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in swipeAnim, separate the target setting and the asset movement
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in swipeAnim, update the rotation of the asset toward the target
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in swipeAnim, alternate the targetX each time between these values: 1*game.width *0.25 2*game.width *0.25 3*game.width *0.25
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implement swipeAnim, bt adding the swipe asset and make it move infinetly from ball to the center of the screen
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implement animateScore with wdith and height grow and restore of scoreTxt
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animate scoreTxt when player scores
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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
===================================================================
--- original.js
+++ change.js
@@ -554,15 +554,17 @@
// Don't show while game is running
if (isGameRunning) {
return;
}
+ var startX = ball.x;
+ var startY = ball.y - 300;
// Create and configure the swipe asset
var swipeAsset = LK.getAsset('swipe', {
anchorX: 0.5,
anchorY: 0.5,
- x: ball.x,
+ x: startX,
// Start at the ball's position
- y: ball.y
+ y: startY
});
game.addChild(swipeAsset);
// Animate the swipe asset moving towards the center of the screen
var targetX = game.width / 2;
@@ -574,14 +576,14 @@
var magnitude = Math.sqrt(directionX * directionX + directionY * directionY);
var normalizedDirectionX = directionX / magnitude;
var normalizedDirectionY = directionY / magnitude;
// Move the swipe asset towards the center
- swipeAsset.x += normalizedDirectionX * 5; // Adjust speed as necessary
- swipeAsset.y += normalizedDirectionY * 5;
+ swipeAsset.x += normalizedDirectionX * 10; // Adjust speed as necessary
+ swipeAsset.y += normalizedDirectionY * 10;
// Reset position to ball's position if it reaches or overshoots the center
if (Math.abs(swipeAsset.x - targetX) < 5 && Math.abs(swipeAsset.y - targetY) < 5) {
- swipeAsset.x = ball.x;
- swipeAsset.y = ball.y;
+ swipeAsset.x = startX;
+ swipeAsset.y = startY;
}
});
}
/* ********************************************************************************* */