/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); // Enemy speed self.speed = 5; // Update enemy position self.update = function () { self.y += self.speed; // Check if enemy goes off screen if (self.y > 2732) { self.destroy(); } }; }); // Assets initialization is handled automatically by the LK engine. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Player movement speed self.speed = 10; // Update player position based on input self.update = function () { // Movement logic will be handled in the game's update function }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2400; // Position towards the bottom // Initialize enemies array var enemies = []; // Handle touch input for player movement var touchPosition = null; game.down = function (x, y, obj) { touchPosition = { x: x, y: y }; }; game.move = function (x, y, obj) { if (touchPosition) { touchPosition = { x: x, y: y }; } }; game.up = function (x, y, obj) { touchPosition = null; }; // Game update function game.update = function () { // Move player based on touch input if (touchPosition) { player.x = touchPosition.x; } // Spawn enemies if (LK.ticks % 120 == 0) { // Every 2 seconds var enemy = new Enemy(); enemy.x = Math.random() * 2048; // Random position across the width enemy.y = -100; // Start just above the screen enemies.push(enemy); game.addChild(enemy); } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Check for collision with player if (enemies[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); break; } // Remove enemies that have been destroyed if (!enemies[i].parent) { enemies.splice(i, 1); } } };
/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
// Enemy speed
self.speed = 5;
// Update enemy position
self.update = function () {
self.y += self.speed;
// Check if enemy goes off screen
if (self.y > 2732) {
self.destroy();
}
};
});
// Assets initialization is handled automatically by the LK engine.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Player movement speed
self.speed = 10;
// Update player position based on input
self.update = function () {
// Movement logic will be handled in the game's update function
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Position towards the bottom
// Initialize enemies array
var enemies = [];
// Handle touch input for player movement
var touchPosition = null;
game.down = function (x, y, obj) {
touchPosition = {
x: x,
y: y
};
};
game.move = function (x, y, obj) {
if (touchPosition) {
touchPosition = {
x: x,
y: y
};
}
};
game.up = function (x, y, obj) {
touchPosition = null;
};
// Game update function
game.update = function () {
// Move player based on touch input
if (touchPosition) {
player.x = touchPosition.x;
}
// Spawn enemies
if (LK.ticks % 120 == 0) {
// Every 2 seconds
var enemy = new Enemy();
enemy.x = Math.random() * 2048; // Random position across the width
enemy.y = -100; // Start just above the screen
enemies.push(enemy);
game.addChild(enemy);
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
// Check for collision with player
if (enemies[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
break;
}
// Remove enemies that have been destroyed
if (!enemies[i].parent) {
enemies.splice(i, 1);
}
}
};
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..