User prompt
Skor her arttığında oyunun hızı 0.1 artsın
User prompt
Skor her arttığında oyunun hızı 1/2 artsın
User prompt
Skor her arttığında oyunun hızı 0.75 artsın
User prompt
NoteThickDo sesini oyuncu sadece note8 assetini topladığında çal, note8 assetini toplamadıysa çalma
User prompt
note8 assetini de ekle
User prompt
NoteSi sesini oyuncu sadece note7 assetini topladığında çal, note7 assetini toplamadıysa çalma
User prompt
note7 assetini de ekle
User prompt
NoteLa sesini oyuncu sadece note6 assetini topladığında çal, note6 assetini toplamadıysa çalma
User prompt
note6 assetini de ekle
User prompt
NoteSol sesini oyuncu sadece note5 assetini topladığında çal, note5 assetini toplamadıysa çalma
User prompt
note5 assetini de ekle
User prompt
NoteFa sesini oyuncu sadece note4 assetini topladığında çal, note4 assetini toplamadıysa çalma
User prompt
note4 assetini de ekle
User prompt
NoteMi sesini oyuncu sadece note3 assetini topladığında çal, note3 assetini toplamadıysa çalma
User prompt
note3 assetini de ekle
User prompt
NoteRe sesini oyuncu sadece note2 assetini topladığında çal, note2 assetini toplamadıysa çalma
User prompt
note2 assetini de ekle
User prompt
NoteDo sesini oyuncu sadece note1 assetini topladığında çal, note1 assetini toplamadıysa çalma
User prompt
Play NoteDo sound when player only collect note1 asset
User prompt
Play only NoteRe sound when player collect note2 asset
User prompt
note2 assetini de ekle
User prompt
Play only NoteDo sound when player collect note1 asset
User prompt
make noteCollect sound different for each asset
User prompt
Play NoteThickDo sound when player collect note8 asset
User prompt
Play NoteSi sound when player collect note7 asset
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Car class var Car = Container.expand(function () { var self = Container.call(this); var carSprite = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); // For possible future effects self.flash = function () { LK.effects.flashObject(self, 0xffffff, 200); }; return self; }); // LaneLine class (for visual effect) var LaneLine = Container.expand(function () { var self = Container.call(this); var lineSprite = self.attachAsset('laneLine', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Note class var Note = Container.expand(function () { var self = Container.call(this); // Randomly use note1, note2, note3, note4, note5, note6, note7, or note8 asset var noteRand = Math.random(); var noteAssetId; if (noteRand < 1 / 8) { noteAssetId = 'note1'; } else if (noteRand < 2 / 8) { noteAssetId = 'note2'; } else if (noteRand < 3 / 8) { noteAssetId = 'note3'; } else if (noteRand < 4 / 8) { noteAssetId = 'note4'; } else if (noteRand < 5 / 8) { noteAssetId = 'note5'; } else if (noteRand < 6 / 8) { noteAssetId = 'note6'; } else if (noteRand < 7 / 8) { noteAssetId = 'note7'; } else { noteAssetId = 'note8'; } var noteSprite = self.attachAsset(noteAssetId, { anchorX: 0.5, anchorY: 0.5 }); // Lane index (0,1,2) self.lane = 1; // For state tracking self.lastY = undefined; self.lastIntersecting = false; self.assetId = noteAssetId; return self; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obsSprite = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); // Lane index (0,1,2) self.lane = 1; // For state tracking self.lastY = undefined; self.lastIntersecting = false; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0a0020 // Deep synthwave night }); /**** * Game Code ****/ // Sounds and music (IDs are placeholders, engine will load as used) // Neon synthwave colors // --- Game constants --- var NUM_LANES = 3; var LANE_WIDTH = 410; // 2048 / 3 ≈ 682, but leave margins for neon effect var ROAD_TOP = 400; var ROAD_BOTTOM = 2732 - 200; var CAR_Y = 2200; var BASE_SPEED = 22; var SPEED_INCREMENT = 0.1; var OBSTACLE_SPEED = BASE_SPEED; var NOTE_SPEED = BASE_SPEED; var LANE_X = [410, // left 1024, // center 1638 // right ]; // --- Music BPM and spawn sync --- var BPM = 120; // Example BPM, can be changed if music changes // Spawn interval: 0.75 seconds = 45 frames at 60fps var BEAT_INTERVAL = 45; var lastBeatTick = 0; // --- Game state --- var car = null; var carLane = 1; // 0: left, 1: center, 2: right var obstacles = []; var notes = []; var laneLines = []; var score = 0; var scoreTxt = null; var dragSide = null; // 'left' or 'right' for touch controls // --- Background music --- LK.playMusic('neonTrack'); // --- Draw neon road lanes --- function createLaneLines() { // Remove old lines for (var i = 0; i < laneLines.length; i++) { laneLines[i].destroy(); } laneLines = []; // Draw vertical lines between lanes for (var i = 1; i < NUM_LANES; i++) { var x = (LANE_X[i - 1] + LANE_X[i]) / 2; for (var y = ROAD_TOP; y < ROAD_BOTTOM; y += 400) { var line = new LaneLine(); line.x = x; line.y = y; line.alpha = 0.25; game.addChild(line); laneLines.push(line); } } } createLaneLines(); // --- Create car --- car = new Car(); car.x = LANE_X[carLane]; car.y = CAR_Y; game.addChild(car); // --- Score display --- scoreTxt = new Text2('0', { size: 120, fill: 0xFFF200, font: "Impact" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // --- Touch controls --- // Touch/click left or right half of screen to move car function handleDown(x, y, obj) { // Only respond to touches below the top 200px (avoid menu) if (y < 200) return; if (x < 1024) { dragSide = 'left'; moveCar(-1); } else { dragSide = 'right'; moveCar(1); } } function handleUp(x, y, obj) { dragSide = null; } function handleMove(x, y, obj) { // Optional: swipe to move, but for now, tap only } game.down = handleDown; game.up = handleUp; game.move = handleMove; // --- Move car between lanes --- function moveCar(dir) { var newLane = carLane + dir; if (newLane < 0) newLane = 0; if (newLane > 2) newLane = 2; if (newLane !== carLane) { carLane = newLane; // Animate car to new lane tween(car, { x: LANE_X[carLane] }, { duration: 120, easing: tween.cubicOut }); } } // --- Spawn obstacles and notes in sync with music --- function spawnBeatObjects() { // Randomly decide: 1 or 2 obstacles, and 0 or 1 note var availableLanes = [0, 1, 2]; // Place 1 or 2 obstacles var numObstacles = Math.random() < 0.5 ? 1 : 2; for (var i = 0; i < numObstacles; i++) { if (availableLanes.length === 0) break; var idx = Math.floor(Math.random() * availableLanes.length); var lane = availableLanes[idx]; availableLanes.splice(idx, 1); var obs = new Obstacle(); obs.lane = lane; obs.x = LANE_X[lane]; obs.y = ROAD_TOP - 100; obs.lastY = obs.y; obs.lastIntersecting = false; obstacles.push(obs); game.addChild(obs); } // Place a note in a random free lane (if any) if (availableLanes.length > 0 && Math.random() < 0.7) { var idx = Math.floor(Math.random() * availableLanes.length); var lane = availableLanes[idx]; var note = new Note(); note.lane = lane; note.x = LANE_X[lane]; note.y = ROAD_TOP - 100; note.lastY = note.y; note.lastIntersecting = false; notes.push(note); game.addChild(note); } } // --- Main game update loop --- game.update = function () { // Animate lane lines for neon effect for (var i = 0; i < laneLines.length; i++) { laneLines[i].y += OBSTACLE_SPEED; if (laneLines[i].y > ROAD_BOTTOM + 200) { laneLines[i].y = ROAD_TOP - 200; } } // Spawn obstacles/notes on beat if (LK.ticks - lastBeatTick >= BEAT_INTERVAL) { spawnBeatObjects(); lastBeatTick = LK.ticks; } // Move obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.y += OBSTACLE_SPEED; // Off-screen removal if (obs.lastY < 2800 && obs.y >= 2800) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision detection var isIntersecting = obs.intersects(car); if (!obs.lastIntersecting && isIntersecting) { // Crash! LK.effects.flashScreen(0xff2a6d, 800); car.flash(); LK.showGameOver(); return; } obs.lastY = obs.y; obs.lastIntersecting = isIntersecting; } // Move notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; note.y += NOTE_SPEED; // Off-screen removal if (note.lastY < 2800 && note.y >= 2800) { note.destroy(); notes.splice(i, 1); continue; } // Collect note var isIntersecting = note.intersects(car); if (!note.lastIntersecting && isIntersecting) { // Collect! LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Increase speed by 0.1 each time score increases OBSTACLE_SPEED = BASE_SPEED + LK.getScore() * SPEED_INCREMENT; NOTE_SPEED = BASE_SPEED + LK.getScore() * SPEED_INCREMENT; // Only play NoteDo sound if this is note1 asset if (note.assetId === 'note1') { LK.getSound('NoteDo').play(); } // Only play NoteRe sound if this is note2 asset if (note.assetId === 'note2') { LK.getSound('NoteRe').play(); } // Only play NoteMi sound if this is note3 asset if (note.assetId === 'note3') { LK.getSound('NoteMi').play(); } // Only play NoteFa sound if this is note4 asset if (note.assetId === 'note4') { LK.getSound('NoteFa').play(); } // Only play NoteSol sound if this is note5 asset if (note.assetId === 'note5') { LK.getSound('NoteSol').play(); } // Only play NoteLa sound if this is note6 asset if (note.assetId === 'note6') { LK.getSound('NoteLa').play(); } // Only play NoteSi sound if this is note7 asset if (note.assetId === 'note7') { LK.getSound('NoteSi').play(); } // Only play NoteThickDo sound if this is note8 asset if (note.assetId === 'note8') { LK.getSound('NoteThickDo').play(); } // Neon flash LK.effects.flashObject(car, 0xfff200, 200); note.destroy(); notes.splice(i, 1); continue; } note.lastY = note.y; note.lastIntersecting = isIntersecting; } }; // --- Set initial score --- LK.setScore(0); scoreTxt.setText('0');
===================================================================
--- original.js
+++ change.js
@@ -95,13 +95,12 @@
var LANE_WIDTH = 410; // 2048 / 3 ≈ 682, but leave margins for neon effect
var ROAD_TOP = 400;
var ROAD_BOTTOM = 2732 - 200;
var CAR_Y = 2200;
-var BASE_OBSTACLE_SPEED = 22; // px per frame
-var BASE_NOTE_SPEED = 22;
-var speedMultiplier = 1;
-var OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier;
-var NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier;
+var BASE_SPEED = 22;
+var SPEED_INCREMENT = 0.1;
+var OBSTACLE_SPEED = BASE_SPEED;
+var NOTE_SPEED = BASE_SPEED;
var LANE_X = [410,
// left
1024,
// center
@@ -280,12 +279,11 @@
if (!note.lastIntersecting && isIntersecting) {
// Collect!
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
- // Increase speed by 1/2 (multiply by 1.5) every time score increases
- speedMultiplier *= 1.5;
- OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier;
- NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier;
+ // Increase speed by 0.1 each time score increases
+ OBSTACLE_SPEED = BASE_SPEED + LK.getScore() * SPEED_INCREMENT;
+ NOTE_SPEED = BASE_SPEED + LK.getScore() * SPEED_INCREMENT;
// Only play NoteDo sound if this is note1 asset
if (note.assetId === 'note1') {
LK.getSound('NoteDo').play();
}
NoteRe
Sound effect
NoteMi
Sound effect
NoteFa
Sound effect
NoteSol
Sound effect
NoteLa
Sound effect
NoteSi
Sound effect
NoteThickDo
Sound effect
ApplauseSound
Sound effect
neonTrack
Music
GameOver
Sound effect
NoteDo
Sound effect
DOKUZ
Sound effect
ONNN
Sound effect
ONBIR
Sound effect
ONIKI
Sound effect
ONUC
Sound effect
ONDORT
Sound effect
ONBES
Sound effect
ONALTI
Sound effect
ONYEDI
Sound effect
ONSEKIZ
Sound effect
ONDOKUZ
Sound effect
YIRMI
Sound effect
YIRMIBIR
Sound effect
YIRMIIKI
Sound effect
YIRMIUC
Sound effect
YIRMIDORT
Sound effect
YIRMIBES
Sound effect
YIRMIALTI
Sound effect
YIRMIYEDI
Sound effect
YIRMISEKIZ
Sound effect
YIRMIDOKUZ
Sound effect
OTUZ
Sound effect
OTUZBIR
Sound effect
OTUZIKI
Sound effect
OTUZUC
Sound effect
OTUZDORT
Sound effect
OTUZBES
Sound effect
OTUZALTI
Sound effect
OTUZYEDI
Sound effect
OTUZSEKIZ
Sound effect