () {
- // Randomly move around the ring center within a defined radius
- var ringCenterX = 1024; // Center of the ring X
- var ringCenterY = 1366; // Center of the ring Y
- var movementRadius = 5; // Radius within which the athlete can move
- // Generate a random angle for movement direction
- var angle = Math.random() * Math.PI * 2;
- // Calculate new position based on the random angle and a fixed distance from the center
- var newX = ringCenterX + Math.cos(angle) * movementRadius;
- var newY = ringCenterY + Math.sin(angle) * movementRadius;
- // Update athlete's position
- self.x = newX;
- self.y = newY;
+ // Check if athlete has reached the target
+ var distanceToTarget = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.targetY - self.y, 2));
+ if (distanceToTarget < 10) {
+ // Define a new target within the ring
+ var ringCenterX = 1024; // Center of the ring X
+ var ringCenterY = 1366; // Center of the ring Y
+ var movementRadius = Math.random() * 300 + 100; // Random radius within which the athlete can move
+ var angle = Math.random() * Math.PI * 2; // Generate a random angle for movement direction
+ self.targetX = ringCenterX + Math.cos(angle) * movementRadius;
+ self.targetY = ringCenterY + Math.sin(angle) * movementRadius;
+ } else {
+ // Progressively move to the target
+ var moveX = (self.targetX - self.x) / distanceToTarget * self.speed;
+ var moveY = (self.targetY - self.y) / distanceToTarget * self.speed;
+ self.x += moveX;
+ self.y += moveY;
+ }
};
self.miniMove = function () {
// Mini head movement with added randomness
self.head.y = -40 + Math.sin(LK.ticks / 10 + Math.random() * 0.2) * 2;
clear
basic light gray convex round button with a red boxing glove icon. UI
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basic light round convex gray button with a raised blue shield icon.. UI
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remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..