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change the system for guard & guard button: keep athlete in guard state when button is down, restore when button is up
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso then restore them when button is released
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso
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implement the athlete guard action
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use the Ring class in gameInitialize
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create a Class for the ring
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Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
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only flash on hit when an athlete is Punching
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restore self.isPunching
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update self.isPunching
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add a propoery isPunching to athlete class
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set isPlaying to true on 1st screen tap
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don't update athletes when isPlaying is false
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add a globalVariable isPlaying
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in mainMove(); define a target within the ring then progressively move to the target. when reached choose another target
===================================================================
--- original.js
+++ change.js
@@ -117,16 +117,9 @@
self.leftHand.x += 20; // Move left hand closer to the center
self.rightHand.x -= 20; // Move right hand closer to the center
self.leftForearm.x += 15; // Move left forearm closer to the center
self.rightForearm.x -= 15; // Move right forearm closer to the center
- LK.setTimeout(function () {
- // Restore hands and forearms position after guarding
- self.leftHand.x -= 20; // Move left hand back to original position
- self.rightHand.x += 20; // Move right hand back to original position
- self.leftForearm.x -= 15; // Move left forearm back to original position
- self.rightForearm.x += 15; // Move right forearm back to original position
- self.isGuarding = false;
- }, 500); // Guarding lasts for 0.5 seconds
+ // Removed automatic restoration of guard position after timeout
};
// Update player position based on input
self.update = function () {
if (false && isPlaying) {
@@ -195,10 +188,14 @@
// Simulate guard button press
self.alpha = 0.5; // Dim the button to indicate it's pressed
};
self.up = function (x, y, obj) {
- // Trigger guard action for player
- player.guard();
+ // Restore athlete from guard state
+ player.leftHand.x -= 20; // Move left hand back to original position
+ player.rightHand.x += 20; // Move right hand back to original position
+ player.leftForearm.x -= 15; // Move left forearm back to original position
+ player.rightForearm.x += 15; // Move right forearm back to original position
+ player.isGuarding = false;
// Simulate guard button release
self.alpha = 0.8; // Return button opacity back to normal
};
});
clear
basic light gray convex round button with a red boxing glove icon. UI
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remove
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man boxer with red gloves is KO on the ring..