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Generate ScoreBack before Background is generated, but after ConcreteBackground is generated, by changing the source doe
Code edit (1 edits merged)
Please save this source code
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set alll text color to 4A73B5
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Place ScoreBack inbetween ConcreteBackground and Background by editing source code
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Make Scoreback extra 30%taller
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Make ScoreBack 20% taller and Place ScoreBack Behind Background
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Make ScoreBack 20% taller
User prompt
Generate ScoreBack after generation of ConcrereBackground
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Make ScoreBack 20% taller, move it 100 pixels lower
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Move EVERYTHING except for Score, ScoreBack and ConcreteBackground by 130 pixels up
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Make PainterBackground 10% thinner, move it additional 5 pixels lower
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Move Painter Background 15 pixels lower, and change its width to be 5% thinner
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Generate String Of Numbers after PainterBackground by moving source code
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Make PainterBackground 800 pixels tall
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Make PainterBackground 10% taller and move it 15 pixels higher
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Make PainterBackground 10% thinner and 10% taller
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Place PainterBackground at the bottom of the screen, above ConcreteBackground
Code edit (1 edits merged)
Please save this source code
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Move all WhiteCircles 5 pixels up
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Move Text2 30 pixels lower
Code edit (1 edits merged)
Please save this source code
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With string of numbers, re-write the code so when the string touches left side of the screen, a new string is added at the right side of the screen
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Change string of numbers font color to #4a73b5
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Another 5 pixels higher
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Move all WhiteCircles 15 pixels higher
/**** * Classes ****/ var WhiteRectangle = Container.expand(function () { var self = Container.call(this); var rectangleAsset = self.attachAsset('WhiteRectangle', { anchorX: 0.5, anchorY: 0.5 }); rectangleAsset.scale.set(0.25, 0.7); // Increase the height by 100% // Add a variable to store the target scale for each rectangle self.targetScale = Math.random() * 1.5; // Add an update function to stretch the rectangle self.update = function () { // Continuously stretch the rectangle towards the target scale rectangleAsset.scale.x += (self.targetScale - rectangleAsset.scale.x) * 0.02; // When the target scale is reached, pick a new target if (Math.abs(rectangleAsset.scale.x - self.targetScale) < 0.005) { self.targetScale = Math.random() * 1.5; } }; }); /**** * Initialize Game ****/ // Create an array to hold the random numbers //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var randomNumberTexts = []; for (var i = 0; i < 50; i++) { // Create a new Text2 object to display the random number var randomNumberText = new Text2(Math.floor(Math.random() * 10).toString(), { size: 40, fill: 0x4A73B5, font: "Courier New" }); randomNumberText.anchor.set(0.5, 0.5); randomNumberText.x = 2048 / 50 * i; randomNumberText.y = 2732 / 2 + 930; game.addChild(randomNumberText); randomNumberTexts.push(randomNumberText); } // Add an update function to the game to move the numbers to the left game.update = function () { for (var i = 0; i < randomNumberTexts.length; i++) { randomNumberTexts[i].x -= 5; if (randomNumberTexts[i].x < 0) { randomNumberTexts[i].x = 2048; } } }; // Add Concrete as a background to all other items var concreteBackground = LK.getAsset('Concrete', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2048, height: 2732, alpha: 1, tint: 0x98bee3 }); game.addChildAt(concreteBackground, 0); // Add PainterBackground at the bottom of the screen, above ConcreteBackground var painterBackground = LK.getAsset('PainterBackground', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732 - 15 + 15, // Move 15 pixels lower width: 2048 * 0.9 * 0.95, // Make it 5% thinner height: 800, alpha: 1 }); game.addChild(painterBackground); // Generate String Of Numbers var randomNumberTexts = []; for (var i = 0; i < 50; i++) { // Create a new Text2 object to display the random number var randomNumberText = new Text2(Math.floor(Math.random() * 10).toString(), { size: 40, fill: 0x4A73B5, font: "Courier New" }); randomNumberText.anchor.set(0.5, 0.5); randomNumberText.x = 2048 / 50 * i; randomNumberText.y = 2732 / 2 + 930; game.addChild(randomNumberText); randomNumberTexts.push(randomNumberText); } // Add an update function to the game to move the numbers to the left game.update = function () { for (var i = 0; i < randomNumberTexts.length; i++) { randomNumberTexts[i].x -= 5; if (randomNumberTexts[i].x < 0) { randomNumberTexts[i].x = 2048; } } }; // Add brown board to the game var brownBoardWidth = 400; // Define the width of the BrownBoard asset var brownBoardHeight = 400; // Define the height of the BrownBoard asset var brownBoard = LK.getAsset('BrownBoard', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 30, scaleX: 2048 / brownBoardWidth, scaleY: (6 / 1.5 * 1.1 * 1.1 * 0.95 * brownBoardHeight + 30) / brownBoardHeight, alpha: 1 }); // Add ScoreBack behind the score and make it around 1/3 screen long var scoreBack = LK.getAsset('ScoreBack', { anchorX: 0.5, anchorY: 0.5, x: scoreTxt.x + 5, y: 20 + 75 - 35 + 20, width: 2048 / 3 * 0.85 * 0.85 * 1.2, height: 150 * 1.3 * 1.3 * 1.4 * 1.2 * 0.85 * 1.2 * 1.3, alpha: 1 }); LK.gui.top.addChild(scoreBack); // Add main background to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 20, y: 2732 / 2, width: 2068 * 1.05, height: 2000, alpha: 1 }); game.addChild(brownBoard); game.addChild(background); // Initialize an 8x8 grid of SquareWhite in the middle of the screen var grid = []; var gridSize = 8; var squareSize = 225.28 * 0.95; // Reduce the size of the grid by 5% var startX = (2048 - gridSize * squareSize) / 2 + 110; var startY = (2732 - gridSize * squareSize) / 2 + 90; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.112 * 1.03, scaleY: 2.112 * 1.03 }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } } // Create 6 WhiteCircle instances and stack them on top of each other in the middle of the screen for (var i = 0; i < 6; i++) { var whiteCircle = LK.getAsset('WhiteCircle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 910, y: 2732 / 2 + i * 300 - 730 - 20 - 5, width: 31.5, height: 31.5, tint: 0xCCCCCC }); game.addChild(whiteCircle); // Add a randomiser to change the brightness of each WhiteCircle every 1-5 seconds (function (whiteCircle) { var _changeBrightness = function changeBrightness() { var randomTime = Math.random() * 5000 + 3000; // Random time between 3-8 seconds whiteCircle.alpha = 0.2; // Change brightness to 20% LK.setTimeout(function () { whiteCircle.alpha = 1; // Revert brightness back LK.setTimeout(_changeBrightness, randomTime); // Schedule next brightness change }, randomTime); }; _changeBrightness(); // Start changing brightness })(whiteCircle); } // Add Concrete as a background to all other items var concreteBackground = LK.getAsset('Concrete', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2048, height: 2732, alpha: 1, tint: 0x98bee3 }); game.addChildAt(concreteBackground, 0); // Add ScoreBack behind the score and make it around 1/3 screen long // Add score on top of the screen var scoreTxt = new Text2('0', { size: 135, fill: 0xFFFFFF, font: "Helvetica" }); var scoreBack = LK.getAsset('ScoreBack', { anchorX: 0.5, anchorY: 0.5, x: scoreTxt.x + 5, y: 20 + 75 - 35 + 20, width: 2048 / 3 * 0.85 * 0.85 * 1.2, height: 150 * 1.3 * 1.3 * 1.4 * 1.2 * 0.85 * 1.2 * 1.3, // Increase height by 20% alpha: 1 }); LK.gui.top.addChild(scoreBack); // Add score on top of the screen var scoreTxt = new Text2('0', { size: 160, fill: 0x67BAEB, font: "Courier New" }); // Create a timer to randomize score every 4 seconds LK.setInterval(function () { var randomScore = Math.floor(Math.random() * (9999 - 1000 + 1)) + 1000; LK.setScore(randomScore); scoreTxt.setText(LK.getScore()); }, 4000); scoreTxt.anchor.set(0.5, 0); scoreTxt.y += 9; LK.gui.top.addChild(scoreTxt); for (var i = 0; i < 6; i++) { var rectangle = game.addChild(new WhiteRectangle()); rectangle.x = 2048 - rectangle.width / 2 + 20 - 15; // Move to the right side of the screen and 20 pixels more to the right, then move 15 pixels to the left rectangle.y = i * (rectangle.height + 10) + 945; // Move 945 pixels lower } ;
===================================================================
--- original.js
+++ change.js
@@ -86,9 +86,9 @@
for (var i = 0; i < 50; i++) {
// Create a new Text2 object to display the random number
var randomNumberText = new Text2(Math.floor(Math.random() * 10).toString(), {
size: 40,
- fill: 0x4a7cb5,
+ fill: 0x4A73B5,
font: "Courier New"
});
randomNumberText.anchor.set(0.5, 0.5);
randomNumberText.x = 2048 / 50 * i;
@@ -116,8 +116,19 @@
scaleX: 2048 / brownBoardWidth,
scaleY: (6 / 1.5 * 1.1 * 1.1 * 0.95 * brownBoardHeight + 30) / brownBoardHeight,
alpha: 1
});
+// Add ScoreBack behind the score and make it around 1/3 screen long
+var scoreBack = LK.getAsset('ScoreBack', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: scoreTxt.x + 5,
+ y: 20 + 75 - 35 + 20,
+ width: 2048 / 3 * 0.85 * 0.85 * 1.2,
+ height: 150 * 1.3 * 1.3 * 1.4 * 1.2 * 0.85 * 1.2 * 1.3,
+ alpha: 1
+});
+LK.gui.top.addChild(scoreBack);
// Add main background to the game
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5,
@@ -209,9 +220,9 @@
LK.gui.top.addChild(scoreBack);
// Add score on top of the screen
var scoreTxt = new Text2('0', {
size: 160,
- fill: 0x4A73B5,
+ fill: 0x67BAEB,
font: "Courier New"
});
// Create a timer to randomize score every 4 seconds
LK.setInterval(function () {
Rounded square with fog inside it. Simplistic. Single Game Texture. In-Game asset. 2d. Blank background. Low contrast. No shadows.
square with Neon dark blue borders, simple, cyberpunk, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
square with Neon dark blue borders, simple, futuristic, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Light blue Circle Light 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sci-fi Vault dark Concrete wall texture 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Arrow "backwards" or "undo". White arrow, no background, 2d,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scifi Square with thin, rounded corners. Dark grey. 2d. Single Game Texture. Little blue outline
White triangle with sharp edges. White fill, thin outline, 2d, no shadows, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.