Code edit (9 edits merged)
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don't accept other touch while ball is moving
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reduce ball speed when launched
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reduce ball speed
Code edit (6 edits merged)
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in LK.on('tick', ), after ball.update();, calculate distance between ball and hoop
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in initGame, if !isDebug, set alpha of hoopTriggers to 0
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Please fix the bug: 'ReferenceError: handleHoopBorder is not defined' in or related to this line: 'handleHoopBorder();' Line Number: 341
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in main loop, call handleHoopBorder when ball touches a hoop border
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in hoop class, add 2 new objects hoopBorderLeft and hoopBorderRight
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Please fix the bug: 'TypeError: ball.speedY.toString(...).toFixed is not a function' in or related to this line: 'scoreTxt.setText(ball.speedY.toString().toFixed(2));' Line Number: 319
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now ballPassedAboveHoop should be set to true when ball touches the hoop's top Trigger
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in hoop class set hoopTopTrigger width to 220 and hoopBottomTrigger to 400
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Now add a bottom trigger in the hoop
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fix the fact that ball.intersects(hoop.hoopTriggerGraphics) is not triggered, maybe hoopTrigger needs to be an 'object' not just an asset...
===================================================================
--- original.js
+++ change.js
@@ -161,8 +161,34 @@
// Position hoopBottomTrigger container relative to the hoop
self.hoopBottomTrigger.y = -hoopGraphics.height / 2 + 140;
// Add hoopBottomTrigger container as a child of Hoop
self.addChild(self.hoopBottomTrigger);
+ // Define hoopBorderLeft as a new Container object for collision detection
+ self.hoopBorderLeft = new Container();
+ var hoopBorderLeftGraphics = self.hoopBorderLeft.attachAsset('hoopBorder', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Position hoopBorderLeftGraphics inside hoopBorderLeft container
+ hoopBorderLeftGraphics.y = 0;
+ // Position hoopBorderLeft container relative to the hoop
+ self.hoopBorderLeft.x = -hoopGraphics.width / 2 + 20;
+ self.hoopBorderLeft.y = -hoopGraphics.height / 2 + 40;
+ // Add hoopBorderLeft container as a child of Hoop
+ self.addChild(self.hoopBorderLeft);
+ // Define hoopBorderRight as a new Container object for collision detection
+ self.hoopBorderRight = new Container();
+ var hoopBorderRightGraphics = self.hoopBorderRight.attachAsset('hoopBorder', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Position hoopBorderRightGraphics inside hoopBorderRight container
+ hoopBorderRightGraphics.y = 0;
+ // Position hoopBorderRight container relative to the hoop
+ self.hoopBorderRight.x = hoopGraphics.width / 2 - 20;
+ self.hoopBorderRight.y = -hoopGraphics.height / 2 + 40;
+ // Add hoopBorderRight container as a child of Hoop
+ self.addChild(self.hoopBorderRight);
});
/****
* Initialize Game
@@ -249,9 +275,9 @@
isGameRunning = true;
}
function handleTopTrigger() {
console.log("Top trigger. speed", ball.speedY);
- if (ball.speedY < 0) {
+ if (ball.speedY > 0) {
ballPassedAboveHoop = true;
}
}
function handleBottomTrigger() {
@@ -259,9 +285,9 @@
if (ballPassedAboveHoop) {
ballPassedInsideHoop = true;
handleScore();
} else {
- console.log("touch hoop bottom");
+ console.log("touch hoop bottom", ball.speedY);
ball.speedY *= -0.98;
ballPassedAboveHoop = false;
ballPassedInsideHoop = false;
}