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use the Ring class in gameInitialize
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create a Class for the ring
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Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
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only flash on hit when an athlete is Punching
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restore self.isPunching
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update self.isPunching
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add a propoery isPunching to athlete class
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set isPlaying to true on 1st screen tap
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don't update athletes when isPlaying is false
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add a globalVariable isPlaying
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in mainMove(); define a target within the ring then progressively move to the target. when reached choose another target
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in Athlete mainMove, make player randomly move around the ring center
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in Player mini movements, also move forearms ans hands
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Add another button in the bottom center : gardButton
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===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,25 @@
/****
* Classes
****/
+var GuardButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('guardButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.8
+ });
+ self.x = game.width / 2; // Position button in the bottom center
+ self.y = game.height - 220;
+ self.down = function (x, y, obj) {
+ // Simulate guard button press
+ self.alpha = 0.5; // Dim the button to indicate it's pressed
+ };
+ self.up = function (x, y, obj) {
+ // Simulate guard button release
+ self.alpha = 0.8; // Return button opacity back to normal
+ };
+});
var Joystick = Container.expand(function () {
var self = Container.call(this);
self.base = self.attachAsset('joystickBase', {
anchorX: 0.5,
@@ -265,8 +283,9 @@
anchorY: 0.5
}));
var joystick = game.addChild(new Joystick());
var punchButton = game.addChild(new PunchButton());
+var guardButton = game.addChild(new GuardButton()); // Add guardButton next to punchButton
var dragNode = null;
// Initialize player
var player = game.addChild(new Player(true));
player.x = 1024; // Center horizontally
@@ -301,9 +320,9 @@
var enemyDirection = Math.atan2(enemy.y - player.y, enemy.x - player.x);
enemy.x += Math.cos(enemyDirection) * 50; // Move enemy back in the x direction of current movement
enemy.y += Math.sin(enemyDirection) * 50; // Move enemy back in the y direction of current movement
enemy.head.y -= 20; // Head returns to normal position
- LK.effects.flashScreen(0xFFFFFF, 500); // Flash the whole screen red for 0.5 seconds
+ LK.effects.flashScreen(0xFFFFFF, 100); // Flash the whole screen red for 0.5 seconds
LK.setTimeout(function () {
enemy.head.y += 20; // Head returns to normal position
}, 500);
}
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
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un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
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man boxer with red gloves is KO on the ring..