User prompt
Giriş ekranının arka planının bir assetini oluştur
User prompt
Play yazısının yazı rengini kırmızı yap
User prompt
Play butonunun assetini oluştur
User prompt
Oyun Play butonuna tıklamadan başlamasın.
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'setText')' in or related to this line: 'scoreTxt.setText('0');' Line Number: 407
User prompt
Oyunda bir giriş ekranı oluştur giriş ekranında sadece Play butonu olsun
User prompt
Oyunda bir giriş ekranı oluştur giriş ekranında sadece Play butonu olsun oyun Play butonuna tıklamadan başlamasın
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'setText')' in or related to this line: 'scoreTxt.setText('0');' Line Number: 403
User prompt
Oyunda bir giriş ekranı oluştur giriş ekranında sadece Play butonu olsun
User prompt
Skor yükseldiğinde oyunun hızı da öncekine göre 0.08 değil 0.05 artsın
User prompt
Note assetelerini karışık olarak gönderme Note assetlerini sırayla gönder note1,note2,note3,note4,note5,note6,note7,note8,note7,note6,note5,note4,note3,note2,note1 olarak sırayla çıksın sırayı döngüye al
User prompt
Note assetelerini karışık olarak gönderme Note assetlerini sırayla gönder note1,note2,note3,note4,note5,note6,note7,note8,note7,note6,note5,note4,note3,note2,note1 olarak sırayla çıksın
User prompt
Please fix the bug: 'Error: getChildAt: Supplied index 0 does not exist in the child list, or the supplied DisplayObject must be a child of the caller' in or related to this line: 'note.removeChildAt(0);' Line Number: 261
User prompt
Note assetelerini karışık olarak gönderme Note assetlerini sırayla gönder note1,note2,note3,note4,note5,note6,note7,note8 olarak sırayla çıksın
User prompt
Skor sayacının altına bir hız sayacı ekle hız sayacı x1 olarak başlasın skor yükseldiğinde hız sayacı da yükselsin
User prompt
Oyunun hızı 1'in altına düşerse oyunu bitir
User prompt
3 kere art arda nota kaçırırsa oyun bitsin
User prompt
Oyuncu arabası notaları toplamazsa oyunun hızı 0.3 azalsın
User prompt
Skor yükseldiğinde oyunun hızı da öncekine göre 0.08 artsın
User prompt
Skor yükseldiğinde oyunun hızı da öncekine göre 0.1 artsın
User prompt
Skor yükseldiğinde oyunun hızı da öncekine göre 0.25 artsın
User prompt
Skor yükseldiğinde oyunun hızı da öncekine göre 0.5 artsın
User prompt
Skor 1 arttığında oyunun hızı da 0.25 artsın
User prompt
Skor her arttığında oyunun hızı 0.25 artsın
User prompt
Skor her arttığında oyunun hızı 0.5 artsın
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carSprite = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
// For possible future effects
self.flash = function () {
LK.effects.flashObject(self, 0xffffff, 200);
};
return self;
});
// LaneLine class (for visual effect)
var LaneLine = Container.expand(function () {
var self = Container.call(this);
var lineSprite = self.attachAsset('laneLine', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// Note class
var Note = Container.expand(function (assetId) {
var self = Container.call(this);
var noteAssetId = assetId || 'note1';
var noteSprite = self.attachAsset(noteAssetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Lane index (0,1,2)
self.lane = 1;
// For state tracking
self.lastY = undefined;
self.lastIntersecting = false;
self.assetId = noteAssetId;
return self;
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obsSprite = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
// Lane index (0,1,2)
self.lane = 1;
// For state tracking
self.lastY = undefined;
self.lastIntersecting = false;
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0a0020 // Deep synthwave night
});
/****
* Game Code
****/
// Replace the id below with your actual background image asset id if you have one
// Entry screen background asset (full screen, synthwave style)
// Sounds and music (IDs are placeholders, engine will load as used)
// Neon synthwave colors
// --- Game constants ---
var NUM_LANES = 3;
var LANE_WIDTH = 410; // 2048 / 3 ≈ 682, but leave margins for neon effect
var ROAD_TOP = 400;
var ROAD_BOTTOM = 2732 - 200;
var CAR_Y = 2200;
var BASE_OBSTACLE_SPEED = 22; // px per frame
var BASE_NOTE_SPEED = 22;
var speedMultiplier = 1.0;
var OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier;
var NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier;
var LANE_X = [410,
// left
1024,
// center
1638 // right
];
// --- Music BPM and spawn sync ---
var BPM = 120; // Example BPM, can be changed if music changes
// Spawn interval: 0.75 seconds = 45 frames at 60fps
var BEAT_INTERVAL = 45;
var lastBeatTick = 0;
// --- Game state ---
var car = null;
var carLane = 1; // 0: left, 1: center, 2: right
var obstacles = [];
var notes = [];
var laneLines = [];
var score = 0;
var scoreTxt = null;
var dragSide = null; // 'left' or 'right' for touch controls
// --- Note sequence control ---
var noteSequence = ['note1', 'note2', 'note3', 'note4', 'note5', 'note6', 'note7', 'note8', 'note7', 'note6', 'note5', 'note4', 'note3', 'note2', 'note1'];
var noteSequenceIndex = 0;
// --- Entry Screen ---
var entryScreen = new Container();
var playBtn = new Text2('Play', {
size: 180,
fill: 0xff0000,
//{L} // Changed to red
font: "Impact"
});
playBtn.anchor.set(0.5, 0.5);
playBtn.x = 2048 / 2;
playBtn.y = 2732 / 2;
entryScreen.addChild(playBtn);
game.addChild(entryScreen);
// Hide game UI until play is pressed
LK.gui.top.visible = false;
// Play button interaction
playBtn.interactive = true;
playBtn.buttonMode = true;
playBtn.down = function (x, y, obj) {
gameStarted = true;
// Remove entry screen
entryScreen.destroy();
// Show game UI
LK.gui.top.visible = true;
// --- Background music ---
LK.playMusic('neonTrack');
// --- Draw neon road lanes ---
createLaneLines();
// --- Create car ---
car = new Car();
car.x = LANE_X[carLane];
car.y = CAR_Y;
game.addChild(car);
// --- Score display ---
scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFF200,
font: "Impact"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// --- Speed multiplier display ---
speedTxt = new Text2('x1', {
size: 80,
fill: 0x00fff2,
font: "Impact"
});
speedTxt.anchor.set(0.5, 0);
// Position speedTxt just below scoreTxt (scoreTxt is anchored at top center)
speedTxt.y = scoreTxt.height + 10;
LK.gui.top.addChild(speedTxt);
// --- Touch controls ---
game.down = handleDown;
game.up = handleUp;
game.move = handleMove;
// --- Set initial score ---
LK.setScore(0);
scoreTxt.setText('0');
};
// --- Draw neon road lanes ---
function createLaneLines() {
for (var i = 0; i < laneLines.length; i++) {
laneLines[i].destroy();
}
laneLines = [];
// Draw vertical lines between lanes
for (var i = 1; i < NUM_LANES; i++) {
var x = (LANE_X[i - 1] + LANE_X[i]) / 2;
for (var y = ROAD_TOP; y < ROAD_BOTTOM; y += 400) {
var line = new LaneLine();
line.x = x;
line.y = y;
line.alpha = 0.25;
game.addChild(line);
laneLines.push(line);
}
}
}
// --- Touch controls ---
// Touch/click left or right half of screen to move car
function handleDown(x, y, obj) {
// Only respond to touches below the top 200px (avoid menu)
if (y < 200) return;
if (x < 1024) {
dragSide = 'left';
moveCar(-1);
} else {
dragSide = 'right';
moveCar(1);
}
}
function handleUp(x, y, obj) {
dragSide = null;
}
function handleMove(x, y, obj) {
// Optional: swipe to move, but for now, tap only
}
// --- Move car between lanes ---
function moveCar(dir) {
var newLane = carLane + dir;
if (newLane < 0) newLane = 0;
if (newLane > 2) newLane = 2;
if (newLane !== carLane) {
carLane = newLane;
// Animate car to new lane
tween(car, {
x: LANE_X[carLane]
}, {
duration: 120,
easing: tween.cubicOut
});
}
}
// --- Spawn obstacles and notes in sync with music ---
function spawnBeatObjects() {
// Randomly decide: 1 or 2 obstacles, and 0 or 1 note
var availableLanes = [0, 1, 2];
// Place 1 or 2 obstacles
var numObstacles = Math.random() < 0.5 ? 1 : 2;
for (var i = 0; i < numObstacles; i++) {
if (availableLanes.length === 0) break;
var idx = Math.floor(Math.random() * availableLanes.length);
var lane = availableLanes[idx];
availableLanes.splice(idx, 1);
var obs = new Obstacle();
obs.lane = lane;
obs.x = LANE_X[lane];
obs.y = ROAD_TOP - 100;
obs.lastY = obs.y;
obs.lastIntersecting = false;
obstacles.push(obs);
game.addChild(obs);
}
// Place a note in the next free lane in sequence (always spawn a note if a lane is available)
if (availableLanes.length > 0) {
var idx = Math.floor(Math.random() * availableLanes.length);
var lane = availableLanes[idx];
var nextNoteAssetId = noteSequence[noteSequenceIndex];
noteSequenceIndex = (noteSequenceIndex + 1) % noteSequence.length;
var note = new Note(nextNoteAssetId);
note.lane = lane;
note.x = LANE_X[lane];
note.y = ROAD_TOP - 100;
note.lastY = note.y;
note.lastIntersecting = false;
notes.push(note);
game.addChild(note);
}
}
// --- Main game update loop ---
var gameStarted = false;
game.update = function () {
if (!gameStarted) return;
// Animate lane lines for neon effect
for (var i = 0; i < laneLines.length; i++) {
laneLines[i].y += OBSTACLE_SPEED;
if (laneLines[i].y > ROAD_BOTTOM + 200) {
laneLines[i].y = ROAD_TOP - 200;
}
}
// Spawn obstacles/notes on beat
if (LK.ticks - lastBeatTick >= BEAT_INTERVAL) {
spawnBeatObjects();
lastBeatTick = LK.ticks;
}
// Move obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.y += OBSTACLE_SPEED;
// Off-screen removal
if (obs.lastY < 2800 && obs.y >= 2800) {
obs.destroy();
obstacles.splice(i, 1);
continue;
}
// Collision detection
var isIntersecting = obs.intersects(car);
if (!obs.lastIntersecting && isIntersecting) {
// Crash!
LK.effects.flashScreen(0xff2a6d, 800);
car.flash();
LK.showGameOver();
return;
}
obs.lastY = obs.y;
obs.lastIntersecting = isIntersecting;
}
// Move notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
note.y += NOTE_SPEED;
// Off-screen removal
if (note.lastY < 2800 && note.y >= 2800) {
// Decrease speed multiplier by 0.3 if note is missed
speedMultiplier -= 0.3;
if (speedMultiplier < 0.1) speedMultiplier = 0.1; // Prevent negative or zero speed
OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier;
NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier;
// Update speed multiplier display
if (typeof speedTxt !== "undefined") {
speedTxt.setText('x' + speedMultiplier.toFixed(2).replace(/\.00$/, ''));
}
// End the game if speedMultiplier drops below 1
if (speedMultiplier < 1) {
LK.showGameOver();
return;
}
note.destroy();
notes.splice(i, 1);
continue;
}
// Collect note
var isIntersecting = note.intersects(car);
if (!note.lastIntersecting && isIntersecting) {
// Collect!
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Increase speed multiplier by 0.05 each time score increases
speedMultiplier += 0.05;
OBSTACLE_SPEED = BASE_OBSTACLE_SPEED * speedMultiplier;
NOTE_SPEED = BASE_NOTE_SPEED * speedMultiplier;
// Update speed multiplier display
if (typeof speedTxt !== "undefined") {
speedTxt.setText('x' + speedMultiplier.toFixed(2).replace(/\.00$/, ''));
}
// Only play NoteDo sound if this is note1 asset
if (note.assetId === 'note1') {
LK.getSound('NoteDo').play();
}
// Only play NoteRe sound if this is note2 asset
if (note.assetId === 'note2') {
LK.getSound('NoteRe').play();
}
// Only play NoteMi sound if this is note3 asset
if (note.assetId === 'note3') {
LK.getSound('NoteMi').play();
}
// Only play NoteFa sound if this is note4 asset
if (note.assetId === 'note4') {
LK.getSound('NoteFa').play();
}
// Only play NoteSol sound if this is note5 asset
if (note.assetId === 'note5') {
LK.getSound('NoteSol').play();
}
// Only play NoteLa sound if this is note6 asset
if (note.assetId === 'note6') {
LK.getSound('NoteLa').play();
}
// Only play NoteSi sound if this is note7 asset
if (note.assetId === 'note7') {
LK.getSound('NoteSi').play();
}
// Only play NoteThickDo sound if this is note8 asset
if (note.assetId === 'note8') {
LK.getSound('NoteThickDo').play();
}
// Neon flash
LK.effects.flashObject(car, 0xfff200, 200);
note.destroy();
notes.splice(i, 1);
continue;
}
note.lastY = note.y;
note.lastIntersecting = isIntersecting;
}
};
// --- Set initial score ---
LK.setScore(0);
if (scoreTxt !== null) {
scoreTxt.setText('0');
} ===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,10 @@
/****
* Game Code
****/
+// Replace the id below with your actual background image asset id if you have one
+// Entry screen background asset (full screen, synthwave style)
// Sounds and music (IDs are placeholders, engine will load as used)
// Neon synthwave colors
// --- Game constants ---
var NUM_LANES = 3;
NoteRe
Sound effect
NoteMi
Sound effect
NoteFa
Sound effect
NoteSol
Sound effect
NoteLa
Sound effect
NoteSi
Sound effect
NoteThickDo
Sound effect
ApplauseSound
Sound effect
neonTrack
Music
GameOver
Sound effect
NoteDo
Sound effect
DOKUZ
Sound effect
ONNN
Sound effect
ONBIR
Sound effect
ONIKI
Sound effect
ONUC
Sound effect
ONDORT
Sound effect
ONBES
Sound effect
ONALTI
Sound effect
ONYEDI
Sound effect
ONSEKIZ
Sound effect
ONDOKUZ
Sound effect
YIRMI
Sound effect
YIRMIBIR
Sound effect
YIRMIIKI
Sound effect
YIRMIUC
Sound effect
YIRMIDORT
Sound effect
YIRMIBES
Sound effect
YIRMIALTI
Sound effect
YIRMIYEDI
Sound effect
YIRMISEKIZ
Sound effect
YIRMIDOKUZ
Sound effect
OTUZ
Sound effect
OTUZBIR
Sound effect
OTUZIKI
Sound effect
OTUZUC
Sound effect
OTUZDORT
Sound effect
OTUZBES
Sound effect
OTUZALTI
Sound effect
OTUZYEDI
Sound effect
OTUZSEKIZ
Sound effect