User prompt
Her hizada tek engel olsun
User prompt
Notaların oluşturma hızını arttır ve engelleri azalt
User prompt
Add condition to play YIRMIUC sound only when note23 asset is collected Add condition to play YIRMIDORT sound only when note24 asset is collected Add condition to play YIRMIBES sound only when note25 asset is collected Add condition to play YIRMIALTI sound only when note26 asset is collected Add condition to play YIRMIYEDI sound only when note27 asset is collected Add condition to play YIRMISEKIZ sound only when note28 asset is collected Add condition to play YIRMIDOKUZ sound only when note29 asset is collected Add condition to play OTUZ sound only when note30 asset is collected Add condition to play OTUZBIR sound only when note31 asset is collected Add condition to play OTUZIKI sound only when note32 asset is collected Add condition to play OTUZUC sound only when note33 asset is collected Add condition to play OTUZDORT sound only when note34 asset is collected Add condition to play OTUZBES sound only when note35 asset is collected Add condition to play OTUZALTI sound only when note36 asset is collected Add condition to play OTUZYEDI sound only when note37 asset is collected Add condition to play OTUZSEKIZ sound only when note38 asset is collected
User prompt
Add condition to play ONALTI sound only when note16 asset is collected Add condition to play ONYEDI sound only when note17 asset is collected Add condition to play ONSEKIZ sound only when note18 asset is collected Add condition to play ONDOKUZ sound only when note19 asset is collected Add condition to play YIRMI sound only when note20 asset is collected Add condition to play YIRMIBIR sound only when note21 asset is collected Add condition to play YIRMIIKI sound only when note22 asset is collected
User prompt
Add condition to play ONDORT sound only when note14 asset is collected Add condition to play ONBES sound only when note15 asset is collected
User prompt
Add condition to play ONIKI sound only when note12 asset is collected Add condition to play ONUC sound only when note13 asset is collected
User prompt
Add condition to play ONBIR sound only when note11 asset is collected
User prompt
Add condition to play ONNN sound only when note10 asset is collected
User prompt
DOKUZ sesini oyuncu sadece note9 assetini topladığında çal, note9 assetini toplamadıysa çalma
User prompt
Note assetelerini karışık olarak gönderme Note assetlerini sırayla gönder note1,note2,note3,note4,note5,note6,note7,note8,note9,note10,note11,note12,note13,note14,note15,note16,note17,note18,note19,note20,note21,note22,note23,note24,note25,note26,note27,note28,note29,note30,note31,note32,note33,note34,note35,note36,note37,note38 olarak sırayla çıksın sırayı döngüye al
User prompt
8 taneye ek olarak 30 tane daha note asseti ekle
User prompt
Note assetelerini karışık olarak gönderme Note assetlerini sırayla gönder note7,note6,note6,note8,note2,note1,note7,note8,note7 olarak sırayla çıksın sırayı döngüye al
User prompt
Öldüğünde neonTrack dursun
User prompt
Öldüğünde GameOver sesini çal
User prompt
Öldüğünde oyun hemen bitmesin 2 saniye sonra bitsin
User prompt
Öldüğünde GameOver sesini oynat
User prompt
Öldüğünde GameOver sesini çal
User prompt
Oyun Bittiğinde GameOver sesini çal
User prompt
Too Slow! yazısı ve Fastest! yazısı aynı ölçüde Hız Sayacının altında olsun
User prompt
Hız sayacı x1.5 düşük olduğunda Hız Sayacının altında Too Slow! yazısı çıksın yazı rengi beyaz olsun
User prompt
Hız Sayacı x2'nin üstüne çıktğında Hız Sayacının altında Fastest! yazısı çıksın
User prompt
Play butonuna tıkladıktan sonra ApplauseSound sesini çal
User prompt
Play yazısına tıkladıktan 2 saniye sonra engeller ve note'lar gelmeye başlasın
User prompt
Play yazısına tıkladıktan 2 saniye sonra oyun başlasın
User prompt
Play yazısının yazı rengini turkuaz yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Car class var Car = Container.expand(function () { var self = Container.call(this); var carSprite = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); // For possible future effects self.flash = function () { LK.effects.flashObject(self, 0xffffff, 200); }; return self; }); // LaneLine class (for visual effect) var LaneLine = Container.expand(function () { var self = Container.call(this); var lineSprite = self.attachAsset('laneLine', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Note class var Note = Container.expand(function (assetId) { var self = Container.call(this); var noteAssetId = assetId || 'note1'; var noteSprite = self.attachAsset(noteAssetId, { anchorX: 0.5, anchorY: 0.5 }); // Lane index (0,1,2) self.lane = 1; // For state tracking self.lastY = undefined; self.lastIntersecting = false; self.assetId = noteAssetId; return self; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obsSprite = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); // Lane index (0,1,2) self.lane = 1; // For state tracking self.lastY = undefined; self.lastIntersecting = false; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0a0020 // Deep synthwave night }); /**** * Game Code ****/ // Sounds and music (IDs are placeholders, engine will load as used) // Neon synthwave colors // --- Game constants --- var NUM_LANES = 3; var LANE_WIDTH = 410; // 2048 / 3 ≈ 682, but leave margins for neon effect var ROAD_TOP = 400; var ROAD_BOTTOM = 2732 - 200; var CAR_Y = 2200; var BASE_OBSTACLE_SPEED = 22; // px per frame var BASE_NOTE_SPEED = 22; var speedMultiplier = 1.0; var OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier; var NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier; var LANE_X = [410, // left 1024, // center 1638 // right ]; // --- Music BPM and spawn sync --- var BPM = 120; // Example BPM, can be changed if music changes // Spawn interval: 0.75 seconds = 45 frames at 60fps var BEAT_INTERVAL = 45; var lastBeatTick = 0; // --- Game state --- var car = null; var carLane = 1; // 0: left, 1: center, 2: right var obstacles = []; var notes = []; var laneLines = []; var score = 0; var scoreTxt = null; var dragSide = null; // 'left' or 'right' for touch controls // --- Note sequence control --- var noteSequence = ['note1', 'note2', 'note3', 'note4', 'note5', 'note6', 'note7', 'note8', 'note7', 'note6', 'note5', 'note4', 'note3', 'note2', 'note1']; var noteSequenceIndex = 0; // --- Entry Screen --- var entryScreen = new Container(); var playBtn = new Text2('Play', { size: 180, fill: 0x00fff2, font: "Impact" }); playBtn.anchor.set(0.5, 0.5); playBtn.x = 2048 / 2; playBtn.y = 2732 / 2; entryScreen.addChild(playBtn); game.addChild(entryScreen); // Hide game UI until play is pressed LK.gui.top.visible = false; // Play button interaction playBtn.interactive = true; playBtn.buttonMode = true; playBtn.down = function (x, y, obj) { gameStarted = false; // Prevent game logic from running immediately // Play applause sound LK.getSound('ApplauseSound').play(); // Remove entry screen entryScreen.destroy(); // Show game UI LK.gui.top.visible = true; // --- Background music --- LK.playMusic('neonTrack'); // --- Draw neon road lanes --- createLaneLines(); // --- Create car --- car = new Car(); car.x = LANE_X[carLane]; car.y = CAR_Y; game.addChild(car); // --- Score display --- scoreTxt = new Text2('0', { size: 120, fill: 0xFFF200, font: "Impact" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // --- Speed multiplier display --- speedTxt = new Text2('x1', { size: 80, fill: 0x00fff2, font: "Impact" }); speedTxt.anchor.set(0.5, 0); // Position speedTxt just below scoreTxt (scoreTxt is anchored at top center) speedTxt.y = scoreTxt.height + 10; LK.gui.top.addChild(speedTxt); // --- Fastest! text (hidden by default) --- fastestTxt = new Text2('Fastest!', { size: 80, fill: 0xFF2A6D, font: "Impact" }); fastestTxt.anchor.set(0.5, 0); fastestTxt.visible = false; // Both Fastest! and Too Slow! will be positioned at the same distance below speedTxt fastestTxt.y = speedTxt.y + speedTxt.height + 20; LK.gui.top.addChild(fastestTxt); // --- Too Slow! text (hidden by default) --- tooSlowTxt = new Text2('Too Slow!', { size: 80, fill: 0xFFFFFF, font: "Impact" }); tooSlowTxt.anchor.set(0.5, 0); tooSlowTxt.visible = false; // Position Too Slow! at the same y as Fastest! so they overlap and are always at the same distance below speed counter tooSlowTxt.y = speedTxt.y + speedTxt.height + 20; LK.gui.top.addChild(tooSlowTxt); // --- Touch controls --- game.down = handleDown; game.up = handleUp; game.move = handleMove; // --- Set initial score --- LK.setScore(0); scoreTxt.setText('0'); // Delay game start by 2 seconds before enabling obstacles/notes LK.setTimeout(function () { gameStarted = true; lastBeatTick = LK.ticks; // Reset beat tick so spawn syncs after delay }, 2000); }; // --- Draw neon road lanes --- function createLaneLines() { for (var i = 0; i < laneLines.length; i++) { laneLines[i].destroy(); } laneLines = []; // Draw vertical lines between lanes for (var i = 1; i < NUM_LANES; i++) { var x = (LANE_X[i - 1] + LANE_X[i]) / 2; for (var y = ROAD_TOP; y < ROAD_BOTTOM; y += 400) { var line = new LaneLine(); line.x = x; line.y = y; line.alpha = 0.25; game.addChild(line); laneLines.push(line); } } } // --- Touch controls --- // Touch/click left or right half of screen to move car function handleDown(x, y, obj) { // Only respond to touches below the top 200px (avoid menu) if (y < 200) return; if (x < 1024) { dragSide = 'left'; moveCar(-1); } else { dragSide = 'right'; moveCar(1); } } function handleUp(x, y, obj) { dragSide = null; } function handleMove(x, y, obj) { // Optional: swipe to move, but for now, tap only } // --- Move car between lanes --- function moveCar(dir) { var newLane = carLane + dir; if (newLane < 0) newLane = 0; if (newLane > 2) newLane = 2; if (newLane !== carLane) { carLane = newLane; // Animate car to new lane tween(car, { x: LANE_X[carLane] }, { duration: 120, easing: tween.cubicOut }); } } // --- Spawn obstacles and notes in sync with music --- function spawnBeatObjects() { // Randomly decide: 1 or 2 obstacles, and 0 or 1 note var availableLanes = [0, 1, 2]; // Place 1 or 2 obstacles var numObstacles = Math.random() < 0.5 ? 1 : 2; for (var i = 0; i < numObstacles; i++) { if (availableLanes.length === 0) break; var idx = Math.floor(Math.random() * availableLanes.length); var lane = availableLanes[idx]; availableLanes.splice(idx, 1); var obs = new Obstacle(); obs.lane = lane; obs.x = LANE_X[lane]; obs.y = ROAD_TOP - 100; obs.lastY = obs.y; obs.lastIntersecting = false; obstacles.push(obs); game.addChild(obs); } // Place a note in the next free lane in sequence (always spawn a note if a lane is available) if (availableLanes.length > 0) { var idx = Math.floor(Math.random() * availableLanes.length); var lane = availableLanes[idx]; var nextNoteAssetId = noteSequence[noteSequenceIndex]; noteSequenceIndex = (noteSequenceIndex + 1) % noteSequence.length; var note = new Note(nextNoteAssetId); note.lane = lane; note.x = LANE_X[lane]; note.y = ROAD_TOP - 100; note.lastY = note.y; note.lastIntersecting = false; notes.push(note); game.addChild(note); } } // --- Main game update loop --- var gameStarted = false; game.update = function () { if (!gameStarted) return; // Animate lane lines for neon effect for (var i = 0; i < laneLines.length; i++) { laneLines[i].y += OBSTACLE_SPEED; if (laneLines[i].y > ROAD_BOTTOM + 200) { laneLines[i].y = ROAD_TOP - 200; } } // Spawn obstacles/notes on beat if (LK.ticks - lastBeatTick >= BEAT_INTERVAL) { spawnBeatObjects(); lastBeatTick = LK.ticks; } // Move obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.y += OBSTACLE_SPEED; // Off-screen removal if (obs.lastY < 2800 && obs.y >= 2800) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision detection var isIntersecting = obs.intersects(car); if (!obs.lastIntersecting && isIntersecting) { // Crash! LK.effects.flashScreen(0xff2a6d, 800); car.flash(); LK.showGameOver(); return; } obs.lastY = obs.y; obs.lastIntersecting = isIntersecting; } // Move notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; note.y += NOTE_SPEED; // Off-screen removal if (note.lastY < 2800 && note.y >= 2800) { // Decrease speed multiplier by 0.3 if note is missed speedMultiplier -= 0.3; if (speedMultiplier < 0.1) speedMultiplier = 0.1; // Prevent negative or zero speed OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier; NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier; // Update speed multiplier display if (typeof speedTxt !== "undefined") { speedTxt.setText('x' + speedMultiplier.toFixed(2).replace(/\.00$/, '')); } // End the game if speedMultiplier drops below 1 if (speedMultiplier < 1) { LK.showGameOver(); return; } note.destroy(); notes.splice(i, 1); continue; } // Collect note var isIntersecting = note.intersects(car); if (!note.lastIntersecting && isIntersecting) { // Collect! LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Increase speed multiplier by 0.05 each time score increases speedMultiplier += 0.05; OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier; NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier; // Update speed multiplier display if (typeof speedTxt !== "undefined") { speedTxt.setText('x' + speedMultiplier.toFixed(2).replace(/\.00$/, '')); if (typeof fastestTxt !== "undefined") { // Show Fastest! if speedMultiplier just crossed above 2 if (speedMultiplier > 2 && !fastestTxt.visible) { fastestTxt.visible = true; } else if (speedMultiplier <= 2 && fastestTxt.visible) { fastestTxt.visible = false; } } if (typeof tooSlowTxt !== "undefined") { // Show Too Slow! if speedMultiplier just dropped below 1.5 if (speedMultiplier < 1.5 && !tooSlowTxt.visible) { tooSlowTxt.visible = true; } else if (speedMultiplier >= 1.5 && tooSlowTxt.visible) { tooSlowTxt.visible = false; } } } // Only play NoteDo sound if this is note1 asset if (note.assetId === 'note1') { LK.getSound('NoteDo').play(); } // Only play NoteRe sound if this is note2 asset if (note.assetId === 'note2') { LK.getSound('NoteRe').play(); } // Only play NoteMi sound if this is note3 asset if (note.assetId === 'note3') { LK.getSound('NoteMi').play(); } // Only play NoteFa sound if this is note4 asset if (note.assetId === 'note4') { LK.getSound('NoteFa').play(); } // Only play NoteSol sound if this is note5 asset if (note.assetId === 'note5') { LK.getSound('NoteSol').play(); } // Only play NoteLa sound if this is note6 asset if (note.assetId === 'note6') { LK.getSound('NoteLa').play(); } // Only play NoteSi sound if this is note7 asset if (note.assetId === 'note7') { LK.getSound('NoteSi').play(); } // Only play NoteThickDo sound if this is note8 asset if (note.assetId === 'note8') { LK.getSound('NoteThickDo').play(); } // Neon flash LK.effects.flashObject(car, 0xfff200, 200); note.destroy(); notes.splice(i, 1); continue; } note.lastY = note.y; note.lastIntersecting = isIntersecting; } }; // --- Set initial score --- LK.setScore(0); if (scoreTxt !== null) { scoreTxt.setText('0'); }
===================================================================
--- original.js
+++ change.js
@@ -164,9 +164,10 @@
font: "Impact"
});
fastestTxt.anchor.set(0.5, 0);
fastestTxt.visible = false;
- fastestTxt.y = speedTxt.y + speedTxt.height + 10;
+ // Both Fastest! and Too Slow! will be positioned at the same distance below speedTxt
+ fastestTxt.y = speedTxt.y + speedTxt.height + 20;
LK.gui.top.addChild(fastestTxt);
// --- Too Slow! text (hidden by default) ---
tooSlowTxt = new Text2('Too Slow!', {
size: 80,
@@ -174,9 +175,10 @@
font: "Impact"
});
tooSlowTxt.anchor.set(0.5, 0);
tooSlowTxt.visible = false;
- tooSlowTxt.y = fastestTxt.y + fastestTxt.height + 10;
+ // Position Too Slow! at the same y as Fastest! so they overlap and are always at the same distance below speed counter
+ tooSlowTxt.y = speedTxt.y + speedTxt.height + 20;
LK.gui.top.addChild(tooSlowTxt);
// --- Touch controls ---
game.down = handleDown;
game.up = handleUp;
NoteRe
Sound effect
NoteMi
Sound effect
NoteFa
Sound effect
NoteSol
Sound effect
NoteLa
Sound effect
NoteSi
Sound effect
NoteThickDo
Sound effect
ApplauseSound
Sound effect
neonTrack
Music
GameOver
Sound effect
NoteDo
Sound effect
DOKUZ
Sound effect
ONNN
Sound effect
ONBIR
Sound effect
ONIKI
Sound effect
ONUC
Sound effect
ONDORT
Sound effect
ONBES
Sound effect
ONALTI
Sound effect
ONYEDI
Sound effect
ONSEKIZ
Sound effect
ONDOKUZ
Sound effect
YIRMI
Sound effect
YIRMIBIR
Sound effect
YIRMIIKI
Sound effect
YIRMIUC
Sound effect
YIRMIDORT
Sound effect
YIRMIBES
Sound effect
YIRMIALTI
Sound effect
YIRMIYEDI
Sound effect
YIRMISEKIZ
Sound effect
YIRMIDOKUZ
Sound effect
OTUZ
Sound effect
OTUZBIR
Sound effect
OTUZIKI
Sound effect
OTUZUC
Sound effect
OTUZDORT
Sound effect
OTUZBES
Sound effect
OTUZALTI
Sound effect
OTUZYEDI
Sound effect
OTUZSEKIZ
Sound effect