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in initGame, if !isDebug, set alpha of hoopTriggers to 0
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Please fix the bug: 'ReferenceError: handleHoopBorder is not defined' in or related to this line: 'handleHoopBorder();' Line Number: 341
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in main loop, call handleHoopBorder when ball touches a hoop border
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in hoop class, add 2 new objects hoopBorderLeft and hoopBorderRight
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Please fix the bug: 'TypeError: ball.speedY.toString(...).toFixed is not a function' in or related to this line: 'scoreTxt.setText(ball.speedY.toString().toFixed(2));' Line Number: 319
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now ballPassedAboveHoop should be set to true when ball touches the hoop's top Trigger
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in hoop class set hoopTopTrigger width to 220 and hoopBottomTrigger to 400
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Now add a bottom trigger in the hoop
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fix the fact that ball.intersects(hoop.hoopTriggerGraphics) is not triggered, maybe hoopTrigger needs to be an 'object' not just an asset...
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in main tick loop, call handleTopTrigger when ball intersects the hoop trigger
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add a hopptrigger in the hoop class
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'update')' in or related to this line: 'ball.update();' Line Number: 266
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Réinitialise le compteur de rebond à chaque fois que l'utilisateur touche l'écran.
===================================================================
--- original.js
+++ change.js
@@ -142,15 +142,20 @@
self.setPosition = function (x, y) {
self.x = x;
self.y = y;
};
- // Add hoopTrigger as a child of Hoop
- var hoopTriggerGraphics = self.attachAsset('hoopTrigger', {
+ // Define hoopTrigger as a new Container object for better intersection detection
+ self.hoopTrigger = new Container();
+ var hoopTriggerGraphics = self.hoopTrigger.attachAsset('hoopTrigger', {
anchorX: 0.5,
anchorY: 0.5
});
- // Position hoopTrigger relative to the hoop
- hoopTriggerGraphics.y = hoopGraphics.height / 2;
+ // Position hoopTriggerGraphics inside hoopTrigger container
+ hoopTriggerGraphics.y = 0;
+ // Position hoopTrigger container relative to the hoop
+ self.hoopTrigger.y = hoopGraphics.height / 2;
+ // Add hoopTrigger container as a child of Hoop
+ self.addChild(self.hoopTrigger);
});
/****
* Initialize Game
@@ -272,15 +277,17 @@
}
ball.update();
if (ball.intersects(hoop.hoopTriggerGraphics)) {
handleTopTrigger();
- } else if (ball.intersects(hoop)) {
+ }
+ /*else if (ball.intersects(hoop)) {
if (ballPassedAboveHoop) {
console.log("touch hoop top");
handleScore();
} else if (ball.speedY < 0) {
console.log("touch hoop bottom");
ball.speedY *= -0.98;
}
}
+ */
});
initGame();
\ No newline at end of file